Just speaking for myself, I kind of prefer it that way. Most combat systems in games like this wind up being awkward at best or outright annoying at worst, and they feel more like an unwanted roadblock between story/sex scenes rather than something I actually want to engage with. It's pretty much unavoidable when you're dealing with small (or solo) dev teams working on games in engines not really designed for combat physics/mechanics in general.
It's the same problem with mini-games in a way - if they're too hard or too common they start to feel more frustrating than fun, too easy and they just feel like pointless filler. So it feels more like devs include them to pad the game out or because they feel like they're expected, not because they actually add anything especially worthwhile to the game.
I'd much rather good VN devs just focus on awesome stories with dynamic choices, where engaging characters do interesting things. There's plenty of other games out there already if I just want to hit things.