Version 0.3 Review
As any other reviewer's notes, despite being in such an early stage, it boast allot of its charms already and is only EDGING us into what the final product would be.
I will surely buy this once completed.
Gameplay
9/10
I was not familiar of SK's experience in Game Dev. , but man did they not disappoint. Beginning of the game makes you feel grounded but not limited, the combat is basic, the dodge and parry mechanics are satisfying. And what i love about this is that, it taps to the ooga-booga brain of being able to mash the basic combos mixed with parry every now and then, is enough to get you through the game no problem, especially with the added benefits of extra attacks and movement as you progress.
But then comes the problem of any other metroidvania games, the exploration. Sometimes you just wanna get to the point, kill and fuck. With no map, it's easy to get lost and do something else instead of progressing, though i do find beauty in that. Most of the time however it makes me think if what im doing is even important. I think we can all say how difficult it is to 100% night of revenge without cheating, but hey maybe thats the point, makes us go here, share and socialize idk
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TLDR:
- Great Movement
- Great Combat
- Cool Dodge/Parry system
- WE NEED MAP
Visual
10/10
Never doubted SK's animation skill, always been there since their turnip animation. Personally would love to add more frames in some movement animation. Or maybe zoom out a little further with the camera, or just have a slider/multi-zoom feature.
That's all from me really.