Yep, she's back. Many thanks for the quick fix. You've earned a new subscriber for that.
Also, thank you for providing a Linux version of the game. Not many Unity game creators think about that, despite Unity itself having the tools for that. I really appreciate that.
However, OpenGL causes me issues with the main menu and character art glitching and flashing. This does not seem to be a bug caused by the game itself, as I've observed the same issue with other games that default to OpenGL (it seems that my graphics card does not like OpenGL). But for now I've fixed it by launching the game with the
-force-vulkan argument in Lutris. Vulkan seems to work flawlessly for me, unlike OpenGL.
So what I meant to ask is if it would be possible to add to the options menu a button to switch rendering between OpenGL and Vulkan?