nanoex22

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Jun 24, 2017
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In soviet P&C you dont bang spider. Spider bang you.

On a more serious note - im curious too. Have to start the fight against irrational fear of spiders somewhere right? Especially when that pair covered in silk looks so inviting...
It just happened out of nowhere for me i did bought all of her weavings but i dunno if thats what triggers it or not
 
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masterdragonson

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Or i could just bug Babs until she gives me the right animation as she did in 0.16.10 lol

So there is no definitive trigger... good to know. If its tied to how much you buy from her then there is no problem. Marble can create dowries so i would dump a ton of money on her anyway. Thanks peeps.
Complete Quest 55: Along Came A Drider
Variable 1781: Trevor Place Needs to be in Location 3
Switch 3847: Dri Ani ends Needs to be Off

That should trigger Switch 3848: Dri Ani R = ON

Then go to Grim Forest Drider Room

For Babs Switch 3837: BABS Unlock Dri1
 

Monosomething

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Complete Quest 55: Along Came A Drider
Variable 1781: Trevor Place Needs to be in Location 3
Switch 3847: Dri Ani ends Needs to be Off

That should trigger Switch 3848: Dri Ani R = ON

Then go to Grim Forest Drider Room

For Babs Switch 3837: BABS Unlock Dri1
*takes magnifying glass and starts studying the abstract text on screen*

So... i need to complete her quest (obviously), wait for Trevor to actually be in that cave with her and... i dont get the last part. Do i feed her drugs from Trevor or something? lol
 

dd777

Newbie
Jun 10, 2017
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*takes magnifying glass and starts studying the abstract text on screen*

So... i need to complete her quest (obviously), wait for Trevor to actually be in that cave with her and... i dont get the last part. Do i feed her drugs from Trevor or something? lol
To put it more simply, once you've met Marble in the cave, there's a daily check for where Trevor will set up. Basically, Trevor has 3 spots he can set up: The Tavern, Qhala's Brothel, and Marble's cave, and every day the game rolls to figure out where he'll be that day, skipping any spots you haven't been already (so if you haven't been to the Stone Knife yet, it'll choose between Marble's cave and the Tavern, and vice versa). If the game puts him in the cave, then you get the DriderP scene as soon as you enter the room. If not, wait or rest until the next day. You don't ever have to so much as buy a single item from either of them.

Or, in other words, it's (not very) random whether or not you get the scene! (I guess you could savescum it, if you wanted, though just playing normally seems faster?)
 

Monosomething

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To put it more simply, once you've met Marble in the cave, there's a daily check for where Trevor will set up. Basically, Trevor has 3 spots he can set up: The Tavern, Qhala's Brothel, and Marble's cave, and every day the game rolls to figure out where he'll be that day, skipping any spots you haven't been already (so if you haven't been to the Stone Knife yet, it'll choose between Marble's cave and the Tavern, and vice versa). If the game puts him in the cave, then you get the DriderP scene as soon as you enter the room. If not, wait or rest until the next day. You don't ever have to so much as buy a single item from either of them.

Or, in other words, it's (not very) random whether or not you get the scene! (I guess you could savescum it, if you wanted, though just playing normally seems faster?)
Thanks for the clarification. I didnt know Trevor ever went to Qhalas whorehourse and ive played this game lots. You learn new shit every day :)
 

masterdragonson

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Curious about something but need a test subject... Involves the Save Bloating Glitch

So while looking over the Bloated Events 342-347 on Map 002 in $game_map I found in the only Bloated Save I got to research (Thanks Monosomething ) they all have the same defect which is a Move Route with Code Parameters that contains garbage, a mega :poop: ton of garbage...
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Now I'm thinking while I don't know what f*ckup caused this however if I just overwrite the Move Route each time this Event Loads then perhaps that will keep them all below 32 MB each and in check

However I do have a speculation that the Script Sapphire Action System IV which handles Path finding for Events (Such as Enemies and the like) might be bleeding into these Events but that is mostly based off these having Garbage in the Move Route data. I'm not sure how it would actually respond when calculating a Blank Graphic Event being told to move somewhere especially if it doesn't 'Exist' so would it try moving it to nowhere until it hit some memory cap :unsure:

Patches v0.16.11 Map 002 Band-aid?
Patches/Patch1566418311.rvdata2

Might plug the hole then again it might not however I haven't been able to replicate the Glitch to test it properly

Note: This is only for Map 002 World Map N
If you did experience the Save Bloat Glitch and tried this out then Thanks for testing it; I'm also curious if Saving on any other Maps cause this as well
Current Record Holder is Monosomething with a Save File of 389 MB
 

Fanthrose

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Apr 26, 2019
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The controls are just...oof. The keyboard controls are just too spread out to be comfortable, and you can't map any of the buttons on a controler to an "accept" button. So it's either play in an uncomfortable way, or play with one hand on the controler, and the other on the keyboard so you can accept things. Am I just missing something?
 

Monosomething

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May 24, 2019
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Curious about something but need a test subject... Involves the Save Bloating Glitch

So while looking over the Bloated Events 342-347 on Map 002 in $game_map I found in the only Bloated Save I got to research (Thanks Monosomething ) they all have the same defect which is a Move Route with Code Parameters that contains garbage, a mega :poop: ton of garbage...
You don't have permission to view the spoiler content. Log in or register now.

Now I'm thinking while I don't know what f*ckup caused this however if I just overwrite the Move Route each time this Event Loads then perhaps that will keep them all below 32 MB each and in check

However I do have a speculation that the Script Sapphire Action System IV which handles Path finding for Events (Such as Enemies and the like) might be bleeding into these Events but that is mostly based off these having Garbage in the Move Route data. I'm not sure how it would actually respond when calculating a Blank Graphic Event being told to move somewhere especially if it doesn't 'Exist' so would it try moving it to nowhere until it hit some memory cap :unsure:

Patches v0.16.11 Map 002 Band-aid?
Patches/Patch1566418311.rvdata2

Might plug the hole then again it might not however I haven't been able to replicate the Glitch to test it properly

Note: This is only for Map 002 World Map N
If you did experience the Save Bloat Glitch and tried this out then Thanks for testing it; I'm also curious if Saving on any other Maps cause this as well
Current Record Holder is Monosomething with a Save File of 389 MB
I will give this a shot. "For science" :)
Not gonna be a long test i dont think. Last "patch" hit 380 megs in 20 minutes after all lol

EDIT: just to make sure - this is the old map update with a fix, right? I dont need the old file to use alongside this?
 
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masterdragonson

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I will give this a shot. "For science" :)
Not gonna be a long test i dont think. Last "patch" hit 380 megs in 20 minutes after all lol

EDIT: just to make sure - this is the old map update with a fix, right? I dont need the old file to use alongside this?
It's standalone, given that old bug in the Patch System it would probably override any previous patches with Map Data anyway
Thanks
 

Thranduil77

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Sep 7, 2018
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Hi I have played it now 4 hours and have many children. How many days must I wait that the child's grows to adult? I have gave them the Pill of... Idk the name more but they won't grow
 

trilosis

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May 23, 2017
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Hi I have played it now 4 hours and have many children. How many days must I wait that the child's grows to adult? I have gave them the Pill of... Idk the name more but they won't grow
I'm pretty sure that with the exception of moths, any progeny hatched or birthed come out as adults.
 

Fanthrose

Member
Apr 26, 2019
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Towerfag Might I suggest allowing people to change key bindings? Hitting the "control" key to use those abilities is just hard to work with imo.
 

Waaifu

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v0.16.11 Patch1
  • Hippopotus and other bosses possibly not chasing the Player if it's not the first boss fight you face
  • Bride Veil not working on DesertP
  • Removed Autosave during tutorial
  • HumanP and SlimeP Heir dialogue flow
  • Heirs being on throne possibly causing the game engine to see those Reigns as defeated
  • Black screen from the 2nd time you have sex with the Bank Clerk
  • Slime NPCs dialogue crash in the Golden Stump
  • Hammerhead Port / Mermaid Tail ship correctly moving to your location if you board it
  • DesertP dance room various issues
  • DesertP festival crash when talking to one of the kids
  • Rumble Jungle passability issues
  • Spire Pantheon passability issues
  • Black Screens happening after resting / using services for free (Rabbit Inn during transformation event, trip back from Mermaid Tail)
  • Crashes and repeated lines during the "Nun" step of Amelie's questline
 

Thranduil77

Member
Sep 7, 2018
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I mean the potion where you can use on the princesses if you set up a camp in the night who you then can f*** the princesses. I have two princesses and a dragon heir from a egg that I have buy in the dessert from the merchant. But on the dragon heir or the female dragon from the egg can't I use the potion cause it says ever to me if I choose it: "please select invalid member" that means I can use it only on the princesses and not on the buyed heir so my question why?
 

dd777

Newbie
Jun 10, 2017
50
67
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The controls are just...oof. The keyboard controls are just too spread out to be comfortable, and you can't map any of the buttons on a controler to an "accept" button. So it's either play in an uncomfortable way, or play with one hand on the controler, and the other on the keyboard so you can accept things. Am I just missing something?
...Ooof, yeah, I forgot about the controller thing. It's an error in the controller script, as far as I can tell. Whenever you start a new game, it sets Variables 1463-1469 (Which match the various Controller buttons) to specific values, and those values correspond with keyboard/RPVXA buttons. The problem is that the A button variable's initial value doesn't match with any of the set-up keys in the script. I had to go in and change the script to fix it, but maybe masterdragonson or jb281472 would be able to make a patch for the initial values?
 

masterdragonson

Engaged Member
Jan 30, 2018
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...Ooof, yeah, I forgot about the controller thing. It's an error in the controller script, as far as I can tell. Whenever you start a new game, it sets Variables 1463-1469 (Which match the various Controller buttons) to specific values, and those values correspond with keyboard/RPVXA buttons. The problem is that the A button variable's initial value doesn't match with any of the set-up keys in the script. I had to go in and change the script to fix it, but maybe masterdragonson or jb281472 would be able to make a patch for the initial values?
Changing the Script would be outside the Patch System

Though why the Gamepad Config gets reset on each New Game+ is a mystery...
And I never understood why the game never explains the controls at the beginning and you have to find the Stone of Control by the Cheat Crystal only after you get past the Tutorial...

Always used an XBox controller and the Accept Button is X

Though you can change the Configuration by either:

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Or pressing F1 which brings up the RPG Maker Default Control Config (though this effects all games on that system)

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Now a few keys are bound to the Keyboard and I don't think any option exist in the game to remap those like CTRL, TAB, S

As for the Keyboard Input well Button A is suppose to default to Dash if I remember right though it's handled by the Shift Key and unplugging the Controller to test the Keyboard the keys Shift handles Dash, Z does Accept, X does Cancel

Gamepad Variables (Note: I don't think the Game will care about these unless a Controller is plugged in)
1463 = 0 L1 Button
1464 = 1 Select Button
1465 = 2 R1 Button
1466 = 3 Y Button
1467 =
1468 = 5 A Button
1469 = 4 X Button

Now if you made a Custom Gamepad Config and don't want that reset in New Game +
Patches v0.16.11 CE 035 Game rewind CE 584 BEGIN GAME
Patches/Patch1566536096.rvdata2

Prevents the Game from Re-Mapping the Gamepad Configuration (Variables 1463-1469) on New Game+
Gives the Player the Stone of Control at the beginning of the Game

Yet it's late so it's not the most advanced :p
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