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TFFBladez

Active Member
Oct 10, 2020
793
281
Need to be able to favorite/name some of your monsters so they are at the top and I know I am not using them for battle. I have his skills and I assume to pass it down you need to have it. Either that or let me build a bigger upstairs so I can keep my high skilled girls safe. Is there a ration if both parent have a lot of skills to pass them down? Also being able to make your humans fight would be nice as well.
 
Last edited:
Jan 6, 2018
65
106
how can i mod the women skin and hair color?? i want some drow and blue/pink skin girl.
i keep only getting brown girl with stat that im starting to hate that color, how can i exclude that one?
You could write a script to add/change colors. The next bit is the current code from the .dll file. You can copy this into a text file and play with colors. The Random bit flips the coin for colors. The inherit is unique, and I've not even tried to parse it. Note that the code is in C#, and you want to save it as a .cs file. I typically will just wholesale name them the class they are in, if not just the method. So in your case it would be woman.cs.
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So how do you reclaim the girls you send?
Wait till they get preggers, then send a raid party to them. Might have a cooldown of a day since you sent them.
Yeah, the cooldown is always reset at the start of the day from when you finish a raid. Sending late raids rolls them over. Infamy gains also aren't counted until you actually check the end. There are some funny values as well.
 
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Ashurael

Member
Nov 16, 2017
202
148
The slaves themselves? Not at this time. Only the Shortstacks because the Player can produce a Woman with the Shortstacks modifiers.

I might make a small script if I can figure it out to give the player traits.

Edit: Just to let people know, the traits and chances are in the character files. If you only wanted to modify things so values are 'positive', just change the values in the general.trait file with a text editor. I'd keep a backup file though.

Edit 2: It is easy to start the game with a Player with any trait. It'll take you 2 files. I've added a small readme to hopefully help if you need it, and tried to comment things if you want to change things. This file only works on a new game, because I was being lazy. The file only gives the Player DeploymentCost: -1, because as of now, there was no way else to get the trait. Not that useful currently, though making Archers and Shortstacks Cost 1 is a benefit. Units (as of now) can't cost 0.
ive been trying out the script and it seems to only put in the level one traits even though i put in the id's for the level 4 traits. It also still puts negative stats even though i changed everything to positive in the general.traits file.
 
Jan 6, 2018
65
106
ive been trying out the script and it seems to only put in the level one traits even though i put in the id's for the level 4 traits. It also still puts negative stats even though i changed everything to positive in the general.traits file.
I've not tested any changes in ver 4.0.+, though I can't see why it would change. If you could post a screenshot of the trait file and the area you are adding it to?

Quick testing on my end shows it working normally, though I might have to do multiple iterations to see any kinks. . .

Just as a quick question, you are starting a new save, and not an existing one, right? If you load an old save, it won't do anything for those right away since the file only does it on initialization (creating) the Player.
 

Onyxer

New Member
Jun 22, 2019
4
0
Welp, I guess there's nothing else to do in this beta/run.
These "trash" keep accumulating everyday.
1734927854314.png
Max Infamy
1734928020754.png
Average Monster stats
1734927950308.png

The infamy system introduced in this beta removed the sense of urgency at the start of the game in earlier beta.
You can make monsters with crazy stats before the first enemy come to your base.
The way traits implemented is also easy to abuse. If your monster and woman have the same trait and only that trait, the offspring of the pair will definitely have that trait with combined boost of both. The way I abuse it is:
- Get a woman with a single stat boost by raiding the harder woman settlement (I do it until I have one for damage and health each).
*Do this with each trait in their own line.
- Breed the woman with a goblin.
- Replace the goblin with the offspring.
- Repeat until you get a shortstack.
- Once you get a shortstack breed her with the player until you get a woman.
- Replace the first woman with the new one (higher stat boost).
- Repeat.
- Once you're content with the stat boost, cross-breed the pair until you get an offspring with both traits.
Once in this stage, you already have strong enough goblins to deal with raids (I stopped at 50 game days, in an inefficient run).
- Breed until you have a shortstack with both stat boost.
- Breed the shortstack with the player until you get a woman with both stat boost.
- You can breed the new woman with an orc (preferably trait-less or have health/damage trait) until you get an orc (& oni) with both stat boost.

With little to none sense of urgency, getting conception rate, sex time, and other traits is useless. They will probably add stuff like in Monster Black Market in later version to deal with it (it might also have something to deal with excess women & monsters).

If I were to give an amateur feedback to deal with the stat boost abuse, I'd probably say to cap the stat boost, rework the trait/breeding system, or add some kind of inbreeding system.

Great game from great developer, looking forward to the future of this game.

Note: stats matter in raids, you can successfully do a raid with a single extreme stats goblin.
 
Last edited:
Jan 6, 2018
65
106
I've got more than just the red (and more than just for goblins) already made. Check my signature for the link to the Monster and Monmusu color post.
View attachment 4366006 this does nothing? click and go back to base
That is just the base icon. Could imply that we might be getting multiple, or moving regions overtime.


how u get so many more settlements owo
Modded them in, I made them available if you want, just start a new game after downloading the files. It's the Added Stuff to the Map Screen bit.
 

Imitater

Member
Aug 2, 2022
156
157
I'm too dumb to realize that the unit capacity can be changed through Cheat Engine (it's a single 4 byte variable). This has a possibility to upgrade the defenses using gold in the future.

1734944763109.png
 
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Ashurael

Member
Nov 16, 2017
202
148
I've not tested any changes in ver 4.0.+, though I can't see why it would change. If you could post a screenshot of the trait file and the area you are adding it to?

Quick testing on my end shows it working normally, though I might have to do multiple iterations to see any kinks. . .

Just as a quick question, you are starting a new save, and not an existing one, right? If you load an old save, it won't do anything for those right away since the file only does it on initialization (creating) the Player.
 

Tsygan_m249

New Member
Sep 12, 2022
4
5
Обновление русской локализации
Полный перевод обучения и корректировка некоторого перевода
 

beberep

New Member
Nov 23, 2019
8
7
Is there a ration if both parent have a lot of skills to pass them down?
This was last month (so last version) but is probably still relevant:
If I understand code correctly, first it adds up all the traits. Then it shuffles them, and picks random number of traits to be left for the fetus. With 40% being 1, 30% being 2, 15% being 3, 10% being 4, and 5% being 5.
Not exactly, it'll always have 1 trait. So each further trait is sort of that chance. But basically 1 is 100%, and then each further trait in the list it'll take that chance.

I dove further into the RandomListChance Array, and essentially it'll pick a number from 0-100 (the combined float), and for those 5 it'll compare that chance to the result. It never rerolls a number, so yes, if you do roll a 5-0, you get 6 traits.

So in reality it is 1 is 100%, 2 is 41/101 (~40.06%), 3 is 31/101, 4 is 16/101, 5 is 11/101, and 6 is 6/101. Of course, your trait list has to have 6 traits in it, otherwise it doesn't matter.
 
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flannan

Engaged Member
Dec 15, 2022
2,249
2,221
I don't know if you were including the Sisters in "ordinary human women", but they have larger breasts than the normal warriors and archers.
I did not include them. But thanks for reminding me. I guess it still means there are no small-breasted or flat-chested women in the game.
 
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