I mean, we have combat and skill trees with abilities, food items and buff items, and some tool items. Levelling gives ability points where you can make builds around the skilltree.How are the RPG mechanics in the game? Are they only superficial?
I remember playing this a few years ago but one of the quests got softlocked so I quitted.
In dialogue there are some serious choice swings, alternative routes, or even bringing companions to specific situations can completely overcome some issuesbecause the companion knows an alternative route or not. We track relationship standing based on contextual decisions, etc.