If you need an example I included my save file in a comment on the 21 December.
If it is indeed that issue you are looking to solve, and not some other thing going on.
Your problem is almost the exact opposite of what I'm looking for. The quest itself is just fine. The quest description is off by one. The description says you need to set up time for your getaway but you've already done that. You just need to do the next step which is sleep in the afternoon during the weekend to progress the quest. To fix your quest description issue, run this in the console:
Code:
progressquest("taraquest3")
Leroy2012 If you're interested in what happened here.
game/events/_repeats/maps.rpy:1708
Code:
"Go to sleep" if checklisthas("taraquest3step18") and not checklisthas("taraquest3step19") and checktime("afternoon") and isWeekend():
hide screen UI
call taraquest3step19 from _call_taraquest3step19
show screen UI
$ passtime()
jump bedroommenu
"Rewire the alarm" if checklisthas("taraquest3step17") and not checklisthas("taraquest3step18") and not isTaraHome():
hide screen UI
call taraquest3step18 from _call_taraquest3step18
show screen UI
$ passtime()
jump bedroommenu
The game's quest guide has the progress at "Rewire the alarm". But the variables has it set as "Go to sleep"
Variables:
Game quest guide:
This means that, somehow, this progressquest("taraquest3") part was missed/not ran (game/events/taraevents/taraquest3.rpy:2806):
Code:
label taraquest3step18: #Button that says to actually wire that thing #if checklisthas("taraquest3step17") and not checklisthas("taraquest3step18") and not TaraliveinObject.taraIsHome
# Go spend an evening wireing the thing (fire alarm).
hide screen UI
"..."
">You make sure Tara is out as you grab the firealarm down from the ceiling."
show screen P
<snip>
"..."
show screen UI
$ checklistappend("taraquest3step18")
$ progressquest("taraquest3") #Alright, everything is set up... All I need to do is pick a day and pretend to go to sleep before evening. <<<< this was missed
return
I'm pretty sure this has to do some with save game and/or rollback fuckery. I'm wondering, because object manipulation in pickle files are touchy for what gets saved (in particular, due to
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), if someone saves during these quest completion screens:
it'll save the checklistappend() but won't save the progressquest() because that's a reference being pulled by getQuestObjectByID(). This is just a guess as I'm not a python nor renpy expert.