- May 9, 2021
- 203
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Also, I agree to some extent with this critique. I find myself occasionally asking if dialogue could not have been written differently, and certain story content spread out into multiple scenes instead of packaged into one and the same. Sometimes it's hard to say what's at stake in a scene, which makes it feel more like a transition of less than obvious purpose than a scene. Some things, like those mentioned in the quoted post, don't serve an clear purpose.This chapter is mostly dialogues, and even Tarantino, that is a genius writing dialogues, don´t make his movies only with dialogues. It´s the first time playing this game that I wanted to say to the characters "Stop blabbering and get to the point already!", and even skipped scenes (the explanations of Legacy, such an unpleasant character...).
There is no need in "catching breath" in the script of a game. At least, not a complete update of it. Things should happen, plot should advance. If not, it´s boring. For example, where is the need of seeing the characters talking about the best way of burning the body of the mutant, if they should camp where they are or not, or things like that? I know that that kind of conversations would exist in real life, but in real life they would stop to pee from time to time, and you don´t show that. You should cut the uninteresting parts of the script if are not necessary for the plot. I think this update could have been 2/3 shorted, and merged with the following update.
I love the story of the game. I'd love to see more focus on action and scenes that really push the story forward in future updates.
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