Do we need to post videos of WEF people or the media talking about the Great Reset for you not to consider those conspiracy theories anymore?
Semi-trolling aside (wall of text incoming!), your game does hold some political themes. Whether they're your own or not doesn't matter. The aim of your game was partly to have people reflect upon and ponder such issues. So why, when they do just that, do you say you do not want this to happen?
I can fully understand not appreciating people putting words in your mouth, disrespecting one another and all that. But what you said was to "keep the political stuff out of here". If it gets out of hand, 100% agree. Quick questions or reflections linking the game's themes and the real world though, I do not. Games are amazing because, much like other forms or media, allow creators to imagine a scenario where something hypothetical happens, then unfold the story from there. If all men/women died, what would happen? If a zombie apocalypse fell down upon us, what would happen?
With regards to your game, this would be: if technology goes unchecked, morals and ethics cast aside by the elites, what could happen? Obviously, such questions will have people talking. Thing is, Legacy's diatribe, while ultimately caused by a malfunction, is at the very least partly wrong. Factually so. That is certain to get people talking. Freedom of speech means information can circulate and be shared, bad ideas or misconceptions can be shattered. There's a reason why authoritarians have always attacked freedom of speech first and foremost.
So yeah. If Legacy's diatribe is in the game, it's to set a certain tone, certain expectations, to build a world. It's to have players ponder how this all fits with the rest of the game, come up with theories... and of course, compare with reality to see how much they have to suspend their disbelief. That means talking about it. Instead, you should be glad that your game manages to have people try to engage in conversation, so long as it's respectful and doesn't fully take over the thread of course.
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All that being said! The game is enjoyable, a tad slow-paced at times maybe but I know it's done on purpose. The biggest problem I have is that it feels like our characters don't truly have anything to fear on the island. All potential threats come and go immediately (there's only one big, overarching and mostly unseen threat) without much effort.
Judging from your responses, wholesome romance is not the only central theme of the game. Had it been, yeah sure. Plot is an excuse to have romance, I don't mind. But since it isn't, try not to resolve all conflicts soon after they are made apparent. Right now, the mystery is likely already half solved (if not more) if you stop to think 2 minutes about it, no credible threats on the island, the "zombies" can be dealt with, knowledge of the past is available... all that's missing is finding proper infrastructure, spend time working on a cure, spend time spreading said knowledge so that the infrastructure of society can slowly return to its previous glory, put the trio at the head of said society and boom. The end, they lived happily ever after and all that. Even if things don't exactly unfold that way, given the pace, tone and all, this is perfectly acceptable for me to just go with that and never return to the game again. So far, there has only been 2 instances of "ok, I didn't see that coming" (virus, tribe... vague enough not to need spoilers). That indicates a lack of narrative tension. Things can't be tense if I know how it all ends.
In short, the characters are nice but they lack a proper stage to truly shine. Just my 2 cents. I hope it can help in any way.