4.60 star(s) 9 Votes

oneanother

Member
Sep 2, 2020
184
298
249
You got it right. Path to the goblin/orc area is locked until the plant boss is killed (But guessing oneanother already killed it)
Ye my bad, I need to read. I did plant -> orc -> insect. Orcs have my favorite animations so it was a priority after I found that one in the forest.
 

Dogmeow

Member
Sep 14, 2017
149
325
237
I will keep it short for you since you apparently can't read long texts: AI is destroying the environment. AI rips off specific artists' styles. People are literally going insane from having AI validate them to the point of self-delusion. Studies shows use of AI leads to brain decay in the areas associated with the skills you are replacing AI with. All of those are things you can find out if you look for the info.

AI is not the future you think it is. You don't know jackshit about LLM AI if you think it is the future. But I predict you won't believe me and will just dismiss me as a Luddite or whatever.
We don’t ban Photoshop because fraud exists. We don’t ban literacy because propaganda exists. We don’t ban calculators because people forget arithmetic.

The "style theft" argument confuses influence with copying, something art has done for centuries. Vague references to "studies" about cognitive decay aren’t evidence unless you’re willing to specify what’s being measured and compared.

AI doesn’t replace talent; it exposes the absence of it. Used well, it accelerates learning, iteration, and execution. Used poorly, it produces slop. That’s not a failure of the tool, it’s a reflection of the user. A retard is still a retard, but it scares people like you that your talent was so cheap that it could be reproducible by a program. Could you imagine though, how useful it is being wielded by competence?

My point with suggesting it here is that this dev could use a stepping stone, or a tutor, or somewhere to start with his designs, as it looks like a series of kids drawings. Templates are useful, blindly flinging generated templates into the game without modification is laziness.
 
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NovaPure

New Member
Sep 22, 2024
1
0
96
Is it just me or are the skills like stone throw broken? No matter how much I press it despite having stones in my inventory it won't do anything.
from my experience playing brick doesn't work like throwable item, but it is a skill which you can learn. Also brick item is useless, because skill has unlimited uses while item doesn't work.
 

Pink Chaos

Member
Dec 4, 2019
403
414
313
We don’t ban Photoshop because fraud exists. We don’t ban literacy because propaganda exists. We don’t ban calculators because people forget arithmetic.

The "style theft" argument confuses influence with copying, something art has done for centuries. Vague references to "studies" about cognitive decay aren’t evidence unless you’re willing to specify what’s being measured and compared.

AI doesn’t replace talent; it exposes the absence of it. Used well, it accelerates learning, iteration, and execution. Used poorly, it produces slop. That’s not a failure of the tool, it’s a reflection of the user. A retard is still a retard, but it scares people like you that your talent was so cheap that it could be reproducible by a program. Could you imagine though, how useful it is being wielded by competence?

My point with suggesting it here is that this dev could use a stepping stone, or a tutor, or somewhere to start with his designs, as it looks like a series of kids drawings. Templates are useful, blindly flinging generated templates into the game without modification is laziness.
Clearly you asked for me to go into tl;dr amounts of depth.

You obviously don't understand how LLMs operate if you think they operate like artists do. There are technical reasons why LLMs can only remix everything thrown into them, using statistical probability to recreate the things they've seen that most correlate to the text in the prompt. Further, there are no means by which LLMs can improve other than by technological innovations in the methods to make them and their databases. They cannot learn, only use what is in their premade database. (This is because they are stateless, which is a computing term that means they cannot truly remember things for later. They cannot themselves retain data or add to their own databases.) Also the sheer waste of water and energy (the kind of data centers LLMs require enmass are very thirsty and energy-intensive beasts) alone is enough reason to be against LLMs.

I do not think using a LLM to help with character designs would help the artist, as LLMs will generally create quite generic designs and it is easy for a newbie artist to copy any flaws the LLM produces (and even the best LLMs don't really understand some things as they are only statistically averaging things, not thinking about things like what composition or what color palette to use). There are good reasons why artists are advised do more than just copying others' art for practice; it can be a valuable learning tool but they're usually better off mixing it in with other methods of practice. I think the artist would be better served by practicing their craft further via more traditional methods, including but not limited to studying art styles they like.

Honestly just making things that require drawing skills like webcomics or games (the very thing this artist is doing!) can be an excellent way to hone those skills as long as the artist makes deliberate efforts to improve over the course of doing it. I've seen artists working on webcomics that have improved drastically over the course of a decade. I've seen someone working on a game on this very site who started out quite unskilled but improved over the course of the game's development. There are good reasons why a common piece of advice is to just keep drawing (or writing or doing other things that require honing a skill) and just not quitting.

Hilariously, you seem to think I'm an artist. I'm a writer not an artist, but I've paid close attention to my artist friends talking about their craft.

Also I enjoy the uniqueness of unskilled artwork far more than I do the kind of averaged out output LLMs tend to put out. Besides, I've gotten off to games on this site that had worse art than this lol.

To get back on topic, this game is quite hot lol. I encourage the maker to just keep working on it!
 
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Dogmeow

Member
Sep 14, 2017
149
325
237
Clearly you asked for me to go into tl;dr amounts of depth.

You obviously don't understand how LLMs operate if you think they operate like artists do. There are technical reasons why LLMs can only remix everything thrown into them, using statistical probability to recreate the things they've seen that most correlate to the text in the prompt. Further, there are no means by which LLMs can improve other than by technological innovations in the methods to make them and their databases. They cannot learn, only use what is in their premade database. (This is because they are stateless, which is a computing term that means they cannot truly remember things for later. They cannot themselves retain data or add to their own databases.) Also the sheer waste of water and energy (the kind of data centers LLMs require enmass are very thirsty and energy-intensive beasts) alone is enough reason to be against LLMs.

I do not think using a LLM to help with character designs would help the artist, as LLMs will generally create quite generic designs and it is easy for a newbie artist to copy any flaws the LLM produces (and even the best LLMs don't really understand some things as they are only statistically averaging things, not thinking about things like what composition or what color palette to use). There are good reasons why artists are advised do more than just copying others' art for practice; it can be a valuable learning tool but they're usually better off mixing it in with other methods of practice. I think the artist would be better served by practicing their craft further via more traditional methods, including but not limited to studying art styles they like.

Honestly just making things that require drawing skills like webcomics or games (the very thing this artist is doing!) can be an excellent way to hone those skills as long as the artist makes deliberate efforts to improve over the course of doing it. I've seen artists working on webcomics that have improved drastically over the course of a decade. I've seen someone working on a game on this very site who started out quite unskilled but improved over the course of the game's development. There are good reasons why a common piece of advice is to just keep drawing (or writing or doing other things that require honing a skill) and just not quitting.

Hilariously, you seem to think I'm an artist. I'm a writer not an artist, but I've paid close attention to my artist friends talking about their craft.

Also I enjoy the uniqueness of unskilled artwork far more than I do the kind of averaged out output LLMs tend to put out. Besides, I've gotten off to games on this site that had worse art than this lol.

To get back on topic, this game is quite hot lol. I encourage the maker to just keep working on it!
You’re arguing against a caricature of AI that hasn’t been accurate for years, then treating that caricature as decisive. I addressed the practical use case already; repeating misconceptions doesn’t change it. We’re clearly not operating at the same level, so I’ll bow out. The suggestion to the author remains.
 
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Aug 8, 2017
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Clearly you asked for me to go into tl;dr amounts of depth.

You obviously don't understand how LLMs operate if you think they operate like artists do. There are technical reasons why LLMs can only remix everything thrown into them, using statistical probability to recreate the things they've seen that most correlate to the text in the prompt. Further, there are no means by which LLMs can improve other than by technological innovations in the methods to make them and their databases. They cannot learn, only use what is in their premade database. (This is because they are stateless, which is a computing term that means they cannot truly remember things for later. They cannot themselves retain data or add to their own databases.) Also the sheer waste of water and energy (the kind of data centers LLMs require enmass are very thirsty and energy-intensive beasts) alone is enough reason to be against LLMs.

I do not think using a LLM to help with character designs would help the artist, as LLMs will generally create quite generic designs and it is easy for a newbie artist to copy any flaws the LLM produces (and even the best LLMs don't really understand some things as they are only statistically averaging things, not thinking about things like what composition or what color palette to use). There are good reasons why artists are advised do more than just copying others' art for practice; it can be a valuable learning tool but they're usually better off mixing it in with other methods of practice. I think the artist would be better served by practicing their craft further via more traditional methods, including but not limited to studying art styles they like.

Honestly just making things that require drawing skills like webcomics or games (the very thing this artist is doing!) can be an excellent way to hone those skills as long as the artist makes deliberate efforts to improve over the course of doing it. I've seen artists working on webcomics that have improved drastically over the course of a decade. I've seen someone working on a game on this very site who started out quite unskilled but improved over the course of the game's development. There are good reasons why a common piece of advice is to just keep drawing (or writing or doing other things that require honing a skill) and just not quitting.

Hilariously, you seem to think I'm an artist. I'm a writer not an artist, but I've paid close attention to my artist friends talking about their craft.

Also I enjoy the uniqueness of unskilled artwork far more than I do the kind of averaged out output LLMs tend to put out. Besides, I've gotten off to games on this site that had worse art than this lol.

To get back on topic, this game is quite hot lol. I encourage the maker to just keep working on it!
To add on, advice I've heard from artists is that using LLMs is creative poison that'll both make the immediate project worse and it'll also stunt your creative growth. Character development is cognitive work, and offloading it to an LLM means that everything past the surface level doesn't happen. They can't ensure details are cohesive outside of the generic "many other characters with this word also had that word", which doesn't measure cohesiveness, just cultural habits. By not doing the work, you set yourself up for slop-tier everything else, as you then can't leverage character details to tie the world together and make it feel bigger and richer through those cross-connections. Or you'll need to try to do the character work late and piece-meal, while trying to work around the existing slop.

A small terminology correction to your first paragraph: they generally don't use databases. Databases are a way to make persisting data easier, and are often conceptualized as CRUD: Create, Read, Update, and Delete. Part of the reason to use a database is specifically to make it easier to add new information or change old information while a program is running and have that change stick around. LLMs, by contrast, don't do that. Anything you want them to use has to be in the training set. Then, once you have a trained model, that's that. They can try to simulate memory by throwing a bunch of context in with each query, but that gets very expensive, very quickly. Databases, unlike LLMs, are widely used and have been widely used for a rather long time, and don't deserve to catch that stray.
 
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4.60 star(s) 9 Votes