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Silentj-Ghost

Newbie
Aug 30, 2020
15
4
My guess for this game is that they will probably need to add some sort of function for Rune as i noticed that she was in the concept art and might hint at a sort of upgrade system.
 

flannan

Engaged Member
Dec 15, 2022
2,249
2,222
Okay, after many attempts, I finally managed to get past the levels 10-13 barrier.
My advice:
1) This largely depends on luck, so don't worry too much if you can't do it.
2) Breed goblins and slaves to have only one stat increase. For example, breed melee goblins for HP, and ranged goblins for damage. This way, heredity works like clockwork. Having two or more stat increses in any of the participants makes heredity work more like gambling, and you can't afford that.
3) Don't expect attrition to kill your frontline goblins. That only happens to melee goblins, not to ranged ones. And it's unreliable with melee goblins too.
So replace your frontline goblins with better bred ones regularly. And replace heavily injured melee goblins with fresh ones too, even if they aren't much better.
4) Soon after you've filled both of your garrisons, it's enough to have 1 breeding pair producing better archer goblins.
But melee goblins have much higher attrition rates, so you want to ensure you have 2-3 breeding pairs for them.
5) Shortstacks with archer goblin lineage can be deployed to fight. Shortstacks from tank goblin lineage are only good for loving. Feel free to not feed any baby tank shortstacks that do not fit your plans.
6) If you feel you've been lucky with getting good slaves this run, save your game before the main fighting at levels 8-13 happens. This way, you'll be able to correct any mistakes you've made. Autosave works too, but manual save is always better.
 

Shadesishere

Well-Known Member
Modder
Dec 5, 2020
1,642
12,506
can be 2-4 sleeps in inns or hotels
think you may be thinking of another game.

anyway..

so I refined my gameplay loop a little (cheating optional) :

1) Initial slaves is a game of juggling the 4 initial women (breeding room to milking and so on) to get gobbos born ASAP
2) if done well, you should have your first batch JUST before the 1st wave hits (Optional : Save seconds away from the wave)
3) Get those gobbos on defence, should be able to handle the wave
Optional Cheating point! : Save scum the 1st wave to get good stats on at least 1 of the women (wave will only be 2, and rarely 3 women)
Shades Recommends : Damage and Health stats!
4) The first women with stats you want : straight to the MC, offspring will always be women with a very high chance to have the same stats
5) build up a fighting force while gradually replacing the initial women (put them on milking duties)
6) all going well, you should be producing gobbos with the same stats as the women, replace your breeding goblins with ones that have the stats, so now you should be breeding women and gobbos with the same stats
7) Offspring have a good chance to inherit the stats of both parents, so it's stats could be doubled! (or it may only get 1 stat, or even non)
8) Keep replacing the breeding gobbos with ones with better stats
9) somewhere during this, you will get a shortstack with better stats then the women being produced by the MC and the 1st women
10) send the shortstack to the MC, pray it gives birth to a human child with the improved stats.
11) once said offspring is grown, to the MC it goes!
12) replace the breeding women with better women
13) you are now in the loop of over time replacing women and gobbos with stronger versions, slightly weaker ones go on the defences
14) if everything is going well, you should be well past day 10 and gradually doubling your gobins strengths... how high do you think they need to be before a single melee gobbo can hold the line on it's own?

Have fun!

*edit*
started from scratch using my own words above, got to the point I scaled back to just 4 breeding pairs (women and gobbos) with 300+ attack and 1000+ health. 1 archer and 2 melee can handle a wave easily by day 30, at that point it's just selective breeding to min/max stats, any shortstacks with good stats go to the MC to replace the breeding women for more stats...

so I decided to branch out a bit and see about adding additional stats, knockback, crit etc... can honestly see some very dedicated people going nuts with stat building.

hopefully the next update has a way for you to... "dispose" or use of any undesirables, especially the women, as the numbers just keep going up and up.
 
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Perniciousducks

Active Member
Aug 21, 2018
621
1,339
1723604925892.png

It has been a while. In the next version 0.4, a new monster orc will be added. There will be two types of orcs: a long-range attack type that uses a throwing spear, and a melee attack type that uses a two-handed axe
 
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Shadesishere

Well-Known Member
Modder
Dec 5, 2020
1,642
12,506
Last edited:

Perniciousducks

Active Member
Aug 21, 2018
621
1,339
not that i gay
but looking it closely orc dick look small
compare to orc on the other game
It's okay, we know you love the giant, pulsing, cock...


And "well actually..." the monsters in the first game had two different size dicks usually. This looks kind of on par with the smaller version, though maybe a bit smaller than that one was.
 

Nakna

Member
Sep 6, 2017
104
283
lol_.PNG

At some point I did wonder why I kept going. Enemies never deal more than 1-10 damage and after around wave 20-30 difficulty just stops going up. Same wave of ~8-12 girls doing basically zero damage and getting oneshot by ludicrously high numbers.

Good game though, fun little breeding simulator. Given how Monster Black Market turned out I look forward to more fleshed out systems with NPC's, quests, etc much like that game.

10/10 so far.
 

GrogGuy

Member
Apr 3, 2022
132
210
I'm kind of curious how they're going to balance things going forward. As Nakna and others have demonstrated, it's completely possible to create terminator goblins, so if nothing changes, there's not much point to strategizing with different units that they come up with. Even the other stats don't seem too competitive. I mean I guess focusing on growth rate and stuff to have a larger reserve would also work, but with such low unit caps at the defense spots, it seems like a worse option. Not that I've experimented much myself... Too lazy until they add more stuff to ease micro management.

1723857889943.png
 
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Kenzuki

Newbie
Feb 16, 2023
26
36
I'm kind of curious how they're going to balance things going forward. As Nakna and others have demonstrated, it's completely possible to create terminator goblins, so if nothing changes, there's not much point to strategizing with different units that they come up with. Even the other stats don't seem too competitive. I mean I guess focusing on growth rate and stuff to have a larger reserve would also work, but with such low unit caps at the defense spots, it seems like a worse option. Not that I've experimented much myself... Too lazy until they add more stuff to ease micro management.

View attachment 3939804
maybe make is so past a certain number of stats a soft cap will be added like 80% no stat change then 10% upgrade then 10% downgrade. This will make it much tedious to create terminator goblins. Becuase for me having a infinite stats is a good bait for players. Becuase they will think they can creat a Goblin will all the stats.
 
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flannan

Engaged Member
Dec 15, 2022
2,249
2,222
5 waves no babies pls send help
I am not quite sure what is your problem, but consider a lot of heterosexual sex.
Also enable womb view, to see how your babies are progressing. When a baby is ready to be born, press the heart on top of the cell.
And don't forget that when babies are born, they need to be transferred to a woman in lactation cell. Otherwise they'll die and disappear.

maybe make is so past a certain number of stats a soft cap will be added like 80% no stat change then 10% upgrade then 10% downgrade. This will make it much tedious to create terminator goblins. Becuase for me having a infinite stats is a good bait for players. Becuase they will think they can creat a Goblin will all the stats.
If I was doing that, I would have genes set a variable, and each kind of monster would have a different formula to calculate the actual stat value. With all formulas subject to diminishing returns, but an orc would benefit from extra hitpoint genes more than a puny goblin.
 
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GrogGuy

Member
Apr 3, 2022
132
210
maybe make is so past a certain number of stats a soft cap will be added like 80% no stat change then 10% upgrade then 10% downgrade. This will make it much tedious to create terminator goblins. Becuase for me having a infinite stats is a good bait for players. Becuase they will think they can creat a Goblin will all the stats.
If I was doing that, I would have genes set a variable, and each kind of monster would have a different formula to calculate the actual stat value. With all formulas subject to diminishing returns, but an orc would benefit from extra hitpoint genes more than a puny goblin.
I agree that doing it in a way that gives different species their own unique advantages would be ideal. Otherwise you'd still only care about creating a single ranged type and a single melee type with all high stats. Barring that, I guess they could go in a different direction and do an advantage type system where different enemies are strong or weak against certain allied units. Personally though, I'd prefer they just get the genetic system balanced.
 
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4.40 star(s) 24 Votes