James Eveleth
Well-Known Member
- Mar 22, 2018
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Chickens? This isn't going to end well, is it?
Chickens? This isn't going to end well, is it?
Are...Are those the messengers? is that why you don't know the exact day?
do you have screenshot?The ingame ui and the environment except for the characters are blurry like low res images. I've everything set on ultra. How do I fix the issue?
Nvm. It got fixed when I opened it again yesterday. I guess it happened because the graphic settings somehow didn't get applied until I restarted the game.do you have screenshot?
Just wondering, since this has been brought up multiple times, and I can't seem to find anything on their patreon or whatever.Everyday that passes I lose more faith in the devs, its almost been 3 months since the devs released a public build. In that time they released Patreon 8 January 3rd. Presumably well get the next public build a week after, or the same time as Patreon 9, however its going to have locked content behind it.
Tip for the devs, your model of having animations a version behind the Patreon version is fine. That's assuming you actually release a public build a week after every build. Why didn't you release Patreon 7 for the public a week after Patreon 8? I cant tell if you guys are scummy, forgetful, or there's something else going on.
I can only imagine the amount of paywalled scenes in Patreon 9 we wont see for 6 months.
No you're right there's nothing that says A or B tier get this a build week ahead of the public build. I was just going off the last major to public release period. I guess my real point without the extra, is that if their going to lock content behind a paywall they could at least release a public build for every build instead of waiting for every major update. So people who want to support but cant don't have to wait 6 months just to have half the content behind a paywall.Just wondering, since this has been brought up multiple times, and I can't seem to find anything on their patreon or whatever.
Did they actually say anything of the sort of "releasing public builds a set time after their patreon only builds"?
I can see where you're coming from, but I don't think you're entirely in your right here. The devs of Price for Freedom have chosen a release and payment model that works for their patrons, which is all that matters. You will be able to see all the scenes even if you choose not to support them, you'll just have to wait a bit longer. Sure, they might not release public builds with regularity, but that's their hard work and their choice. If you don't want to pay with money - pay with patience.The more I look into this game, the less I like the way its handled, despite the actual game being fantastic. I understand wanting to get paid, and I think they deserve 100x what they make, this just isn't the way though.
Just because something works doesn't mean it can't work better. EA's practices work for them despite being as bad for consumers as they are. However I don't think that's a good comparison, EA's practices squeezes out all the money they can, It doesn't in this case. Go look for yourself, the 2 biggest jumps are when the public builds are released. Its no secret that having your name at the top of the latest updates on this forum alone can bring in hundreds to a thousand dollars in the form of patrons alone; exposure is extremely important. Its not as good as it could be for anyone.I can see where you're coming from, but I don't think you're entirely in your right here. The devs of Price for Freedom have chosen a release and payment model that works for their patrons, which is all that matters. You will be able to see all the scenes even if you choose not to support them, you'll just have to wait a bit longer. Sure, they might not release public builds with regularity, but that's their hard work and their choice. If you don't want to pay with money - pay with patience.
This approach may or may not hinder our success on patreon, i will not speculate which version is most likely as of right now but everyone can have any opinion they want.
You know I was like there's no way that's true, but it is. This thread only has 200k views whilst the 2 games on Newground's has 300k. However could the reason your Webgl builds take so long to build is because you let so much work pile up? When you ignore it for 4 Patreon builds and only decide to port it on the Major update of course its going to take a minute. For example if you had the 3 previous small builds ported it might not have taken as long.Yeah, and most of traffic came from Newgrounds, which require webgl build. Which takes A LOT of time to bug hunt and make relatively stable(public7 took several weeks to port to webgl). Not mentioning that both public update included big chunks of new content, while smaller updates in summ potentially might bring more people but you will not get same burst per each small update. There's always lots of small nuances which are easy to miss, is why even i with all extra info cannot properly judge situation completely without sinking lots of workhours into it.
Verona? More Verona is planned in the future, she's one of our top three along with Nailah and Hiho.I'ma bet the kitchen wretch isn't getting any loving.
Therefore...
I can keep waiting till then.Verona? More Verona is planned in the future, she's one of our top three along with Nailah and Hiho.