transparency options for Samara bjwhat's the difference between 35.01 and 35.02?
Thanks!Absolutely! We've discussed it a bunch of times earlier in the thread but to refresh it for you and new people, we do plan on an android/mobile port... the reason we are not able to do it right now is that once released you need to be up with the android updates too and we're not sure with one programmer if we can manage to balance new builds, integration, steam demands, UI/GUI, and then live mobile updates too.
Though... I might be wrong and thinking of that more as an AppStore app? Maybe if you aren't on the appstore/googleplay, its capable ofsurviving an android update?
Short answer yes for sure, but we need to work out touch screen and how often we need to upkeep it etc.
Haha yeah it's oen of those annoying things to juggle, itis partly on us of course for not having the experience with android though. The GUi is a BIG part of what we need toredesign.Thanks!
from now on i will read the posts before jumping to the last one (what a pain!)
and you planing to release the game on the app store?
tbh that sounds cool
anyways i hope a happy!
and bountful?
development for you team and for that one person that making the android port (god have mercy)
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maybe i should read how android ports works so i can suffer like they did
It's an issue with the build 36 beta (which isn't meant for the public). Get build 35.Having an issue where I can't use the mouse to move only in outskirts specifically.
I am excited for GnS and it's good that you can use it as a testbed, but I can't help but wonder.We will[ be hitting 6 year but yeah it is a long time... only when you don't factor our team size into it and how much content is already in it. We might shoulda prolly should have put something smaller out, but I honestly can't say we could have gotten it out any faster than we did without twice the team and the factoring etc size.
It took a lot of work to develop the architecture changes for the game itself, and we are still developing some brand new featuresets and modules that just... do not exist. We are one of the first devs to put out some of the modules we have for unity. After we worked out a lot of our core tech things really sped up a lot. But yeah I can pretty confidently say we develop pretty fast all things in consideration because... hrmm, let me think on if I can say this publicly.
Well yeah I can, so basically we wanted to hire contractors to do a smaller game set briefly before Redic got into the city starring Aya, you've met her if you have played, she's the horned lizard girl hunting blackfurs. We hired four different contract based writers to do it, and we base most all of it off already existing locations and art to speed up the development speed, it was contracted for two years before I personally stepped in and for the past 2 years I put most my personal efforts towards taking the disparate documents and writing and fixing/unifying/updating them all to be more cohesive and completed a lot of the incomplete work.
In two years... GnS' full core story is written. It could ship in a couple weeks, even, in this state... it only took us two years to pullt his entire side-game together and finish it and some of it was slowed by a personal injury that slowed me down for a few months. Right now we are just polishing it and adding more to the experience based on input from Critical Bliss, who will be publsihing it.
Even if we weren't adding more to it, it was a FULL game, I would guess 10 hours, and now with all this side content? I think GnS could easily be a 15 hour game or longer if you just enjoy some of the side content we have for it. When I step back and I look at a lot of other projects, friends of mine even, I am pretty shocked how much we pushed.
GnS is valuable, too... its being used as a testbed for features, content delivery, what people enjoy and we need more of vs less, SEO building, and a host of stuff that GnS' existence lets us radically experiment without risking Avarice. The way our art pipeline, programming, and writing pipelines were vs how we have them now has improved a lot and yeah, super proud of what the entire team has accomplished. We haven't skipped a beat on releasing Avarice content, it's been super regular compared to the past when we had some pretty bad drought periods, and despite that we have essentially completed an entire test bed/game for it that will be out Soon.TM.
Well, that was more or less our actual objective to test new writers and programmers to see if someone would have the time or the consistency to joint he team on a more permanent basis. The reason we as a small team can't just expand the team to do this and need to test it out, is that we don't have the resources to risk on someone that just may not pan out.I am excited for GnS and it's good that you can use it as a testbed, but I can't help but wonder.
Instead of hiring contractors to make a whole side game, why didn't you expand the team of the main game?
Well that's what happens when people leak untested beta that aren't meant to be distributed. You can either grabMan, are the outskirts meant to be broken? Literally can walk through textures, cant interact with anything (except exit) and cant talk to anyone. Quest about balckfur slaying with Sam works fine, but Aya's quest wont work, she's just standing in front of the farm, cant talk with her in any way (even when the dialog icon appears on mouse hovering). No cheating or anything, just met the broken location.
Most of the girls are boring and too vanilla tho, but gameplay is awesome
should probably put up a warning in every beta "Hey this is a beta its probably broken and don't expect it to work flawlessly" or something because people are clearly missing the "beta" part of it all and thinks this is an update or somethinWell that's what happens when people leak untested beta that aren't meant to be distributed. You can either grabYou must be registered to see the linksor wait build 36 which is coming very soon.
I can't believe devs would release such a broken release to the public intentionally and advertise it as a finished and completed product. Shameful.Man, are the outskirts meant to be broken? Literally can walk through textures, cant interact with anything (except exit) and cant talk to anyone. Quest about balckfur slaying with Sam works fine, but Aya's quest wont work, she's just standing in front of the farm, cant talk with her in any way (even when the dialog icon appears on mouse hovering). No cheating or anything, just met the broken location.
Most of the girls are boring and too vanilla tho, but gameplay is awesome
I mean this is the first thing displayed when you launch this beta.should probably put up a warning in every beta "Hey this is a beta its probably broken and don't expect it to work flawlessly" or something because people are clearly missing the "beta" part of it all and thinks this is an update or somethin