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Kenzuki

Newbie
Feb 16, 2023
26
35
Has potential, but...

1) MC can die rather easily, and then it's effectively game over.
2) Women have combat stats but can't go on raids.
3) Only two room types?
4) Raid menu covers up other menus, can't even tell what they say. Menus needs to be movable.
Just like to address.

1.) MC can indeed easilty die, but defending enemy raid is too easy that at the moment it is impossible to lose. Since you can refill lost goblins while defending. So a gameover is just a goblin production issue.
2.) The essense of the game is about kidnapping, breeding, and defending. So having the captured humans fight for you is abit counter intuitive. Maybe in the future the devs ganna provide a corrupting device for humans. That would make it possible for humans to fight without breaking its essence.
3.) Bruh, the game just started development last year. What we are playing is mostly a introduction or trailer.
4.) Yep the menu is indeed big and need some changes in that part.
 
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  • Like
Reactions: Xypster
Jan 6, 2018
53
89
For those wanting extra colors, here you go. . .

I tested only the original Goblin colors to ensure the code worked properly. Unzip into Scripts folder, it shouldn't brick your game.

Notes:

Code uses the 1 in 10 chance of mutation from version 3.0.1 of Goblins turning Red. Goblins and Orcs are the only mutators. Mothers follow Father's colors unless the father is the player or some color is found that isn't in the cycle.

I whole-sale added a Blue variant for everyone, but the Oni and the Shortstack had a color index 9 (Oni's tattoo/pattern and the jewelry for Shortstack) that I tried to choose an alright color for. Admittedly I did the Oni tattoo color primarily, but it wasn't exhaustive.

Standard Oni colors are here, but you'll need to wait for the color mutation to cycle to the end for standard Orcs to make them that color or somehow get one from initialization. I could fix it, but I've been tinkering for longer than I expected. View attachment Monster and Monmusu colors.zip
image_2024-12-22_030637018.png
 

Uldork57

Newbie
Dec 6, 2022
96
177
So I'm not getting any new slaves from the raids, even when it tells me I did, they just don't show up in the menu or are available to be placed.
Edit: you have to drag them after caputer and place them in the menu before you leave the successful raid screen, busy work is not what this game needs.
 

FruitSmoothie

Well-Known Member
Jan 22, 2019
1,737
2,171
So I'm not getting any new slaves from the raids, even when it tells me I did, they just don't show up in the menu or are available to be placed.
Edit: you have to drag them after caputer and place them in the menu before you leave the successful raid screen, busy work is not what this game needs.
Or right click, like always.

Only issue I see now is we'll need a "clear all" button for all downed girls on the field, because clearing 10-20 girls every wave one by one is a fucking chore. Doesn't take long before there's no point in even checking the downed girls because their stats will be miles behind your bred girls. My wrist is starting to hurt by day 69 lol. Welp, I maxed out the infamy to see if there were any bonuses at that point, and nope. 4th tier gets Crit Chance finally, Knockback Resistance and Fetal Growth Time are 5th tier.

Edit: Yeah, 5th tier of infamy you'll spend all your time clearing downed girls off the field, it's almost unplayable at that point. It's your main job/focus, hope we get a "clear all downed enemies" button soon. I can't keep playing like that.
 
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iixviiiix

Newbie
Mar 11, 2020
74
54
Or right click, like always.

Only issue I see now is we'll need a "clear all" button for all downed girls on the field, because clearing 10-20 girls every wave one by one is a fucking chore. Doesn't take long before there's no point in even checking the downed girls because their stats will be miles behind your bred girls. My wrist is starting to hurt by day 69 lol. Welp, I maxed out the infamy to see if there were any bonuses at that point, and nope. 4th tier gets Crit Chance finally, Knockback Resistance and Fetal Growth Time are 5th tier.

Edit: Yeah, 5th tier of infamy you'll spend all your time clearing downed girls off the field, it's almost unplayable at that point. It's your main job/focus, hope we get a "clear all downed enemies" button soon. I can't keep playing like that.
Same , i also give up playing at that point. The game start to slow down and it's unplayable with too many defeated units around the field.
Also as you said , at the time when you got super stats girls and monsters , the capture girls become unnecessary. I hope they fix this problem in the final product.
 
4.40 star(s) 24 Votes