jmccity

New Member
Oct 18, 2017
14
10
does anyone have a fix or even a save. My Bonnie path is 100% glitched as I am on her 4th quest where I am supposed to find her and she is just at the school like normal but when I try to small talk or do anything she just dissapears instantly and it skips to the next hour.
 

H2R

Well-Known Member
Jul 9, 2020
1,289
382
Don't worry about it. Ann gets the same focus over the next few patches that Bonnie has just had. In fact, I'm in the middle of planning the biggest individual event yet - and thats for ann solo.
is there a in game walkthrough? and does it offer enough info to not get stuck?
 
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Leroy2012

Active Member
Game Developer
Apr 27, 2021
841
1,168
The amount of just waiting for weeks for things to happen is just awful in this game.
That's cause you play it from patch to patch. The game is made to have stuff happen continuously when played from the start (Unless ofc you just completely ignore everything except a single girl).
 

Kripper10

Member
Jan 7, 2018
105
75
The game won't seem to open for me, not sure what the issue is either if I'm being honest. Was looking forward to this one XD.
 

jmccity

New Member
Oct 18, 2017
14
10
That's cause you play it from patch to patch. The game is made to have stuff happen continuously when played from the start (Unless ofc you just completely ignore everything except a single girl).
Not sure if my game is 100% borked as Bonnies quest has been stuck for a couple weeks. I can small talk her and literally every other quest except for a single sidequest with Kim that says "Continue Bonnie story" is complete.
Help? Screenshot 2024-12-23 153628.png
 

Leroy2012

Active Member
Game Developer
Apr 27, 2021
841
1,168
How on earth is this only 544 MB? Great game btw
Imageoptimization.

A few patches ago i took all the visuals and threw them into an online image optimizer. That shit can remove 60-80% of an images size by removing stuff like metadata.

Honestly, most games could be halved in size if they knew about it and cared to do it ^^' I think around patch 13 it was almost a gigabyte.

Reason i did it was because its a pain to compile the game after a certain size.
 

jvbatman

Active Member
Feb 16, 2024
547
1,240
That's cause you play it from patch to patch. The game is made to have stuff happen continuously when played from the start (Unless ofc you just completely ignore everything except a single girl).
I like the rest of the game that art is great. However you'd have to add a ton more content to fill in the time for Tara and Shego's quests. There's too much do one thing with them and then wait a week until they'll do the next thing. It borders on making you think the quest is bugged with how long it takes for Tara to try her things to try and seduce you before you finally get to the point that her quest progresses. By that time I had finished all the other girls content. I think the thing with games like these with open schedules is that you really have to plan for things to fill the player's days. If the only option is to skip time then that balance hasn't been reached yet. You probably want to reduce the amount of days you have to wait between those two girl's events for things to progress. If I hadn't been feeling particularly stubborn the other day I'd have just cheated and unlocked the gallery and moved on with my life.
 

HentaiKami

Engaged Member
Jan 27, 2019
2,666
3,973
Imageoptimization.

A few patches ago i took all the visuals and threw them into an online image optimizer. That shit can remove 60-80% of an images size by removing stuff like metadata.

Honestly, most games could be halved in size if they knew about it and cared to do it ^^' I think around patch 13 it was almost a gigabyte.

Reason i did it was because its a pain to compile the game after a certain size.
If only triple A game industry also remembered that you can optimize and didn't constantly try to bloat games. :p
 

Leroy2012

Active Member
Game Developer
Apr 27, 2021
841
1,168
I like the rest of the game that art is great. However you'd have to add a ton more content to fill in the time for Tara and Shego's quests. There's too much do one thing with them and then wait a week until they'll do the next thing. It borders on making you think the quest is bugged with how long it takes for Tara to try her things to try and seduce you before you finally get to the point that her quest progresses. By that time I had finished all the other girls content. I think the thing with games like these with open schedules is that you really have to plan for things to fill the player's days. If the only option is to skip time then that balance hasn't been reached yet. You probably want to reduce the amount of days you have to wait between those two girl's events for things to progress. If I hadn't been feeling particularly stubborn the other day I'd have just cheated and unlocked the gallery and moved on with my life.
Do that. No one is stopping you
 
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Leroy2012

Active Member
Game Developer
Apr 27, 2021
841
1,168
If only triple A game industry also remembered that you can optimize and didn't constantly try to bloat games. :p
I dont think they are smart enough to do that ^^' They just vomit all the resources in... afaik, you can easily package 3d stuff to be like 90% smaller, but they just dont.
 

sleepingkirby

Active Member
Aug 8, 2017
904
1,409
I dont think they are smart enough to do that ^^' They just vomit all the resources in... afaik, you can easily package 3d stuff to be like 90% smaller, but they just dont.
I don't think it's that they're not smart enough, I think it's that they don't know it's a possibility. As my C and ASM professor kept telling me "You don't know what you don't know."

For example, I recently edited some sprites for Rogue-like on a whim. The final output of the PNG that edited ended up being a little more than half the size of the original. I didn't optimize or anything. I just did my edits then exported it as is. (13.4 KB vs 24.1KB) The only difference is, probably, I use GIMP for my files and the artist probably use Photoshop. If you've never had to think or worry about it, sometimes you don't realize it's a thing (or that it's worth while) until someone shows you.
 

Leroy2012

Active Member
Game Developer
Apr 27, 2021
841
1,168
I don't think it's that they're not smart enough, I think it's that they don't know it's a possibility. As my C and ASM professor kept telling me "You don't know what you don't know."

For example, I recently edited some sprites for Rogue-like on a whim. The final output of the PNG that edited ended up being a little more than half the size of the original. I didn't optimize or anything. I just did my edits then exported it as is. (13.4 KB vs 24.1KB) The only difference is, probably, I use GIMP for my files and the artist probably use Photoshop. If you've never had to think or worry about it, sometimes you don't realize it's a thing (or that it's worth while) until someone shows you.
Its possible, but i dont think its realistic to believe an entire tripple A studio doesnt know ^^' I think its more likely that the people at the top doesnt care. Manpower for no direct benefit to them.

And ofc some take it so far that it actually does end up hurting their games performance - but they dont realize that.
 

sleepingkirby

Active Member
Aug 8, 2017
904
1,409
Its possible, but i dont think its realistic to believe an entire tripple A studio doesnt know ^^' I think its more likely that the people at the top doesnt care. Manpower for no direct benefit to them.

And ofc some take it so far that it actually does end up hurting their games performance - but they dont realize that.
Oh, triple A. Sorry. Yeah, this is why I shouldn't reply during breaks between work. Yeah, they should definitely know. That's literally their job as per themselves and the title "triple A" that they gave themselves. Calling yourself triple A and not knowing about optimization is like calling yourself PH.D of astrophysics and not know how to calculate gravitational pull.
 
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