As a first game, Project Myriam is very experimental for me as I learned literally from scratch every aspect of developing a game, the story was never meant to be anything else that a light one, following Myriam on her exploration of her new life in a new place, as the full title literally imply Project Myriam - Life & Explorations.
That being said, if you dig a little, each chapter had a light theme with Myriam getting always one step deeper in her new life and freeing herself from her old one, with chapter 0 as the intro; chapter 1 exploring the setting; chapter 2 breaking with Anthony and her old self; chapter 3 rediscovering herself; chapter 4 building a new self; chapter 5 embracing her new life. Each chapter had its own little hurdle with a climax to mark a change in her life and mental. After that there still a full epilogue chapter coming with the endings, but no spoiler, it's coming soon (around summer).
All in all, nothing aimless, I have a clear view, but you can't force people seeing it or liking it and you're fully entitled to it. ^^
I thank you for giving the game a try and if you wish to stop the experience here, I understand, no point in forcing yourself if you're not having fun with it, I hope you can find a game out there to fulfill your needs, there's lots of them, or maybe you can even try yourself to create your own like I did, after all I started this adventure exactly because I wasn't satisfied and curious about the process. ^^
There will be some goofy and secret endings, some stupid ones have been planned for years. ^^
Yes, I always was on a monthly schedule when things are normal, making it a 2 to 4 scenes update depending on the size of them, some times I merged 2 together to avoid cutting the rhythm of a scene or because of some irl events that would leave one month with very very short updates.
I understand the frustration of short updates, but between taking 6 months with bigger updates and 1 month with smaller ones, I preferred the later, due to my supporters on Patreon and SubscribeStar, since they're giving support on a monthly schedule, it felt right to do the same.
But it's not always the best for me sometimes writing wise, as it can influence a scene to keep your schedule, though on another side it keeps you honest and have you working and deliver. I think for the next game, I might review a bit how I go about it (though always with my supporters opinion in mind).