TakosMilGrau

Member
Sep 25, 2018
300
546
158
Crap... have we really not made that clear enough? Sorry about that, we should fix that up! But you get all patreon game content with the $5 pledge.
Actually, I'm stupid, it clearly states "Patreon Build access" on the $5 tier. I probably didn't read it right, earlier. Thanks for the reply, tho. I'm planning on contributing a month or another, when possible.
 
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Valaska

[PFF: Avarice Dev]
Game Developer
Aug 5, 2017
694
1,023
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Zkyxm3c.jpg

Right on time! Feels... that just, it feels hecking nice. Sorry for the preamble of me just gushing over this... but I am very happy we're getting this out on time. I am hoping to keep this momentum up. Some updates naturally take a little more time though of course. But we will always try to give release dates and stick to them best we can in the future. We won't have any droughts like those past 3 months, if delays do happen we're going to show you in-depth the why and how we plan to break the log.

We've been bringing more and more support staff into the team, including full-time team members. I am amazed to see the group grow and we have some extremely talented people just joining. I want to take a time to thank those people on our team personally and also on part of Arbuz Budesh, and deck.

ZlaSlova (Formerly Hurfy) - Artist
  • Zla, you have went from rusty and needing a lot of guidance to an artist force in such a short order of time. It's been incredible watching your improvement over time. I know you doubt your talent, but you shouldn't. The work you do on architecture is jaw-dropping and was the major thing I was excited for in this update. To see the cities come to life... you are helping us all deliver a dream and vision to our patrons. I couldn't imagine the project without you. You're a colleague and more-so you are a friend to us all.
Psychix (of Psyware) - Composer
  • Psychix, the music you make is beautiful stuff. You work so incredibly fast and you make music that I wish we could pay more for... I constantly am worried you're going to get stolen away by some big-time massive studio! Haha. But we're all so grateful for the music you've made for us so far.
Sixies - Artist
  • Sixies, welcome aboard! You are just such an insanely skilled artist, I can't get over the sketches you do! I have... plans... oh-hoho... such plans with your sketch ability... Mwahahaha. But seriously, your codex sketches are phenomenal! They're making some great prop artwork for us.
We have also brought on another writer to hopefully make updates not so insanely weighted! HookedonPhoenix, a writer from over at SoC will be trying out working over here with us at Team Dead Deer! Now onto the update;


Patreon Build 13

At long last, you can meet the fourth companion. The ogress Osh'to, pictures up above. She'll be shovelling shit over at the gatehouse. We're also releasing another one of the sentient races in our setting, the lobster-like Kyot.

Changelog:

  1. [Patreon] Osh'To companion quest.
  2. [Patreon] Osh'To H-scene.
  3. [Public] Katrina H-scene.
  4. Kyot friends and foes.
  5. 2 new collectibles.
  6. 5 new locations.
  7. Gatehouse location beautification
  8. Rework the Trade District location beautification.
  9. 1 new song
  10. 1 codex entry.
  11. Pack Mule passive to increase the max carry weight.

Next Update:

The next update will focus on revisiting the start of Samara's quest and reworking it. There will be some new locations added to it. I'll be reworking some of the dialogue and narrative too. I am hoping to get a Whisperin Brook post-quest state in for that as well, but that's not set in stone. So this will be our top layer work, the second layer of work will be preparing and working towards the next large update. The third is going to be an always pervasive filling in lore, codexes, journals, books. Things we can do while there is some downtime.

Take care!
 

Jyk

Newbie
Oct 27, 2019
71
62
125
Hey not sure if this is just me or if I missed the fix, but when I am using the mac version and I open it up, it gets stuck on the loading screen after it asks you whether you want to login to patreon. Do i need to do something extra?
 
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redhot1234

Newbie
Jul 2, 2017
30
144
179
Hey not sure if this is just me or if I missed the fix, but when I am using the mac version and I open it up, it gets stuck on the loading screen after it asks you whether you want to login to patreon. Do i need to do something extra?
I don't have a mac so i can't test it. I used the windows x64 version.
I don't know if the mac and windows versions use the same Assembly-CSharp.dll but on the mac version the dll is located in [...\PriceForFreedom.app\Contents\Resources\Data\Managed]
 
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ponder719

New Member
Jan 7, 2018
1
0
138
Hey, Valaska, I saw the posts about black screens, and the low fps one by cyberfreak, and I felt I should share my experience. I have a Win10 box, i5-9400, RTX 2060, so it should be OK handling the game, but the results I get in my management software are kind of troubling.

At rest (by which I mean now, with just firefox, notepad, and the gpu monitoring software open), the GPU runs at about 35-36C, somewhere between 3-10% load, clock speeds around 300 mhz, and fan speeds around 1000 rpm.

I opened another unity game, windowed, 1900x1200, ultra settings, and got up to a temperature between 37-38C, anywhere from 10-40% load, a clock speed ranging between 405-1300 mhz, and fan speeds still roughly 1000 rpm.

Then I opened Price for Freedom. The temperature immediately spiked to 50C, and settled in at 39-40C on the load screen. Fan speed immediately spiked to 1130 rpm. Once I started playing the game (and this wasn't much, it was about 10 seconds), when my mouse was active in the game screen, the temperature of my GPU jumped to 58-60C, the load stayed between 90-97%, the clock speeds hit 1935 mhz, and the fans jumped to 140 rpm. As soon as I clicked outside of the window (didn't close it, just clicked outside) it began to drop back to something closer to a rest state. (I was alerted to all of this because of some previous attempts to play the game, where I got thrown messages about the GPU temperature spiking to over 82C, and that being a hazard if left on too long.) I don't know what's going on to cause so much strain on even a fairly new GPU, but I can imagine stress like that doing a number on an older machine, which could be part of what cyberfreak is experiencing.
 

Valaska

[PFF: Avarice Dev]
Game Developer
Aug 5, 2017
694
1,023
299
dilbert719 Hrmm... interesting. We'll have to look more into it and see if it's because of the resolution of our image files or whatnot. If you do unfocus from a window it drops in priority so that's likely the reason it dropped. It's odd... I run an;

R9 290x
R5 2600x
Win10

My load doesn't spike as much as your own. There's a lot of factors that go into it ofc, air flow, paste, etc. We're trying to keep it optimized enough so a wide amount of people can run the game. How is fullscreen for you? But ah yeah 58-60C is fine for running, 82C yikes. That's still below TJ Max on your GPU but that is pretty intriguing it taxed your system that much when you should be kicking my butt in performance. I'll have to try and replicate your own results, your GPU is stronger than mine for sure so I should be able to do so.

We'll try and look into it. We're hoping our low settings are enough to let a wide variety of people play. It's not exactly optimized yet. We're still building core stuff as we go, and we only have so much control over the unity side of things.
 

K3NJ1

I'm so smart it hurts
Modder
Donor
Jul 26, 2018
5,358
54,873
813
OP Updated: Added Build 13 Winx64/x32/Mac/Linux
 

FHDani

Member
Nov 3, 2016
265
210
192
Without crack,I can run the game ! xD
With that,just pop up and it will close itself asap
 

azraelswegul

Active Member
Dec 27, 2017
799
626
278
mac version is still buggy as hell with almost immediate black screen that makes it impossible to advance in the story.
 
Feb 21, 2018
61
70
135
Hello people.

I don't want to get your hopes up (i've only tested the gallery on my pc), but i think i removed the patreon verification.

Replace the "Assembly-CSharp.dll" inside this folder -> PriceForFreedom_12_1_Windows\PriceForFreedom_Data\Managed
This is just making the game hard crash immediately. Should I get the x32 version or something?
 

Proto Persona

Active Member
Jan 23, 2018
716
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172

Valaska

[PFF: Avarice Dev]
Game Developer
Aug 5, 2017
694
1,023
299
yey happy to see it's still alive, even if it is maybe struggeling a little bit.
Howdy! Haha don't worry we're actually going pretty strong right now. A bunch of people are having issues with cracking out patreon version right now, they are downloading the out of date one which is incompatible with our current release. We honestly can't help with that, other people are cracking the game other than us here on our end!

We're trying to make it a bit easier to run on older systems but we can't dig into optimizations too heavy right now. We're actually doing really well on the content creation side! Our Whispering Brook update tested us as a team and we noticed a bunch of bottlenecks in production. We've taken steps to alleviate that. We're working on more regular-sized updates from now on, and we'll tackle the larger content updates when our new team members are up to speed with how we do things.

We've covered a ton of ground and are pretty on track!
 
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