- Jan 13, 2018
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I could reverse it... so you see the blurred scene and then when you hover, it shows the locked placeholder.Not sure I follow. So, if you don't unlock the scene, you just want the space to be blank?
I could reverse it... so you see the blurred scene and then when you hover, it shows the locked placeholder.Not sure I follow. So, if you don't unlock the scene, you just want the space to be blank?
I want a button to "unlock" all scenes to make gallery look full even if I didnt unlock all scenes on my playthough.Not sure I follow. So, if you don't unlock the scene, you just want the space to be blank?
I did change things a little and I hope this helps you. Now, any LOCKED scenes will just be slightly blurred. If you hover over the blurred image, the LOCKED image will appear. If you want to view the scene, just click on the LOCKED image and it will give you an option to view without actually unlocking the scene. This way, people who want to try and figure out how to find the scenes they have locked, can still track that.I want a button to "unlock" all scenes to make gallery look full even if I didnt unlock all scenes on my playthough.
I double checked the link and it is set to open for anyone with a link... I did refresh the link so you can try it again.can not download only view
Please, can you look 2 post up?Please, can you update to : Project Myriam - Life and Explorations, Ch. 2.06a
Surprised none of these have shown up until now, but thanks.There are a few woopsies in this one:
game/extras/extras_gallery_script.rpy:389 The jump is to nonexistent label 'extra_ch0_dumdum_request_end'.
game/extras/extras_gallery_script.rpy:2007 The jump is to nonexistent label 'extra_ch0_newhome_fucking_inside'.
game/extras/extras_gallery_script.rpy:2653 The jump is to nonexistent label 'extra_ch1_anewday_waking_anthony_end'.
game/extras/extras_gallery_script.rpy:5323 The jump is to nonexistent label 'extra_ch1_no_cheating'.
game/extras/extras_gallery_script.rpy:5670 The jump is to nonexistent label 'extra_h1_the_talk_anthony'.
game/extras/extras_gallery_script.rpy:5878 The jump is to nonexistent label 'extra_ch1_the_talk_anthony'.
game/extras/extras_gallery_script.rpy:11353 The jump is to nonexistent label 'extra_ch2_movie_night_without_anthony_end'.
game/extras/extras_gallery_script.rpy:11536 The jump is to nonexistent label 'extra_ch2_movie_night_without_anthony_end'.
I also fixed two duplicate labels where you forgot to put extras_ in front of yours, but I've lost track of them.
I could not replicate this problem. All my Return buttons are labeled the same just with different actions. Here is the code for the first page.Also, your return button on the first page of the gallery was messing up. Just changed it to:
action Return()
And all is fine.
textbutton _("Return") text_style "extra_return_button":
style "return_button"
action ShowMenu("main_menu")