Unreal Engine Abandoned Project Unknown: Section 7 [Tester Fix] [MATEYDEV]

4.70 star(s) 16 Votes
Feb 11, 2020
320
477
You're talking out of your ass. If section 7 is his main goal then he should continue that. Now he is doing a mgs5 game.
He hops from idea to idea, that's what im getting of him.

Also he could just combine the ideas anyway. it's not like the section 7 test version is much different from this new test version.

It also will take more than 3 years to complete, that was just a nicely meant speculation.

+ I will leak any version i will get my hands on
They're different games with different genres, the dev has stated they are different games, and the dev has stated that he will continue Section 7 when this game is done. This is not hearsay, this is stuff he has said in writing, and you can see that if you join the discord and read the FAQ (he doesn't often respond to DMs because of spam, though he can be found chatting on the server itself quite a bit), or become a patreon and read his patreon posts.

And yes, it does hurt his development, because you forget that a lot of people here don't bother to account for the fact that a test version is going to be incomplete, buggy, and lacking in content compared to a full version or even a demo version, then they complain, and then people who haven't played the game get the wrong idea, etc etc. I know it's a pirate site, it's a pirate site I use on the regular, but it's also a pirate site with forums and review features, and that means people can greatly influence other's opinions just with comments and reviews. It's a double edged sword, I suppose.

The reason for private testers is explicitly to test ideas, features, and mechanics to make sure they fit the game and function well, so that the demos and later the full version are polished and leave a good impression where a test build might not.

As an aside, onto your comment about Section 7 being easier to develop... not necessarily. Many of the aspects of Section 7 would need to be more complex, particularly regarding environment (sound and lighting notably), AI intelligence and behaviours (due to their need to hunt the player, respond to stimuli, and interact with the environment), inventory management (at least, I believe. We haven't seen the inventory for PER yet), and maybe even world design, due to the need for interconnectivity and complexity compared to open fields and cliffs as seen so far in PER. Just speculation (I'm no game dev) but I wouldn't be sure S7 is much less complex than PER
 

swaghaver9000

Member
Jun 19, 2021
206
549
They're different games with different genres, the dev has stated they are different games, and the dev has stated that he will continue Section 7 when this game is done. This is not hearsay, this is stuff he has said in writing, and you can see that if you join the discord and read the FAQ (he doesn't often respond to DMs because of spam, though he can be found chatting on the server itself quite a bit), or become a patreon and read his patreon posts.

And yes, it does hurt his development, because you forget that a lot of people here don't bother to account for the fact that a test version is going to be incomplete, buggy, and lacking in content compared to a full version or even a demo version, then they complain, and then people who haven't played the game get the wrong idea, etc etc. I know it's a pirate site, it's a pirate site I use on the regular, but it's also a pirate site with forums and review features, and that means people can greatly influence other's opinions just with comments and reviews. It's a double edged sword, I suppose.

The reason for private testers is explicitly to test ideas, features, and mechanics to make sure they fit the game and function well, so that the demos and later the full version are polished and leave a good impression where a test build might not.

As an aside, onto your comment about Section 7 being easier to develop... not necessarily. Many of the aspects of Section 7 would need to be more complex, particularly regarding environment (sound and lighting notably), AI intelligence and behaviours (due to their need to hunt the player, respond to stimuli, and interact with the environment), inventory management (at least, I believe. We haven't seen the inventory for PER yet), and maybe even world design, due to the need for interconnectivity and complexity compared to open fields and cliffs as seen so far in PER. Just speculation (I'm no game dev) but I wouldn't be sure S7 is much less complex than PER
You sure love that facepalm emoji, my god.

Anyway, if i get interested at some point for another version of his games, i will immediately leak it again and upload it to different file hosting sites and open another thread about it too.

;)
 
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derakino999

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Sep 30, 2017
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May 25, 2017
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I know and i had already seen that one but PER is practically an entire different new game in all aspects it's a 3d game now and that thread is like almost as abandoned as the game itself they don't talk much about the PER there
The only real reason there's no discussion there is because the public test demo of PER isn't out yet. If there needs to be a new thread, either make or request one.
 
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Alket

Active Member
Game Developer
Nov 15, 2017
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The only real reason there's no discussion there is because the public test demo of PER isn't out yet. If there needs to be a new thread, either make or request one.
Ideally, when the public PoC will be out, a new thread will be requested...right now there is no point in it since there is not enough material to show (and you can see 90% of it on the Dev's twitter)
 

Alket

Active Member
Game Developer
Nov 15, 2017
561
1,915
Any good souls to tell us about future changes?
The Dev has completed the majority of the baseline systems of the game, including menus and graphics customization, inventory and interactions.
The grab and adult animations system have been consolidated to allow transitions between different actors and poses.
Right now he's working on polishing animations and the map has been expanded.

When the free Proof of Concept (PoC) build will be released I'll post it here, in a new thread. Release date is When it's readyTM
 
4.70 star(s) 16 Votes