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Leroy2012

Active Member
Game Developer
Apr 27, 2021
832
1,152
Oh, triple A. Sorry. Yeah, this is why I shouldn't reply during breaks between work. Yeah, they should definitely know. That's literally their job as per themselves and the title "triple A" that they gave themselves. Calling yourself triple A and not knowing about optimization is like calling yourself PH.D of astrophysics and not know how to calculate gravitational pull.
Haha, yeah exactly. But they barely are given time to make the game good. No doubt they arent given time to optimize it even if they could.

But yeah, most developers like myself probably doesnt know that it exists or how to do it xD

I remember i once tried for fun with a 3d game. It was over 2 gigs and i got it down to under a single one.
 
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HentaiKami

Engaged Member
Jan 27, 2019
2,603
3,899
Haha, yeah exactly. But they barely are given time to make the game good. No doubt they arent given time to optimize it even if they could.

But yeah, most developers like myself probably doesnt know that it exists or how to do it xD

I remember i once tried for fun with a 3d game. It was over 2 gigs and i got it down to under a single one.
Big reason of course is that Triple A development is always, no exceptions, failure of management. Just purely for the fact that they have the standard practice of crunch, which is definitely a failure of project management.

Edit. Sure you can blame the top for that mostly, but the project leads should definitely fight for more time and resources or scale back the projects to meet the given resources and time.
 
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Perniciousducks

Active Member
Aug 21, 2018
621
1,339
Big reason of course is that Triple A development is always, no exceptions, failure of management. Just purely for the fact that they have the standard practice of crunch, which is definitely a failure of project management.

Edit. Sure you can blame the top for that mostly, but the project leads should definitely fight for more time and resources or scale back the projects to meet the given resources and time.
This is wildly off topic, but the reason games from AAA studios are often so big isn't because they aren't aware of optimization, it's because file size isn't what they're optimizing for. They're optimizing for FPS. In games like CoD, there was a time that not only was a file not compressed, it was often in the files multiple times so it would be closer for the drives to load on disc based drives just to decrease seek time. It's just a different set of requirements.
 

sleepingkirby

Active Member
Aug 8, 2017
829
1,305
Big reason of course is that Triple A development is always, no exceptions, failure of management. Just purely for the fact that they have the standard practice of crunch, which is definitely a failure of project management.

Edit. Sure you can blame the top for that mostly, but the project leads should definitely fight for more time and resources or scale back the projects to meet the given resources and time.
I have a rule growing up in America. If someone's business name and/or self-given name is <some virtuous trait> <first name>, that person is not said thing and a liar
For example, "Honest Bob's used cars".

With that said, I have a tip I'd like to pass on. If a movie/show/film/etc. review has "This movie/show/anime/etc. is like <insert name of another famous/good movie here> but <insert something that suggests it's one or more steps better>.", that's a mediocre movie/show/etc. at best, a really bad one at worse. Case in point the 2000's movie "The Cell". The review was "This movie is like The Matrix but on crack."
 

Morkar

Well-Known Member
Aug 9, 2016
1,128
642
Let's hope that the next patch adds content from Ann Bonnie (blackmail) and closes the plot of Shego agreeing to be your maid to be able to advance in her development, such as "infiltrating" her in the school as a teacher.
 
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