This thread seems as good a place as any to provide feedback.  My opinions are just that, my opinions, so please let me offer my sincere apologies if I give offense.  It was not my intent.
Regardless, it was a pleasure to play your game. Thank you for sharing it.
Pros: The game is quite visually striking, especially its interfaces. The dot effect on the opening screen, for example.
Cons:
The game is running its own local webserver, and using a browser as an interface, a setup that I've never seen anywhere else. It's somewhat alarming.
The game offers the chance to adjust how some of the characters feel about certain changes, but this seems largely to be window dressing. A character might, for example, gripe about certain types of growth, but still wear the smallest possible swimsuit which shows said growth off. Given the rendering involved, this may not be resolvable, but it did stick out somewhat as cognitive dissonance.
Bugs:
The game can hang as it autosaves. If it autosaves while transitioning between areas, the interface can seemingly lock up, leaving you nowhere. Sometimes the system recovers from this, sometimes it doesn't. Sometimes I was able to manually recover by warping home, sometimes not.
The skip functionality is broken, or at least does not work as one might expect from a normal visual novel. If you have already played through a variant of a scene, the scene is counted as seen, even if you go back and choose a different choice which should cause the scene to play out differently. Usually in a visual novel, skip would keep skipping until it hit text that hadn't been displayed before, or a choice.
The global map is often so small that it borders on unusable. If this can be adjusted it, it is not obvious.
The chapters menu can forget paths you've gone down, though the exact mechanics of this are a bit unclear at this time.
The game's script should probably be run through a spelling and grammar review. It's not bad by any means, but there are some lines which don't quite scan correctly.
Suggestions:
Optional map navigation using wasd would be helpful, especially for right handed players. As it is, I have to transition from mouse to keyboard to move across the map, or reach across somewhat awkwardly to make use of the arrow keys.
It won't help your workload, but you might consider adding variants of the weight gain extra scenes for the other transformation types - even just how the various growth affects watching some movies might characterize it a bit better. For example, a character might struggle to get comfortable on the couch, or block someone's view at the movie theater if they were growing taller. Or, perhaps if they're hips were widening seating would be more difficult, etc. As it is, we are mostly told how the change affects them, usually through strangers commenting on it, rather than shown it.
The game lets you skip ahead rather than replay the opening. But some choices can be made in the opening which the chapters menu suggests will affect the story, but which can not be set if you skip ahead. We should probably either be able to import saves between versions, or set all variables if they're going to be relevant later on.
The cerebral overseer sections where text had to be guessed were solvable, eventually. But the experience could really benefit from some hints or prompting.
The combinatorial explosion caused by multiple transformation types seems like it may get quite bad, especially in the preview of the take advantage path. You've got multiple tattoos and transformation types, on three different subjects in a situation where it seems like there may be group images. It seems like this may become unweildly.
You may wish to change the direction in the Sweet Spot Event from walk and talk around to something regarding the events needed to trigger the beginning of the text message
	
		
			
		
		
	
								Regardless, it was a pleasure to play your game. Thank you for sharing it.
Pros: The game is quite visually striking, especially its interfaces. The dot effect on the opening screen, for example.
Cons:
The game is running its own local webserver, and using a browser as an interface, a setup that I've never seen anywhere else. It's somewhat alarming.
The game offers the chance to adjust how some of the characters feel about certain changes, but this seems largely to be window dressing. A character might, for example, gripe about certain types of growth, but still wear the smallest possible swimsuit which shows said growth off. Given the rendering involved, this may not be resolvable, but it did stick out somewhat as cognitive dissonance.
Bugs:
The game can hang as it autosaves. If it autosaves while transitioning between areas, the interface can seemingly lock up, leaving you nowhere. Sometimes the system recovers from this, sometimes it doesn't. Sometimes I was able to manually recover by warping home, sometimes not.
The skip functionality is broken, or at least does not work as one might expect from a normal visual novel. If you have already played through a variant of a scene, the scene is counted as seen, even if you go back and choose a different choice which should cause the scene to play out differently. Usually in a visual novel, skip would keep skipping until it hit text that hadn't been displayed before, or a choice.
The global map is often so small that it borders on unusable. If this can be adjusted it, it is not obvious.
The chapters menu can forget paths you've gone down, though the exact mechanics of this are a bit unclear at this time.
The game's script should probably be run through a spelling and grammar review. It's not bad by any means, but there are some lines which don't quite scan correctly.
Suggestions:
Optional map navigation using wasd would be helpful, especially for right handed players. As it is, I have to transition from mouse to keyboard to move across the map, or reach across somewhat awkwardly to make use of the arrow keys.
It won't help your workload, but you might consider adding variants of the weight gain extra scenes for the other transformation types - even just how the various growth affects watching some movies might characterize it a bit better. For example, a character might struggle to get comfortable on the couch, or block someone's view at the movie theater if they were growing taller. Or, perhaps if they're hips were widening seating would be more difficult, etc. As it is, we are mostly told how the change affects them, usually through strangers commenting on it, rather than shown it.
The game lets you skip ahead rather than replay the opening. But some choices can be made in the opening which the chapters menu suggests will affect the story, but which can not be set if you skip ahead. We should probably either be able to import saves between versions, or set all variables if they're going to be relevant later on.
The cerebral overseer sections where text had to be guessed were solvable, eventually. But the experience could really benefit from some hints or prompting.
The combinatorial explosion caused by multiple transformation types seems like it may get quite bad, especially in the preview of the take advantage path. You've got multiple tattoos and transformation types, on three different subjects in a situation where it seems like there may be group images. It seems like this may become unweildly.
You may wish to change the direction in the Sweet Spot Event from walk and talk around to something regarding the events needed to trigger the beginning of the text message