Sordana

Member
Donor
Apr 11, 2018
159
55
okey so i made this on whim right now its an SLRMTL i started the game and ran some dialogs and it looks better then a standard MTL its not perfect but it should be more understandeble sentences now also i dont know if it breaks anything cuz i have not played through the game yet anyway just extract and replace data and js in game folder then run the game

edit: aww yes this s for the japanese version so you will need the latest RAW version from dlsite dec/16/2023
 
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Gabrangel

Newbie
May 6, 2023
77
144
okey so i made this on whim right now its an SLRMTL i started the game and ran some dialogs and it looks better then a standard MTL its not perfect but it should be more understandeble sentences now also i dont know if it breaks anything cuz i have not played through the game yet anyway just extract and replace data and js in game folder then run the game
Do you have a version of the game that is possible to edit? I can't access it to try to translate it into Spanish.
 

Sordana

Member
Donor
Apr 11, 2018
159
55
Do you have a version of the game that is possible to edit? I can't access it to try to translate it into Spanish.
ill upload my copy if you like but as i said in my post i dont know if my translation has broken anything yet cuz i have not completed the game myself yet.
 
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Gabrangel

Newbie
May 6, 2023
77
144
ill upload my copy if you like but as i said in my post i dont know if my translation has broken anything yet cuz i have not completed the game myself yet.
Don't worry, if there is a game that can be edited, the errors can be corrected. It would help me a lot if you could send me that copy of the game.
 

lusciousboy01

Newbie
Nov 15, 2017
99
216
Hi! I am back with another AI retranslation.

This time, the process was relatively smooth aside from the NotifyMessage and DText plugins. However, since this is an RPG Maker MZ game (where speaker data is handled differently compared to MV), there might be a few pronoun mismatches here and there.

I’ve playtested it and haven’t encountered any bugs or untranslated sections. Still, if you find any issues or untranslated sections, please share a screenshot and let me know!

You can download the game .

Updated for JoiPlay compability: 30/12/2024
 
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albertosp

Member
Jul 14, 2017
121
545
Hi! I am back with another AI retranslation.

This time, the process was relatively smooth aside from the NotifyMessage and DText plugins. However, since this is an RPG Maker MZ game (where speaker data is handled differently compared to MV), there might be a few pronoun mismatches here and there.

I’ve playtested it and haven’t encountered any bugs or untranslated sections. Still, if you find any issues or untranslated sections, please share a screenshot and let me know!

You can download the game here.
IMG_20241218_031549.jpg i get this?

Screenshot_2024-12-18-03-36-06-659_com.android.chrome-edit.jpg
 
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lusciousboy01

Newbie
Nov 15, 2017
99
216
Sorry, but I don't use Joiplay so I can't give you detailed help.
However, as far as I can see the "Custom Translation Engine" plugin doesn't work in Joiplay.

This plugin is written by vgperson and I use it to do translations without changing the original game files.

Does this error happen when you start the game or after a certain action ?
 
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albertosp

Member
Jul 14, 2017
121
545
Sorry, but I don't use Joiplay so I can't give you detailed help.
However, as far as I can see the "Custom Translation Engine" plugin doesn't work in Joiplay.

This plugin is written by vgperson and I use it to do translations without changing the original game files.

Does this error happen when you start the game or after a certain action ?
I got the error when I started the game.

I fixed it by changing 2099 line in CustomTranslation.js to var modified = -14182940000

The number doesn't matter. It's just a random date.
 
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lusciousboy01

Newbie
Nov 15, 2017
99
216
I got the error when I started the game.

I fixed it by changing 2099 line in CustomTranslation.js to var modified = -14182940000

The number doesn't matter. It's just a random date.
I looked into the code, and it turns out that the issue is with a check that's designed to work only in a browser environment (like NW.js).

That's why it throws an error in JOIPlay. I tweaked that part to first check if it’s running in a browser, and only then proceed with the time check.

If you could test it for me, that’d be awesome—let me know if it works or if it causes any other issues!
 
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albertosp

Member
Jul 14, 2017
121
545
I looked into the code, and it turns out that the issue is with a check that's designed to work only in a browser environment (like NW.js).

That's why it throws an error in JOIPlay. I tweaked that part to first check if it’s running in a browser, and only then proceed with the time check.

If you could test it for me, that’d be awesome—let me know if it works or if it causes any other issues!
Yeah it works, thanks
 
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