- Sep 12, 2018
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Combat balancing is still rough, you can skip combat by clicking bottom right door button during fight. You will autowin encounter, it has unimited use.
You need to enable that when you start a new game, iirc...Thanks for this info, i didn't saw it and will use it now.
Will there be an in game tuto about combat ? (and some basic combo/affinity explanation would be great too)
Edit : "clicking bottom right door button during fight " - there isn't anything there.. :s
Well it is released on the same day as the Patreon build, so they gotta have something for the Patrons. I'm sure they will be included in the next public build.it states it's without some scenes?
Some?This build is fairly mighty in terms of content! Some of our older content is being shifted into the public stream
Yes indeedy! Nailah, mechanics, locations etc, things that released on patreon first and were mainlined this update.Some?
So is everything from the last big release that was behind the Patreon wall now public?Yes indeedy! Nailah, mechanics, locations etc, things that released on patreon first and were mainlined this update.
I'm not sure what you mean precisely as our big release, I am a bit tired and in the middle of working atm so uhh in our patch notes we have it I think. Iski is still a patreon reward atm for sure and there could be another scene or two that will come along as we go on further.So is everything from the last big release that was behind the Patreon wall now public?
Well that sucks, but at least they get something.I'm not sure what you mean precisely as our big release, I am a bit tired and in the middle of working atm so uhh in our patch notes we have it I think. Iski is still a patreon reward atm for sure and there could be another scene or two that will come along as we go on further.
Hm? Grimhelm's patreon is still going... I should know I'm one of them haha. He actually runs the patreon a bit similar to us as well, his patreon has X amount of content (all in the new updates) on it while the public is a paired down version. I know I might sound out of line saying this but I've spoken with EroMancer a few times on a discord we're in and a large portion of what he's making goes straight back into game development or covers his hourly time working on it.hmmm...i think i'll hold off on any patreon payments from my part then, has lost alot of respect for Devs on patreon lately (ViperV, eromancer, an several other high income devs) this is nothing towards anybody of course, i just feel the ''Milking'' is becomming more consistent which i hate, only person i really have faith in anymore is Grimhelm as he deliberately closed his patreon so no more money would come and he's worked on his game greatly solo.
although in the end i hope all devs get the games they wished in it's finalized, polished, state (polished lookin at EA n bethesda cough cough)
counter question. Can you name more than 3 finished worthwhile projects made in part time which took less than a decade to make?what i don't understand is....why not part time it?
Well, it's honestly what you have to do to develop something like this. All three of us left former work or began focusing onto the project months before we even began running a patreon and our hours going into writing/drawing/animating/programming is what you traditionally spend most your money on in game development so it's not a vacuum when we pay people for those services. That is money going directly into the game... people need to be paid for their effort.everyone should stay with their jobs so they still get *Paid* for working, whilst less efficient i acknowledge that, yet still working towards the game AFTER ones work, i just don't understand why people throw everything inside reality they had just for a singular purpose because it became a successful funding process.
don't misunderstand me, i don't intend on bashing nor degrading anyone, i just think it's pretty stupid that it feels people quit their jobs, and such for the sole purpose of the development of a game, i understand that their passion is involved with making the game, but it's just a wrong kind when it's all thrown out the window you know?
i sadly can't, but that doesn't completely disregard what i'm saying either, None is throwing stones at your houses, none is holding people hostage, none is beheading people demanding *new stuff, immediately*counter question. Can you name more than 3 finished worthwhile projects made in part time which took less than a decade to make?
Not to mention something so demanding as gamedev will demand time and effort even in part-time, which would definitely limit opportunities at day-time job and limit person to fairly low-wage income but with much less free time on top to make it even more stressfull.