- Oct 2, 2022
- 286
- 232
Fair enough. I tend to forget people prefer to play Complex breeding, whereas I prefer vanilla. In vanilla, tentacles are great with foxes because more milk procs more often since the tentacle rooms are always milking the girls within, and humans can have breeding time as early as day 3.I agree, but in the original message you said about all stats to soft cap, not just the three that furries give
that racial trait has a small chance of activating, so either get super lucky or savescum for that to work reliably
for that you need gnome npc to get training, brothel (day10 earliest) or get birth count reset (since by the time you get her to max lewd so that her breeding time passive get boosted) and even then it could be boosted to +0 which will not increase
all and all, it needs alot more game time than "by day 3 you're good"
as for Project R - getting crazy hp and attack values and then trivializing the combat can be solved with softcaps (say, cap is double of base stat, for hp and attack). As for passing the traits it is annoying enough as it is, if in the future we'll need more that 2 stats it will take ungodly amount of breeding to pass down 5 traits or the same amount of savescumming
As for the Project R stuff, I agree completely. If there isn't a softcap, pretty much all monsters other than your bred ones are rendered obsolete, so some Stat caps would help diversify your combatants. The trick would be to make sure as few monsters are rendered obsolete as possible.
That said, isn't 5 stats more than necessary? I find four to be just fine. Health, Damage, breed time, and fetal growth time, no? Conception chance is neat, but if they breed incredibly rapidly, conception isn't a massive issue and if you breed goblins with 4 stats and women with zero, I find 4 stats to appear fairly regularly, though I might just be getting lucky. What stats do you prefer? I'm curious if I can take anything new into the next patch.
I'm probably missing your point though, and I apologize if I am.