Takkatakka

Engaged Member
Nov 11, 2022
3,390
12,105
637
MS Defender claims the .exe is containing a trojan. Other scanners online seem to not find anything?!
 

aiden_vici

Member
Oct 16, 2020
234
207
166
Anyone else having problems (No image) just after you go and talk to Malene?
Just after that there's a loading screen, it goes black for me
 

rainwake

Member
Jun 8, 2019
325
2,076
367
Feedback for v0.2:

This game is MUCH darker than I remember in the past. In some places there's no visibility and there's no way to adjust brightness in game. I could not see any of the enemies in this room, so they just got free hits off. I was stuck on something, and couldn't move. WTF

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- Also, there's literally no lockpicks out there. Can't craft any either. And there are many locked storage that need a lock pick
- The dogs in the first chapter (Apartment) are insanely fast. I'm going to guess that's a bug, because the dogs later on are not that fast. Hopefully super fast dogs are not an intended design
- After the first chapter ends, Jill doesn't get healed. I had a Medkit and bandages, but they are all gone when you get to Chapter 2. But my health was quite low. The game should heal you, or allow you to keep your healing items
- There's no warning that going to the Police Station is a Point of No Return. This is significant because I was 1 virus short from being able to get regen. I found the virus, but couldn't go back. Had I overwritten my Church save, I would have been stuck without anyway back, forced to navigate near complete darkness, without passive healing
- (bug?) When grabbing an item stack from the stash, the check mark button can sometimes overlap with the item underneath. So instead of withdrawing the item you want, the game will select the item underneath and ask how many copies you want

- Also why does it cost 5 viruses to get a mandatory "Embrace the virus!" upgrade which does nothing? WOW! I guess I was 10 viruses short from unlocking regen. More grind I guess 1754376946436.png
 
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rainwake

Member
Jun 8, 2019
325
2,076
367
For those of you who are as frustrated as I am running around in a dark as fuck police station for an hour. Here's what you need to do to turn on the power. Warning: If you turn on the power before talking to the prisoner, you'll lose out on 2 corruption points, because his cell door will open when the power is restored & he'll be gone. This is potentially a problem for completing future side quests that have a high Corruption requirement

To find the Prisoner, start at Police reception area (the first room when you enter the police station). Go right, and you'll find a room with a row of cells. The Prisoner is in the last cell
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You first need to find a clue for where the staff key is. From the Police station reception room, you need to go north 3 times until you reach the Garage. Kill the zombies. Inspect the Red Switch to read a note that tells you the Staff Key is located in a flowerpot.
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You need a Staff Key found under a flowerpot. Go back to the previous room you came from. The flowerpot is in the top left corner, as you can "clearly see" in my screencap. And no, you can't loot it prior to reading the clue, because why?
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Go back to the red switch in the garage to unlock it. Apparently, this red switch is the Junction Box. Who knew? But you can't switch it on because you lack a fuse. Don't know how she knows that when she can't see

Luckily the Fuse is found to the right of the red switch (Junction Box). And again, for some reason you can't loot it early for reasons that I can't fathom. Inspect the Junction Box again to turn on the power
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Locked Locker code: 666, located to the south east of the Gym
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The Screwdriver for the Armory is here in the Gym. There's no visible marker
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The Sherrif's Safe code (as inspected on the Sherrif's Key): 0912
 
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Aromabish

Well-Known Member
Game Developer
Aug 4, 2017
1,008
1,652
395
For those of you who are as frustrated as I am running around in a dark as fuck police station for an hour. Here's what you need to do to turn on the power. To do that you first need to find a clue for where the staff key is. From the Police station reception room, you need to go north 3 times until you reach the Garage. Kill the zombies. Inspect the Red Switch to read a note that tells you the Staff Key is located in a flowerpot.
View attachment 5113147

You need a Staff Key found under a flowerpot. Go back to the previous room you came from. The flowerpot is in the top left corner, as you can "clearly see" in my screencap. And no, you can't loot it prior to reading the clue, because why?
View attachment 5113151

Go back to the red switch in the garage to unlock it. Apparently, this red switch is the Junction Box. Who knew? But you can't switch it on because you lack a fuse. Don't know how she knows that when she can't see

Luckily the Fuse is found to the right of the red switch (Junction Box). And again, for some reason you can't loot it early for reasons that I can't fathom
View attachment 5113152

Oh and the Sherif's Safe code (as seen on the Sherrif's Key): 0912
Darkness might depend on screen. I remember how it was bright enough when I was creating this part first. But after changed my monitor, I don't see a sh*t in dark games.
 
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