Progress / 進捗 (Download below)
Dr. Emily pondered.
To grant a single soldier combat power on par with heavy weaponry, she reasoned, the solution was simply to equip that individual with the weapon itself.
"The Heavy Infantry" are the elite of the elite within the Elpasian military, clad in the most robust and most heavily budgeted equipment.
The large spear was repurposed from heavy mining machinery, but Dr. Emily succeeded in achieving overwhelming firepower by incorporating an ultra-high frequency device into the weapon, generating explosive induction heating.
However, the strength of the Heavy Infantry lies not only in their attack power, but also in their defense.
While they hold their shields, you cannot land any attacks, and even if you manage to find an opening, you cannot inflict any damage whatsoever.
No matter how much you hit them, it's zero damage. This is a problem.
Still, even if their HP bar doesn't budge, you might notice the shield gauge below it slowly diminishing.
Hang in there.
- Final area map tiles and background (90% complete)
- Final area level design and gimmicks (20% complete)
- Final boss animations and implementation (60% complete)
- Main story implementation (50% complete)
- Sub-event implementation (30% complete)
- Added several H-scenes
- Sprite sheet organization (mainly Ish's)
I've mostly finished the map tiles I struggled with, but the final boss has so many animations that progress isn't going as smoothly as I'd hoped.
It feels like it requires two or three times the work of other bosses... like spending an entire day just to get a few steps forward.
But please look forward to it.
Once this is done, I plan to proceed in this order: final area level design → main story → sub-events → playtesting.
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