gregers
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- Dec 9, 2018
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In general terms, you're of course right that it is better to track a variable and not use it than to find you suddenly need something you haven't tracked, seven updates down the line. But as Viressa says, having a (visible) stat for the character creates a reasonable expectation in the player that that stat serves (or will eventually serve) a function.On the stats subject, a lot of time I also prefer put some in advance for use later on, even if I'm not sure to use them, because it's far more simple to add something from start and not use it than the opposite, it's way more complicated (or annoying) to add a stat (or a variable) back earlier in game because now I need it (the reason why some times I make everyone restart the game or roll back, which nobody like doing).
My Myriam has high dominance and willpower and next to no submissiveness; it would be profoundly out of character for her to suddenly start acting submissively just as she's finally freed herself from the abusive relationship with Anthony (others play her as a natural submissive and that's obviously fine). I've been playing the game on the assumption that the stats were meaningful, and that a dominant path for Myriam would therefore be possible.
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