theyakuzi

Member
Game Developer
Jun 4, 2021
350
650
So the next release will be the full release I assume, very excited for that, i don't even mind the futa (even tho im not a bif fan of it) considering how well the game is done
 

Shades

Member
Jul 20, 2017
147
223
I really like this! The pixel art is great. I still get fumble fingers trying to do some of the combos at times but it works. I don't mind the futa and the rest of the scenes are great. I think I saw something about x-ray at some point (which I like) so hopefully that will be in the final game. I kinda just wish there was a map. I know there wasn't much in the way of secrets but I feel better when I can see where I've been and if there looks like a different route. (Ex: I don't know if I can get to the girl getting banged outside the sewer entrance)

I know it's kind of out of their control but I really hope they can get it on Steam because I'm won't buy it off DLsite.
 

Warnizon

Newbie
Mar 2, 2022
95
159
So the next release will be the full release I assume, very excited for that, i don't even mind the futa (even tho im not a bif fan of it) considering how well the game is done
What is the release date? Or is it not official at all?
 

Torao Chadabe

Member
Jan 9, 2018
394
1,544
So the next release will be the full release I assume, very excited for that, i don't even mind the futa (even tho im not a bif fan of it) considering how well the game is done
What is the release date? Or is it not official at all?
For this, refer to my post from a few months back:

Quote directly from Patreon:
  • The enemies and bosses are almost complete.
  • The stage composition is almost complete, but not all of the backgrounds have been drawn.
  • The story events are about 80% complete.
  • The H-animations are more than half complete.
  • NPCs and sub-events are still in the works.
At the same time, we are also working on the map chip and bosses for Area 3 at the same time.

Most of the enemies that will appear have already been completed, but we may add a few more to the list to see if we can find a balance.

It is difficult to give a concrete percentage of completion, and I hesitate to say anything too definitive, but personally, I am aiming for a release sometime in the first half of next year.
 

Maddogmajima

New Member
Jan 31, 2024
1
0
View attachment 3658074

Overview:
Embark on an epic journey with the princess, overcome obstacles, and discover the secrets of her lewd story in "Princess Reconquista."​

Thread Updated: 2024-05-21
Release Date: 2024-02-24
Developer: Sorry Karl - - -
Translator: Surgy
Censored: Yes (Mosaics)
Version: 0.3
OS: Windows
Language: English (Fan Translation)
Genre:
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Installation:
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Changelog:
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Press F1, go to Settings > Game Screen, and change the language from English to Japanese for the full translation. Without this, you'll see partial English text and blank dialog boxes.

DOWNLOAD
Win
: - MEGA - PIXELDRAIN - WORKUPLOAD -

Surgy thanks for the translation!

View attachment 3658075 View attachment 3658076 View attachment 3658077 View attachment 3658078 View attachment 3658079
Question where is the game the player exe (is the engine file)
 

CarlosWolf91

New Member
Oct 8, 2024
2
0
Well, I went to his Patreon and posted that there was a problem and that he was requesting support because apparently the next part was going to be uploaded but as he says in his post, two problems arose.
 

Torao Chadabe

Member
Jan 9, 2018
394
1,544
Public help request by the developer:

If this is not resolved, we will not be able to launch!これが解決できないと発売できません!.png
If this is not resolved, we will not be able to launch!
Princess Reconquista has two major problems.

These must be resolved or we will not be able to sell the game.

I need your help because it is difficult for me to test each of them in my own playing environment alone.

Especially, it would be very helpful if someone who is familiar with Pixel Game Maker MV could come and help me!

1.Understand the minimum recommended specifications

There have been many reports of lag when there are many animations of characters and backgrounds, and this has been a concern of mine since the free trial version was distributed.

I would like to ask everyone who has experienced lag while playing the trial version of this game to please let me know your current playing environment (mainly OS, CPU, GPU, RAM).

We would appreciate it if you could also tell us when and where it occurs.

Please write in the comments section of the article.

Please note that we are only interested in “those who experience lag” in order to understand the problem.

If I could do something to lighten the game, I would be the first to do so, but that's not an easy thing to do...

It would be nice if there was some way to automatically lighten the resources or investigate what is causing the game to be heavy, but Pixel Game Maker MV is not equipped with such advanced features.

We will do everything we can to fix the problem, but honestly speaking, it is difficult to make the game any lighter than it is at this point.

Therefore, I thought it was necessary to at least understand the “minimum specifications” for playing this game.

Also, if we can narrow down as much as possible whether it is the CPU, GPU, or RAM that is causing the delay, it would be helpful for future reference.

It would be best if all could play comfortably...

We apologize for the inconvenience and ask for your cooperation.

2.Save function malfunction

This is quite serious.

The save system was also one of the problems that was often reported, and even in my environment, I often had problems with saves not working, or loading data that was much older than the last data, for some reason.

After investigating the cause, I found that the save data was supposed to be created in the folder where the game exe is located (Resources > save), but for some reason it was being sucked into the Steam folder and the save data was being created there....

If that was all, it was still causing a rather nasty and mysterious phenomenon: every time the game was started, the game folder or the Steam folder was randomly referred to as the load destination.

Because of this,

The previously saved data behaves as if it has been lost when resuming play.
→Continue playing with the new data and quit the game once.
→The saved data is now back to the saved data that should have been lost the first time.
→I don't know which saved data is loaded each time I restart the game.
You are stuck in a situation where you have to go back and forth between the two saved data.

I don't know if the problem is that the save data is sucked into the Steam folder, or if the load destination is sometimes the Steam folder, or if this problem only happens to people with Steam... but anyway, this phenomenon is the only thing I'm sure of. We need to fix it.

But again, this is a problem with Pixel Game Maker MV itself, which does not allow users to tweak save and load settings.

It might be possible to solve the problem by entering the script directly, but I can't write JavaScript, so there is nothing I can do about it.

I know this is a rather complicated problem, but I would appreciate your wisdom.

The problem with this work is... well, it is not the only one... but for now, we must first solve these two problems.
If you have any other bug or problem reports, please comment on this article.
Please help us.
 
May 1, 2022
329
177
Public help request by the developer:

View attachment 4900895
If this is not resolved, we will not be able to launch!
Princess Reconquista has two major problems.

These must be resolved or we will not be able to sell the game.

I need your help because it is difficult for me to test each of them in my own playing environment alone.

Especially, it would be very helpful if someone who is familiar with Pixel Game Maker MV could come and help me!

1.Understand the minimum recommended specifications

There have been many reports of lag when there are many animations of characters and backgrounds, and this has been a concern of mine since the free trial version was distributed.

I would like to ask everyone who has experienced lag while playing the trial version of this game to please let me know your current playing environment (mainly OS, CPU, GPU, RAM).

We would appreciate it if you could also tell us when and where it occurs.

Please write in the comments section of the article.

Please note that we are only interested in “those who experience lag” in order to understand the problem.

If I could do something to lighten the game, I would be the first to do so, but that's not an easy thing to do...

It would be nice if there was some way to automatically lighten the resources or investigate what is causing the game to be heavy, but Pixel Game Maker MV is not equipped with such advanced features.

We will do everything we can to fix the problem, but honestly speaking, it is difficult to make the game any lighter than it is at this point.

Therefore, I thought it was necessary to at least understand the “minimum specifications” for playing this game.

Also, if we can narrow down as much as possible whether it is the CPU, GPU, or RAM that is causing the delay, it would be helpful for future reference.

It would be best if all could play comfortably...

We apologize for the inconvenience and ask for your cooperation.

2.Save function malfunction

This is quite serious.

The save system was also one of the problems that was often reported, and even in my environment, I often had problems with saves not working, or loading data that was much older than the last data, for some reason.

After investigating the cause, I found that the save data was supposed to be created in the folder where the game exe is located (Resources > save), but for some reason it was being sucked into the Steam folder and the save data was being created there....

If that was all, it was still causing a rather nasty and mysterious phenomenon: every time the game was started, the game folder or the Steam folder was randomly referred to as the load destination.

Because of this,

The previously saved data behaves as if it has been lost when resuming play.
→Continue playing with the new data and quit the game once.
→The saved data is now back to the saved data that should have been lost the first time.
→I don't know which saved data is loaded each time I restart the game.
You are stuck in a situation where you have to go back and forth between the two saved data.

I don't know if the problem is that the save data is sucked into the Steam folder, or if the load destination is sometimes the Steam folder, or if this problem only happens to people with Steam... but anyway, this phenomenon is the only thing I'm sure of. We need to fix it.

But again, this is a problem with Pixel Game Maker MV itself, which does not allow users to tweak save and load settings.

It might be possible to solve the problem by entering the script directly, but I can't write JavaScript, so there is nothing I can do about it.

I know this is a rather complicated problem, but I would appreciate your wisdom.

The problem with this work is... well, it is not the only one... but for now, we must first solve these two problems.
If you have any other bug or problem reports, please comment on this article.
Please help us.
hi, relax, (1 you voiced, sometimes a delay can occur animation, this is on time BOSS, during battles against soldiers, , appears when there is a lot of flash, for example, take Boss, he throws a grenade + presses and, the grenade explodes and at the same time he shoots, it is rare that a delay in animation appears, there is a case when the main character fell into a trap there was a delay to get up, sometimes during the press, or take even on time attack - press + two combos, this is not covered, this is normal. I have seen worse in other games,) 2 (you voiced saving progress, this is not a problem at all, when you update the game, for example, create new maps, new characters, new code is written there, and saving like that is in the current one there is the old code, which is not relevant, I I tried testing it and compared it with a new save. Take the save of the game version 0.2 and 0.3, I took the save from version 0.2 and inserted 0.3, yes the save works, but it doesn't reveal the full picture, and when I created a new save from version 0.3, it works) about Steam, I haven't encountered such a problem, in general the progress is located in the game itself in the folder, so that it would work ideally, first you need to launch the game + create a new save, and then remove the new save and insert your own in its place, it will work, and what you voiced, you yourself complicate the work + suffer. No need to twist yourself, think positively
 
May 1, 2022
329
177
Public help request by the developer:

View attachment 4900895
If this is not resolved, we will not be able to launch!
Princess Reconquista has two major problems.

These must be resolved or we will not be able to sell the game.

I need your help because it is difficult for me to test each of them in my own playing environment alone.

Especially, it would be very helpful if someone who is familiar with Pixel Game Maker MV could come and help me!

1.Understand the minimum recommended specifications

There have been many reports of lag when there are many animations of characters and backgrounds, and this has been a concern of mine since the free trial version was distributed.

I would like to ask everyone who has experienced lag while playing the trial version of this game to please let me know your current playing environment (mainly OS, CPU, GPU, RAM).

We would appreciate it if you could also tell us when and where it occurs.

Please write in the comments section of the article.

Please note that we are only interested in “those who experience lag” in order to understand the problem.

If I could do something to lighten the game, I would be the first to do so, but that's not an easy thing to do...

It would be nice if there was some way to automatically lighten the resources or investigate what is causing the game to be heavy, but Pixel Game Maker MV is not equipped with such advanced features.

We will do everything we can to fix the problem, but honestly speaking, it is difficult to make the game any lighter than it is at this point.

Therefore, I thought it was necessary to at least understand the “minimum specifications” for playing this game.

Also, if we can narrow down as much as possible whether it is the CPU, GPU, or RAM that is causing the delay, it would be helpful for future reference.

It would be best if all could play comfortably...

We apologize for the inconvenience and ask for your cooperation.

2.Save function malfunction

This is quite serious.

The save system was also one of the problems that was often reported, and even in my environment, I often had problems with saves not working, or loading data that was much older than the last data, for some reason.

After investigating the cause, I found that the save data was supposed to be created in the folder where the game exe is located (Resources > save), but for some reason it was being sucked into the Steam folder and the save data was being created there....

If that was all, it was still causing a rather nasty and mysterious phenomenon: every time the game was started, the game folder or the Steam folder was randomly referred to as the load destination.

Because of this,

The previously saved data behaves as if it has been lost when resuming play.
→Continue playing with the new data and quit the game once.
→The saved data is now back to the saved data that should have been lost the first time.
→I don't know which saved data is loaded each time I restart the game.
You are stuck in a situation where you have to go back and forth between the two saved data.

I don't know if the problem is that the save data is sucked into the Steam folder, or if the load destination is sometimes the Steam folder, or if this problem only happens to people with Steam... but anyway, this phenomenon is the only thing I'm sure of. We need to fix it.

But again, this is a problem with Pixel Game Maker MV itself, which does not allow users to tweak save and load settings.

It might be possible to solve the problem by entering the script directly, but I can't write JavaScript, so there is nothing I can do about it.

I know this is a rather complicated problem, but I would appreciate your wisdom.

The problem with this work is... well, it is not the only one... but for now, we must first solve these two problems.
If you have any other bug or problem reports, please comment on this article.
Please help us.
Moreover, your game can be started from scratch, take me, I haven’t played your game for a long time, control + combos for boov + pumping, I started the game from scratch, and remembered what to do and how to act, I would slightly increase the food supply, because the bosses are too cool, I would also add a suit to change the appearance, this is just thinking out loud, and so everything is stable game, and playable, about SAVING the progress of the game, YES relax, your game is so good that it is nice to start the game from scratch and replay the game, that any player does not mind replaying the game from scratch and creating a save from scratch, and another player who asked so, he is interested in the gallery and that's it, that is, he downloaded or bought the game looked at the gallery and that's it and left, and did not get interested, battle against soldiers and against the boss, a store for upgrading characters, and a delay animation is rare, this is especially noticeable delay when there are massive flashes, for example this is clearly visible when you fight against the boss, he does it too quickly, that the animation barely catches up. for example, he throws a grenade and suddenly goes into sniper mode, and I dodge, or when I got caught in his explosion, my character lies for a long time, this is fixable, and everything else was not delayed animation, this is noticeable when the boss is in a critical state and he starts to create quickly.
 

LordSparrow

Newbie
Jul 6, 2019
30
12
Might be a stupid question but how do i parry? there doesn't seem to be a button for it so idk how to use the dodge skill
 
May 1, 2022
329
177
Might be a stupid question but how do i parry? there doesn't seem to be a button for it so idk how to use the dodge skill
you probably didn't find the skills, you'll find the skills, open them and be able to use them + there are also combo attacks + 2x parizhok + increase in HP smell, my advice is to replay the game, there are non-katari places, for example a chest + a merchant, an old man or a young guy, e a hidden room
 
May 12, 2022
406
382
Might be a stupid question but how do i parry? there doesn't seem to be a button for it so idk how to use the dodge skill
you probably didn't find the skills, you'll find the skills, open them and be able to use them + there are also combo attacks + 2x parizhok + increase in HP smell, my advice is to replay the game, there are non-katari places, for example a chest + a merchant, an old man or a young guy, e a hidden room
And in the case you do have the skills but have no idea how to use them, parrying is just dodging an attack (press the down arrow key) and attacking right after. Your parry skill activates by doing this with X instead of C.
 
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Reactions: LordSparrow
May 1, 2022
329
177
And in the case you do have the skills but have no idea how to use them, parrying is just dodging an attack (press the down arrow key) and attacking right after. Your parry skill activates by doing this with X instead of C.
If I don’t mind, there is a menu, and it says there, of course, if you open all the skills you found, I don’t remember the key menu, I haven’t played the game for a long time and haven’t visited, turn on the keys to make combo attacks and all the other combos.
:unsure:
 
4.70 star(s) 68 Votes