Not a bad start. Only noticed one typo ("healh"). Really wish this was in Ren'Py, Unity is truly a terrible choice for visual novels.
A couple of complaints:
Firstly, why the FUCK is my keyboard useless? If this was a conscious choice, it must be the worst choice I've seen in any game, ever. PLEASE allow us to progress the text with the spacebar.
Secondly, the hospital sounds (the stuff you hear after waking up in the hospital) seems to not be tied to any of the volume sliders, so you'll hear them even if you're trying to play with the sound off.
Anyway, I'll be sure to have another look later. Good luck, dev.
That typo has been fixed in later versions and I've added a spell checker to help me when developing. As for why Unity: I'm familiar with it and I wanted some features that Ren'Py couldn't give me so I've basically been slowly but surely making every feature of Ren'Py work in the project.
Is there something specific about Unity that makes it bad? I will say that there's an FPS issue in 0.2.1 where it just runs as fast as possible and has already been addressed in 0.2.2. but OP hasn't updated any links =(. If there's anything else that stands out, please let me know, I want to make sure to address any issues with access/functionality first and foremost.
Keyboard controls have been added in 0.2.2 as well. This includes space to proceed, arrow keys to move back/forward through conversations, etc. Though it's not everything and there is still mouse dependency. It's primarily because I've been focusing on adding controls for mobile because a big chunk of potential players are mobile only and have been asking since 0.1.0.
That version is available for free here:
You must be registered to see the links
For the hospital sounds, that has been fixed, but I
think that's in 0.4.0 (set to release to supporters in a few weeks).
Regardless, thanks for playing and thanks for the feedback =)