Mod Ren'Py Completed Project Myriam - Life and Explorations [3.07a] Gallery MOD v1.014[GB]

SteelyDan14

Formerly Known as GeekBone
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Jan 13, 2018
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Not sure I follow. So, if you don't unlock the scene, you just want the space to be blank?
I could reverse it... so you see the blurred scene and then when you hover, it shows the locked placeholder.
 

SteelyDan14

Formerly Known as GeekBone
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I want a button to "unlock" all scenes to make gallery look full even if I didnt unlock all scenes on my playthough.
I did change things a little and I hope this helps you. Now, any LOCKED scenes will just be slightly blurred. If you hover over the blurred image, the LOCKED image will appear. If you want to view the scene, just click on the LOCKED image and it will give you an option to view without actually unlocking the scene. This way, people who want to try and figure out how to find the scenes they have locked, can still track that.
 
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Mikilande

Active Member
May 21, 2018
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Please, can you update to : Project Myriam - Life and Explorations, Ch. 2.06a
 

SteelyDan14

Formerly Known as GeekBone
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The MOD has been updated to the 2.06a (aka Fuckfest) version.

There were a crap ton of variables to deal with this in update and I tried to test all the variations but I may have missed something so please let me know if there are any errors.

Thanks!
 

estrada777

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Mar 22, 2020
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There are a few woopsies in this one:


game/extras/extras_gallery_script.rpy:389 The jump is to nonexistent label 'extra_ch0_dumdum_request_end'.

game/extras/extras_gallery_script.rpy:2007 The jump is to nonexistent label 'extra_ch0_newhome_fucking_inside'.

game/extras/extras_gallery_script.rpy:2653 The jump is to nonexistent label 'extra_ch1_anewday_waking_anthony_end'.

game/extras/extras_gallery_script.rpy:5323 The jump is to nonexistent label 'extra_ch1_no_cheating'.

game/extras/extras_gallery_script.rpy:5670 The jump is to nonexistent label 'extra_h1_the_talk_anthony'.

game/extras/extras_gallery_script.rpy:5878 The jump is to nonexistent label 'extra_ch1_the_talk_anthony'.

game/extras/extras_gallery_script.rpy:11353 The jump is to nonexistent label 'extra_ch2_movie_night_without_anthony_end'.

game/extras/extras_gallery_script.rpy:11536 The jump is to nonexistent label 'extra_ch2_movie_night_without_anthony_end'.

I also fixed two duplicate labels where you forgot to put extras_ in front of yours, but I've lost track of them.
 

estrada777

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Mar 22, 2020
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Also, your return button on the first page of the gallery was messing up. Just changed it to:

action Return()

And all is fine.
 

SteelyDan14

Formerly Known as GeekBone
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Jan 13, 2018
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There are a few woopsies in this one:


game/extras/extras_gallery_script.rpy:389 The jump is to nonexistent label 'extra_ch0_dumdum_request_end'.

game/extras/extras_gallery_script.rpy:2007 The jump is to nonexistent label 'extra_ch0_newhome_fucking_inside'.

game/extras/extras_gallery_script.rpy:2653 The jump is to nonexistent label 'extra_ch1_anewday_waking_anthony_end'.

game/extras/extras_gallery_script.rpy:5323 The jump is to nonexistent label 'extra_ch1_no_cheating'.

game/extras/extras_gallery_script.rpy:5670 The jump is to nonexistent label 'extra_h1_the_talk_anthony'.

game/extras/extras_gallery_script.rpy:5878 The jump is to nonexistent label 'extra_ch1_the_talk_anthony'.

game/extras/extras_gallery_script.rpy:11353 The jump is to nonexistent label 'extra_ch2_movie_night_without_anthony_end'.

game/extras/extras_gallery_script.rpy:11536 The jump is to nonexistent label 'extra_ch2_movie_night_without_anthony_end'.

I also fixed two duplicate labels where you forgot to put extras_ in front of yours, but I've lost track of them.
Surprised none of these have shown up until now, but thanks.
Also, I could not find the duplicate labels but maybe they got fixed as I fixed the others. Dunno.
 

SteelyDan14

Formerly Known as GeekBone
Modder
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Jan 13, 2018
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Also, your return button on the first page of the gallery was messing up. Just changed it to:

action Return()

And all is fine.
I could not replicate this problem. All my Return buttons are labeled the same just with different actions. Here is the code for the first page.

Code:
textbutton _("Return") text_style "extra_return_button":
    style "return_button"
    action ShowMenu("main_menu")