- Nov 15, 2017
- 73
- 181
I looked into the code, and it turns out that the issue is with a check that's designed to work only in a browser environment (like NW.js).I got the error when I started the game.
I fixed it by changing 2099 line in CustomTranslation.js to var modified = -14182940000
The number doesn't matter. It's just a random date.
That's why it throws an error in JOIPlay. I tweaked that part to first check if it’s running in a browser, and only then proceed with the time check.
If you could test it for me, that’d be awesome—let me know if it works or if it causes any other issues!