- Feb 13, 2018
- 99
- 28
for some reason none of the babies uh grow up. So i can't do anything in the current version. Shame.
Strange, did you feed your babies?for some reason none of the babies uh grow up. So i can't do anything in the current version. Shame.
This is probably not the case since the color variable seem to be it's own thing, cosmetically.They could even make the colours depend on the stat boosts or penalties they the creature has.
Technically speaking assuming they will change back the color rule. You could just get the color of the monster you want THEN add the stats to that colored goblin. A long tedious process, but it's the equivalent of making a sorting system.If these colours were kept consistent across different species, we could even tell roughly what purpose we have bred each of them for without having to memorise a whole set of different colour combinations.
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Red goblins don't appear till around wave 20 - 28 which is where they will start spawning from breeding. On that i would assume they used skeletons as i found some goblins skeleton files with the goblins in them including the red ones.Pretty much what I've been asking quite few times including this post. Seems like nobody has an idea how to work on it yet, even though its folder currently accessible.
Btw, I do seen people asking about RED goblin(Do they move x3 times faster tho?).
So here I am wondering if anyone has an idea how to "Color" our Gobs, considering their assets doesn't actually colored green, so I assume there might be some codes during spawning which may color them, ofc the hair of those females as well.
...Or could it be those stuff is actually within Spine's scripting?
The problem with simply having each species be a particular colour is that individual members of a species can be bred for different purposes. We aren't likely to just have goblins being glass cannons while orcs do melee tanking, but instead both goblins and orcs taking on a variety of roles. At the moment we can easily have a divergent genome between DPS and hp, but there's also potentially a need for rapid breeders for sale or sacrifice depending on what mechanics they add in the future. There's also potential design space to have genes for certain racial abilities (such as regeneration or racial magic) or for the application of status effects. In the end, the design space they are working with is something more akin to an arpg, rather than a simple management game.This is probably not the case since the color variable seem to be it's own thing, cosmetically.
Technically speaking assuming they will change back the color rule. You could just get the color of the monster you want THEN add the stats to that colored goblin. A long tedious process, but it's the equivalent of making a sorting system.
I assume they limit the colors of the monsters so that they can do something like shiny pokemon. Which I hope isn't the case since we have rare enemies instead.
Another thought I had was them making each species having a unique color, but then I remember if the character's silhouette is identifiable enough (Which it is already) then it wouldn't be needed.
Pretty sure they mentioned that most of the assets for that mod were already built into the game. It could very well be an intended mechanic for the game in the future, but time will tell.Well, AutoBio managed to figure out enough to make the sacrifice mod to increase door health, but I don't know how much of that was modding in the Dev's intended sense vs outright reverse engineering of game code. They did it by altering some of the core .dlls of the game files (which aren't readable via normal text editor), rather than adding to the assets part.
For me, unless is like this "always sending enemies" defense tower i have no problem (not gonna lie that i'm not a fan of this demo but is probably to us understand how the defense mechanics will work), i understand if we have some retaliation when we plunder a city, kidnap a princess, kill a rival army, but if the final game have this mechanic of always sending wave after wave of enemies, to me is really bad.My theory is that the future gameplay will combine the invasion mechanics of the early versions and the defense mechanics we have now. Once the game play is under control, story content will be added.
In one of the early versions, goblin color was the average of colors of his parents.
I won't discuss about RED Boglins any further, its not like they move 3 times faster anyway... But yeah, its not a big deal currently, but I personally hope we could get back to MBM-like colorful unit soon, can't wait to have my Sentai Squadron, you see.Red goblins don't appear till around wave 20 - 28 which is where they will start spawning from breeding.
[Usual Edit]ing of existing assets isn't what I or some of us trying to figure out here...They did it by altering some of the core .dlls of the game files (which aren't readable via normal text editor), rather than adding to the assets part.
Pictures at the opening post are concept art, and not representative of what is actually in the game. As far as we know, shota MC is not implemented yet. Maybe later.Did anyone figure out how to shota MC? It's one of the preview pictures of the game yet there is no where to click for it lol?
Oh okay, thank you. But also how do you place slaves to battle or was that a mod someone did? I for some reason can't get anything better than shortstacks or whatever they are called.Pictures at the opening post are concept art, and not representative of what is actually in the game. As far as we know, shota MC is not implemented yet. Maybe later.
Refer this post.Oh okay, thank you. But also how do you place slaves to battle or was that a mod someone did? I for some reason can't get anything better than shortstacks or whatever they are called.
i did it and somehow all my new shotstack becomes redRefer this post.
I really hope the OP could be active and would edit and leave these kind of "useful" notes on the 1st post... Everyone can search yes, but not many could find what they're looking for...Owait, I could just edit my 1st post here and list them up. Gonna edit that later, then.
how do you make the humans fight??
The link was already supplied, on this page, to this post but to basically repeat verbatim:how do you make the humans fight??
Not at the moment, it seems. We expect the developers to share an uncensor patch later in development.Is there a way to decensor it?