What is normal NTR in the first place? It really irks me how there is no distinction when four can be easily made and which have a significant difference (the first less so but perspective is quite important anyway):
Cheating, the protagonist/PoV first person or second person has a partner whom they
cheat on
3rd P Cheating, third person perspective, one sees someone
cheating on another
Netorare/Stolen, the protagonist/PoV first or second person is
stolen from (+se for willingly planned)
Netori/Stealing, the protagonist/PoV first or second person is
stealing somebody from another
I sure am not the only one who can easily enjoy any except #3 while it sure can be the other way round since no one is an omnivore who finds everything exciting. This appears to be #2 unless perhaps there are other segments with changed PoV (possible but not all too common for an obvious reason).
This is terrible. It's utterly linear, has the least interesting combat I've yet seen in an RPGM game (Just flee) [...]
Well, the point with gameplay is anyway that it for one intends to stretch playtime while at the same time it must not be to cumbersome for one to lose interest. Needless to say, I concur, the story/gameplay flow should be smooth and authentic to support the H, hence why I also often prefer longer works (with CG/scene count to match). This one has 54 CG pieces numbered from A to H i.e 8 base CG which is even shorter than short. This is probably the reason why it was translated in the first place (low effort) along with the arguably good art to draw customers world wide (+CN&KR). Just the 67 sales currently could be worth it if they were to keep just $300€ (the commission fee of dlsite truly is awful~).
I might give it a read later to see how much more text besides H scenes there truly is, there is after all no measure given. I never have something against a good self-insert for I like to self-insert into various perspectives. (Bad self-inserts are bad, as evident by being called bad, a cuck being often one of them~)