Create and Fuck your AI Slut -70% OFF
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4.40 star(s) 13 Votes

vakladros

New Member
Oct 26, 2019
2
2
66
This thread seems as good a place as any to provide feedback. My opinions are just that, my opinions, so please let me offer my sincere apologies if I give offense. It was not my intent.

Regardless, it was a pleasure to play your game. Thank you for sharing it.

Pros: The game is quite visually striking, especially its interfaces. The dot effect on the opening screen, for example.

Cons:
The game is running its own local webserver, and using a browser as an interface, a setup that I've never seen anywhere else. It's somewhat alarming.

The game offers the chance to adjust how some of the characters feel about certain changes, but this seems largely to be window dressing. A character might, for example, gripe about certain types of growth, but still wear the smallest possible swimsuit which shows said growth off. Given the rendering involved, this may not be resolvable, but it did stick out somewhat as cognitive dissonance.

Bugs:
The game can hang as it autosaves. If it autosaves while transitioning between areas, the interface can seemingly lock up, leaving you nowhere. Sometimes the system recovers from this, sometimes it doesn't. Sometimes I was able to manually recover by warping home, sometimes not.

The skip functionality is broken, or at least does not work as one might expect from a normal visual novel. If you have already played through a variant of a scene, the scene is counted as seen, even if you go back and choose a different choice which should cause the scene to play out differently. Usually in a visual novel, skip would keep skipping until it hit text that hadn't been displayed before, or a choice.

The global map is often so small that it borders on unusable. If this can be adjusted it, it is not obvious.

The chapters menu can forget paths you've gone down, though the exact mechanics of this are a bit unclear at this time.

The game's script should probably be run through a spelling and grammar review. It's not bad by any means, but there are some lines which don't quite scan correctly.

Suggestions:
Optional map navigation using wasd would be helpful, especially for right handed players. As it is, I have to transition from mouse to keyboard to move across the map, or reach across somewhat awkwardly to make use of the arrow keys.

It won't help your workload, but you might consider adding variants of the weight gain extra scenes for the other transformation types - even just how the various growth affects watching some movies might characterize it a bit better. For example, a character might struggle to get comfortable on the couch, or block someone's view at the movie theater if they were growing taller. Or, perhaps if they're hips were widening seating would be more difficult, etc. As it is, we are mostly told how the change affects them, usually through strangers commenting on it, rather than shown it.

The game lets you skip ahead rather than replay the opening. But some choices can be made in the opening which the chapters menu suggests will affect the story, but which can not be set if you skip ahead. We should probably either be able to import saves between versions, or set all variables if they're going to be relevant later on.

The cerebral overseer sections where text had to be guessed were solvable, eventually. But the experience could really benefit from some hints or prompting.

The combinatorial explosion caused by multiple transformation types seems like it may get quite bad, especially in the preview of the take advantage path. You've got multiple tattoos and transformation types, on three different subjects in a situation where it seems like there may be group images. It seems like this may become unweildly.

You may wish to change the direction in the Sweet Spot Event from walk and talk around to something regarding the events needed to trigger the beginning of the text message
 
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Mecha3D

Newbie
Game Developer
Mar 1, 2024
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This thread seems as good a place as any to provide feedback. My opinions are just that, my opinions, so please let me offer my sincere apologies if I give offense. It was not my intent.
Thanks for your detailed feedback and review.

I'll respond from top to bottom here.

1. New engine approach
I'm going to be completely honest here I don't really know why this new approach is alarming to you. Compared to the previous version, where it has to be installed onto the system itself and cause many platform/OS specific issues that were very apparent when developing this new version, this new approach is not only causing me a LOT less headaches it is also incredibly simple and fast to get running (except maybe if you're on macOS).

2. Attitudes
When you're talking about attitudes I assume you're talking about the two main characters. While you're correct that it does follow the same structure and there isn't much deviance other than dialogue and some scenes, you have to keep in mind that we're only in the third stage where the growth is just now starting to dawn on them. My plan is very much to split the paths up but to do it this soon would, in my opinion, make things feel a little rushed.

3. Save freezing
Thanks for notifying me about this. I was aware that saving causes the game to lock up (mainly because it does so currently on the main thread), but I was not aware the game would fail to place where you needed to be in the world. I'll add this to do the to-do list and hopefully fix it soon.

4. Skipping
If I understand you correctly then I wouldn't really call this broken. Until a path with a variation has an actual deviation that causes a completely different scene to play out, then the skip option wouldn't be shown. Effectively this would make it so it's shown when there's a full on new scene, not just different dialogue.

5. Map size
This is valid, yeah. I'm not sure why I never thought of adding a map size setting, I'll try to do so in the next minor update, thanks!

6. Chapters menu
I've seen other reports on this but I'm unsure which nodes are being forgotten. I still have a range of issues to fix on that menu so I might get around to fixing it maybe?


7. Grammar in dialogue
I'm sadly fully aware of how grammatically awful some dialogue is, I would say that I've gotten better in the most recently added scenes where I'm mostly aware of using present tense and not past tense. I've tried to change some of the lines that I see mistakes in, but there's quite a lot. Though, I will say I was quite sure there weren't many spelling mistakes.

8. Rebinding keys
If I understand you correctly then this is already in the settings menu.

9. Growth specific dialogue
Correct me if I'm wrong but I believe I added this partially for specific growths at the two main characters' ending scene. I don't really think myself that, for the rest of the growths, that they've gotten to a point where this should be explained yet. For height growth, there's one scene that plays out different due to it.

10. Intro variables
You're completely right, but right now the choices you make there don't change anything, so there's no point to prompt the Player to edit these in this update. It is very much planned to display that same choice when skipping the intro when it matters.

11. Overseer hints
Very correct, I'm working on adding this in the next minor version.

12. Take advantage path
As I've replied about this on the previous page, I will copy and paste that here.

For example, the main Corruption path has a LOT of choices and options, but I did so because that scene is going to rely almost exclusively on sprites like you see in many Ren'py games with a background and sprites painted on top. That way having this many branches becomes a lot less overhead.
13. Sweet Spot event
Perhaps you're correct, I'll see if more people have issues with it.
 

MorallyLucky

Active Member
Apr 12, 2020
828
1,073
267
Thanks for your detailed feedback and review.

I'll respond from top to bottom here.

1. New engine approach
I'm going to be completely honest here I don't really know why this new approach is alarming to you. Compared to the previous version, where it has to be installed onto the system itself and cause many platform/OS specific issues that were very apparent when developing this new version, this new approach is not only causing me a LOT less headaches it is also incredibly simple and fast to get running (except maybe if you're on macOS).

2. Attitudes
When you're talking about attitudes I assume you're talking about the two main characters. While you're correct that it does follow the same structure and there isn't much deviance other than dialogue and some scenes, you have to keep in mind that we're only in the third stage where the growth is just now starting to dawn on them. My plan is very much to split the paths up but to do it this soon would, in my opinion, make things feel a little rushed.

3. Save freezing
Thanks for notifying me about this. I was aware that saving causes the game to lock up (mainly because it does so currently on the main thread), but I was not aware the game would fail to place where you needed to be in the world. I'll add this to do the to-do list and hopefully fix it soon.

4. Skipping
If I understand you correctly then I wouldn't really call this broken. Until a path with a variation has an actual deviation that causes a completely different scene to play out, then the skip option wouldn't be shown. Effectively this would make it so it's shown when there's a full on new scene, not just different dialogue.

5. Map size
This is valid, yeah. I'm not sure why I never thought of adding a map size setting, I'll try to do so in the next minor update, thanks!

6. Chapters menu
I've seen other reports on this but I'm unsure which nodes are being forgotten. I still have a range of issues to fix on that menu so I might get around to fixing it maybe?


7. Grammar in dialogue
I'm sadly fully aware of how grammatically awful some dialogue is, I would say that I've gotten better in the most recently added scenes where I'm mostly aware of using present tense and not past tense. I've tried to change some of the lines that I see mistakes in, but there's quite a lot. Though, I will say I was quite sure there weren't many spelling mistakes.

8. Rebinding keys
If I understand you correctly then this is already in the settings menu.

9. Growth specific dialogue
Correct me if I'm wrong but I believe I added this partially for specific growths at the two main characters' ending scene. I don't really think myself that, for the rest of the growths, that they've gotten to a point where this should be explained yet. For height growth, there's one scene that plays out different due to it.

10. Intro variables
You're completely right, but right now the choices you make there don't change anything, so there's no point to prompt the Player to edit these in this update. It is very much planned to display that same choice when skipping the intro when it matters.

11. Overseer hints
Very correct, I'm working on adding this in the next minor version.

12. Take advantage path
As I've replied about this on the previous page, I will copy and paste that here.



13. Sweet Spot event
Perhaps you're correct, I'll see if more people have issues with it.
Sorry to inundate you with questions but, can I ask about Artemis as a character and your plans for her? Will she also be a "target" character at some point or will she always be an overseeing third party? Just asking because I love her as a character. Also, you don't have to answer if it's spoiler-y.
 

Mecha3D

Newbie
Game Developer
Mar 1, 2024
87
225
102
Sorry to inundate you with questions but, can I ask about Artemis as a character and your plans for her? Will she also be a "target" character at some point or will she always be an overseeing third party? Just asking because I love her as a character. Also, you don't have to answer if it's spoiler-y.
The update kind of shows that she'll be a "target" for the future of the story. For the rest, I won't mention any type of spoiler here. I'm glad that you like her though!
 

Fernan911

New Member
Dec 6, 2023
3
0
30
Hi, I have a question. Is the game safe? Because something happened to me the other day — I was playing the event where you have to buy new clothes, and suddenly the game gave me a warning that it had disconnected from the host. Then I closed the game to run it again, but the executable was missing. My antivirus flagged it as a virus, and every time I extract the game again, the antivirus deletes it.


What’s strange is that the game was running normally until that clothes-buying event happened. Does anyone know why this happens? Is it safe to disable the antivirus to run the game, or is that not recommended?
 

Mecha3D

Newbie
Game Developer
Mar 1, 2024
87
225
102
Hi, I have a question. Is the game safe? Because something happened to me the other day — I was playing the event where you have to buy new clothes, and suddenly the game gave me a warning that it had disconnected from the host. Then I closed the game to run it again, but the executable was missing. My antivirus flagged it as a virus, and every time I extract the game again, the antivirus deletes it.


What’s strange is that the game was running normally until that clothes-buying event happened. Does anyone know why this happens? Is it safe to disable the antivirus to run the game, or is that not recommended?
Very strange, unsure what's closing that command prompt window but the game does need it to operate.
I would personally recommend disallowing your anti virus to mess with it if you can. As for your question if the game is safe, you are free to upload it to a virus checking site like .

All I can say is I have genuinely no idea how malware is created nor do I have any knowledge in making something that is even remotely close to malicious. But yeah, that's your word against mine.
 

Zibags

New Member
Jun 26, 2022
2
2
71
Hi! Great job with this one. I had a lot of fun and explored every possible path.

I also found some potential bugs:
  • During first meeting on balcony in Sweet Spot, you can’t skip dialogue when talking to individual girls in later playthroughs;
  • Can’t unlock Tracy’s pregnancy sprite. After asking John for her number and waiting a long time, nothing happens.
Some suggestions:
  • As Leah is barista, the third path could be breast expansion with lactation.

I can’t wait for the next update. Keep up the great work!
 
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Mecha3D

Newbie
Game Developer
Mar 1, 2024
87
225
102
The wait was long, but it paid off. Congrats, great game, love the new engine.
I also found some potential bugs:
  • During first meeting on balcony in Sweet Spot, you can’t skip dialogue when talking to individual girls in later playthroughs;
  • Can’t unlock Tracy’s pregnancy sprite. After asking John for her number and waiting a long time, nothing happens.
Some suggestions:
  • As Leah is barista, the third path could be breast expansion with lactation.
Thanks so much for the kind words, glad you enjoyed!

As for the bugs mentioned:
- I'll look into not being able to skip dialogue, not sure why that happens.
- Tracy's pregnancy path stops quite abruptly and she currently has no sprite for that stage as she doesn't show up to work.

The suggestion you give, while I can't give any promises here, I'll discuss with the writer working on it. Thanks again!
 
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Ragnarok385

New Member
Dec 31, 2020
5
4
158
I very much enjoyed what you've put out here Mecha. Honestly awesome to see how far the game has come from the early days. I did run into a bit of a bug when I initially loaded up the game and skipped the prologue and made choices, it somehow removed Artemis from my mind palace. Literally left the squares in front of the pool blank so I had a soft lock when I needed to influence reality by talking to her.

I haven't been able to reproduce it with a fresh start, it was just the first time I loaded up the game. And if I used the load points along the way I was able to get her to reappear along with the spot for dialogue in front of her. Not sure if it's helpful but just wanted to point it out.
 
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Mecha3D

Newbie
Game Developer
Mar 1, 2024
87
225
102
I very much enjoyed what you've put out here Mecha. Honestly awesome to see how far the game has come from the early days. I did run into a bit of a bug when I initially loaded up the game and skipped the prologue and made choices, it somehow removed Artemis from my mind palace. Literally left the squares in front of the pool blank so I had a soft lock when I needed to influence reality by talking to her.

I haven't been able to reproduce it with a fresh start, it was just the first time I loaded up the game. And if I used the load points along the way I was able to get her to reappear along with the spot for dialogue in front of her. Not sure if it's helpful but just wanted to point it out.
Yeah this is a reoccurring issue that I've been unable to fix. I really think it has to do with making a new game and going through it in one go that causes characters not to appear, but I'm not sure. I'm trying to look into it, thanks for reporting though!

Glad you enjoyed!
 

jfosbdufoebdb

New Member
Jul 30, 2025
2
0
0
After I double-click the exe it open up command prompt and closes after a second, nothing more. I tried as an admin, same result. Anything I have to install additionally?
 
Mar 12, 2022
54
84
141
After I double-click the exe it open up command prompt and closes after a second, nothing more. I tried as an admin, same result. Anything I have to install additionally?
There should be a window opening in your browser as well, like other html games in this site.
 

Mecha3D

Newbie
Game Developer
Mar 1, 2024
87
225
102
Anyone having an issue where you can't brand Renee? The option shows up for the other two girls but not hers.
This, I think, is an issue related to your screen size. I'll look into it, could you try changing the window size a little bit?
 

Mecha3D

Newbie
Game Developer
Mar 1, 2024
87
225
102
After I double-click the exe it open up command prompt and closes after a second, nothing more. I tried as an admin, same result. Anything I have to install additionally?
I have the same thing, it instantly closes on win 10
Very strange. Would any of you mind running the .exe from a command prompt instead of double clicking it, if you know how? That should, hopefully, show you a clearer message as to why it's closing. Apologies for the inconvenience.
 
4.40 star(s) 13 Votes