In soviet P&C you dont bang spider. Spider bang you.
On a more serious note - im curious too. Have to start the fight against irrational fear of spiders somewhere right? Especially when that pair covered in silk looks so inviting...
Or i could just bug Babs until she gives me the right animation as she did in 0.16.10 lol
So there is no definitive trigger... good to know. If its tied to how much you buy from her then there is no problem. Marble can create dowries so i would dump a ton of money on her anyway. Thanks peeps.
Or i could just bug Babs until she gives me the right animation as she did in 0.16.10 lol
So there is no definitive trigger... good to know. If its tied to how much you buy from her then there is no problem. Marble can create dowries so i would dump a ton of money on her anyway. Thanks peeps.
*takes magnifying glass and starts studying the abstract text on screen*
So... i need to complete her quest (obviously), wait for Trevor to actually be in that cave with her and... i dont get the last part. Do i feed her drugs from Trevor or something? lol
*takes magnifying glass and starts studying the abstract text on screen*
So... i need to complete her quest (obviously), wait for Trevor to actually be in that cave with her and... i dont get the last part. Do i feed her drugs from Trevor or something? lol
To put it more simply, once you've met Marble in the cave, there's a daily check for where Trevor will set up. Basically, Trevor has 3 spots he can set up: The Tavern, Qhala's Brothel, and Marble's cave, and every day the game rolls to figure out where he'll be that day, skipping any spots you haven't been already (so if you haven't been to the Stone Knife yet, it'll choose between Marble's cave and the Tavern, and vice versa). If the game puts him in the cave, then you get the DriderP scene as soon as you enter the room. If not, wait or rest until the next day. You don't ever have to so much as buy a single item from either of them.
Or, in other words, it's (not very) random whether or not you get the scene! (I guess you could savescum it, if you wanted, though just playing normally seems faster?)
To put it more simply, once you've met Marble in the cave, there's a daily check for where Trevor will set up. Basically, Trevor has 3 spots he can set up: The Tavern, Qhala's Brothel, and Marble's cave, and every day the game rolls to figure out where he'll be that day, skipping any spots you haven't been already (so if you haven't been to the Stone Knife yet, it'll choose between Marble's cave and the Tavern, and vice versa). If the game puts him in the cave, then you get the DriderP scene as soon as you enter the room. If not, wait or rest until the next day. You don't ever have to so much as buy a single item from either of them.
Or, in other words, it's (not very) random whether or not you get the scene! (I guess you could savescum it, if you wanted, though just playing normally seems faster?)
Curious about something but need a test subject... Involves the Save Bloating Glitch
So while looking over the Bloated Events 342-347 on Map 002 in $game_map I found in the only Bloated Save I got to research (Thanks Monosomething ) they all have the same defect which is a Move Route with Code Parameters that contains garbage, a mega ton of garbage...
Now I'm thinking while I don't know what f*ckup caused this however if I just overwrite the Move Route each time this Event Loads then perhaps that will keep them all below 32 MB each and in check
However I do have a speculation that the Script Sapphire Action System IV which handles Path finding for Events (Such as Enemies and the like) might be bleeding into these Events but that is mostly based off these having Garbage in the Move Route data. I'm not sure how it would actually respond when calculating a Blank Graphic Event being told to move somewhere especially if it doesn't 'Exist' so would it try moving it to nowhere until it hit some memory cap
Might plug the hole then again it might not however I haven't been able to replicate the Glitch to test it properly
Note: This is only for Map 002 World Map N
If you did experience the Save Bloat Glitch and tried this out then Thanks for testing it; I'm also curious if Saving on any other Maps cause this as well
Current Record Holder is Monosomething with a Save File of 389 MB
The controls are just...oof. The keyboard controls are just too spread out to be comfortable, and you can't map any of the buttons on a controler to an "accept" button. So it's either play in an uncomfortable way, or play with one hand on the controler, and the other on the keyboard so you can accept things. Am I just missing something?
Curious about something but need a test subject... Involves the Save Bloating Glitch
So while looking over the Bloated Events 342-347 on Map 002 in $game_map I found in the only Bloated Save I got to research (Thanks Monosomething ) they all have the same defect which is a Move Route with Code Parameters that contains garbage, a mega ton of garbage...
Now I'm thinking while I don't know what f*ckup caused this however if I just overwrite the Move Route each time this Event Loads then perhaps that will keep them all below 32 MB each and in check
However I do have a speculation that the Script Sapphire Action System IV which handles Path finding for Events (Such as Enemies and the like) might be bleeding into these Events but that is mostly based off these having Garbage in the Move Route data. I'm not sure how it would actually respond when calculating a Blank Graphic Event being told to move somewhere especially if it doesn't 'Exist' so would it try moving it to nowhere until it hit some memory cap
Might plug the hole then again it might not however I haven't been able to replicate the Glitch to test it properly
Note: This is only for Map 002 World Map N
If you did experience the Save Bloat Glitch and tried this out then Thanks for testing it; I'm also curious if Saving on any other Maps cause this as well
Current Record Holder is Monosomething with a Save File of 389 MB
Hi I have played it now 4 hours and have many children. How many days must I wait that the child's grows to adult? I have gave them the Pill of... Idk the name more but they won't grow
Hi I have played it now 4 hours and have many children. How many days must I wait that the child's grows to adult? I have gave them the Pill of... Idk the name more but they won't grow
I mean the potion where you can use on the princesses if you set up a camp in the night who you then can f*** the princesses. I have two princesses and a dragon heir from a egg that I have buy in the dessert from the merchant. But on the dragon heir or the female dragon from the egg can't I use the potion cause it says ever to me if I choose it: "please select invalid member" that means I can use it only on the princesses and not on the buyed heir so my question why?
The controls are just...oof. The keyboard controls are just too spread out to be comfortable, and you can't map any of the buttons on a controler to an "accept" button. So it's either play in an uncomfortable way, or play with one hand on the controler, and the other on the keyboard so you can accept things. Am I just missing something?
...Ooof, yeah, I forgot about the controller thing. It's an error in the controller script, as far as I can tell. Whenever you start a new game, it sets Variables 1463-1469 (Which match the various Controller buttons) to specific values, and those values correspond with keyboard/RPVXA buttons. The problem is that the A button variable's initial value doesn't match with any of the set-up keys in the script. I had to go in and change the script to fix it, but maybe masterdragonson or jb281472 would be able to make a patch for the initial values?
...Ooof, yeah, I forgot about the controller thing. It's an error in the controller script, as far as I can tell. Whenever you start a new game, it sets Variables 1463-1469 (Which match the various Controller buttons) to specific values, and those values correspond with keyboard/RPVXA buttons. The problem is that the A button variable's initial value doesn't match with any of the set-up keys in the script. I had to go in and change the script to fix it, but maybe masterdragonson or jb281472 would be able to make a patch for the initial values?
Changing the Script would be outside the Patch System
Though why the Gamepad Config gets reset on each New Game+ is a mystery...
And I never understood why the game never explains the controls at the beginning and you have to find the Stone of Control by the Cheat Crystal only after you get past the Tutorial...
Always used an XBox controller and the Accept Button is X
Though you can change the Configuration by either:
Now a few keys are bound to the Keyboard and I don't think any option exist in the game to remap those like CTRL, TAB, S
As for the Keyboard Input well Button A is suppose to default to Dash if I remember right though it's handled by the Shift Key and unplugging the Controller to test the Keyboard the keys Shift handles Dash, Z does Accept, X does Cancel
Gamepad Variables (Note: I don't think the Game will care about these unless a Controller is plugged in)
1463 = 0 L1 Button
1464 = 1 Select Button
1465 = 2 R1 Button
1466 = 3 Y Button
1467 =
1468 = 5 A Button
1469 = 4 X Button
Now if you made a Custom Gamepad Config and don't want that reset in New Game +
Patches v0.16.11 CE 035 Game rewind CE 584 BEGIN GAME
Patches/Patch1566536096.rvdata2
Prevents the Game from Re-Mapping the Gamepad Configuration (Variables 1463-1469) on New Game+
Gives the Player the Stone of Control at the beginning of the Game