CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
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fura

New Member
Dec 27, 2017
4
2
the gameplay of chasing traits its fun, hope in the near future you can make more tanky the base or deploy units to fix the dmg done because at the moment just save scuming to mitigate any dmg its tedious
 
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Xypster

Newbie
Oct 21, 2019
59
43
I cant seem to defeat the female priestess, her two archers insta kills my goblins and everytime I try to damage them the damn priestess cure them COMPELTELY

The curve of dificulty is absurd. I need like 10 goblins to defeat 3 humans and now they attack from both sides

Not to mention managing the breeding at the same time they destroy your fucking doors (and you lack the ability to repair them)

Is a fun game and have a good future if OP adress all these stuff
melee goblins are very bad at dealing dmg, use shortstacks or archers to deal with enemies quickly. Prioritize hp stat, as soon as you get a woman with just hp stat get to breeding the melee tanks, and whenever you get shortstacks instead of melee goblin - breed them with mc to get a better woman and put those shortstacks to defend the castle, they do very high dmg. Once your melee goblins have over 1k hp every tower will be easily defended by 3 shortstacks +1 melee goblin, or 4 archers and 2 melee goblins (but i personally prefer shortstack team)
 

flannan

Engaged Member
Dec 15, 2022
2,249
2,222
I wonder how we get girl on crystal and small little guy of player?
succubus not in this?
Are there any more units than archer/warrior/short?
I remember there were shamans or smth like that in version before trates.
But now i dont get any new units.
All of that is not implemented yet.

I cant seem to defeat the female priestess, her two archers insta kills my goblins and everytime I try to damage them the damn priestess cure them COMPELTELY

The curve of dificulty is absurd. I need like 10 goblins to defeat 3 humans and now they attack from both sides
Basically, you need to breed your goblins for better traits. It shouldn't be too hard to out-damage the healer if your defenders are mostly archers, but it becomes much easier when archers are bred for damage and can one-shot their archers.
Difficulty curve is quite steep until your breeding programme gets strong. I guess balance will be considered more seriously when more of the game's elements are implemented.
Personally, I would have linked difficulty of raids to the player's actions. So that sending your goblins to attack the outside world would provoke stronger raids to come to your location.
 

MilesKiyaAnny

Well-Known Member
Jan 18, 2019
1,567
447
Screenshot 2024-09-01 004236.png
No brainer breeding health only work. No complaining cuz one must literally risk almost getting wipe in gene breeding soldiers wars and I lost all archers because of this. I believe dev watching this thread too soo wanna suggest that if goblin like got more than 200 health traits stuff. They should be in elite form be it with badassss armor or leather until even more health traits and also better weapon each 20 damage/crit buff. this should give player a better clear view to who is normal dude and badass tough guy and also enemy should too but they got cap
 

arkenliz

New Member
Oct 29, 2019
3
0
I see people with tactics on breeding traits and such... I pretty much just replace the killed goblins instantly, and even goblins with 15HP and 1DMG can defend the base.
It was so silly and effective that I ended up with 4 feeders/milkers and the rest of the whole underground filled with breeding chambers.

I restarted and went 8 breeding chambers + 2 milking and the results were similar: quantity is as good as quality.
 

flannan

Engaged Member
Dec 15, 2022
2,249
2,222
I see people with tactics on breeding traits and such... I pretty much just replace the killed goblins instantly, and even goblins with 15HP and 1DMG can defend the base.
It was so silly and effective that I ended up with 4 feeders/milkers and the rest of the whole underground filled with breeding chambers.

I restarted and went 8 breeding chambers + 2 milking and the results were similar: quantity is as good as quality.
For most people, quickly replacing goblins when an attack happens from 2 directions is impractical.
 

02702728

Newbie
Jan 30, 2023
24
26
For most people, quickly replacing goblins when an attack happens from 2 directions is impractical.
A little trick for them then.
Open party at bottom right, monster tab on top right (Ignore the slave in image)
Assign party to stockage, drag and drop
Profit !! Screenshot 2024-09-01 014720.png
 
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uglywolf

Member
Nov 3, 2018
206
132
...
I'm just going to go bang my head into a wall for the next half hour.
:ROFLMAO:

it just stores them on the spot.
R U FUCKING KIDDING ME WE HAVE BEEN COMPLAING ABOUT THE BLOAT THIS WHOLE TIME WHEN WE COULD RIGHT CLICK TO SOLVE THE ISSUE?! FUCK ME!
Fuck me. Doesn't that just add them to storage?

Sorry about the Right-Click, guys. Its probably my game was bugged.
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Tried New Game, and it went stores them on the spot as everyone has expected.
Though, would've been great if we could just Right-Click on the spot to despawn them. Considering we already can drag them on empty spot to add them into storage.

Again, sorry for getting the hopes up. My mistake, sadly I can't Load for real world, the damage has been done, no undo.
 
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Oct 2, 2022
289
236
I was right this moment years old when I discovered that you can click the grey marker on the portrait of any slave or monster who is on the map somewhere to move the screen directly to their location.
 
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Oct 2, 2022
289
236
wait why is this tagged bestiality? is it coming in the future?
If the game is anything like its predecessor, the monster we're getting after the scheduled Orcs will likely be Werewolves. I'm not sure how they'd handle the minotaurs for the Monmusu side, but I can see the Salamander's equivalent quite clearly. Also, since the game is tagged with tentacles and Rune (the demon from the previous game) has concept art, we'll likely be seeing some kind of tentacle monster.
 
Oct 2, 2022
289
236
If the game is anything like its predecessor, the monster we're getting after the scheduled Orcs will likely be Werewolves. I'm not sure how they'd handle the minotaurs for the Monmusu side, but I can see the Salamander's equivalent quite clearly. Also, since the game is tagged with tentacles and Rune (the demon from the previous game) has concept art, we'll likely be seeing some kind of tentacle monster.
Wouldn't it be funny if the tentacles could upgrade the barricades to catch a girl or two who try to pass them on the spot? That would be funny, tbh.
 
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4.40 star(s) 24 Votes