yp34

Newbie
May 4, 2022
30
21
This has been in development for 2 years already. :LUL:
Technically one and less honestly (started in November)
Nobody really played 1.0 and the developers redesigned the game from scratch
So the game started from 2.0 onwards
So around now it gets to the one year mark
Frankly I know h games Devs have been lazy shits but considering those are the mbm Devs and Japanese I do think that by this time next year game would be complete
 

WarblGarbl

Member
Oct 10, 2017
345
326
Frankly I know h games Devs have been lazy shits but considering those are the mbm Devs and Japanese I do think that by this time next year game would be complete
Sometimes I picture Japanese Hdevs as typical huge game studios, complete with corporate board room meetings and grueling crunch hours.

Justifies the amount of polish that Japanese Hgames have over western devs in my mind.
 

Info geek

Newbie
Jun 21, 2023
40
45
This game is developing in faster pace than most Patreon games. I Just hope that developer team don't get burn out from the work.
Burn out from what? moving some 2D gifs that get created every couple months, a few collision boxes and buttons? People need to recognize this for what it is.

At this rate, we'll get AI that will generate those gifs faster.
 

FluffyRaKu

Newbie
Jan 2, 2023
72
108
Burn out from what? moving some 2D gifs that get created every couple months, a few collision boxes and buttons? People need to recognize this for what it is.

At this rate, we'll get AI that will generate those gifs faster.
It's pretty obvious that they don't work on these games full-time. Combine this with how soul-crushing normal Japanese work attitudes and it's pretty easy to see how a small team sacrificing some of their evenings and weekends might burn out.
 
Oct 2, 2022
308
255
Burn out from what? moving some 2D gifs that get created every couple months, a few collision boxes and buttons? People need to recognize this for what it is.

At this rate, we'll get AI that will generate those gifs faster.
I'm not sure how much awareness you have about game development, but programing takes a hefty amount of time for a small team and staring at it for days on end would leave anyone with a headache. Frankly, switching to AI would dramatically downgrade the visual quality and using it to write code would leave it more prone to glitches and unintended functionality. Better to let them take their time with a fine-toothed comb than rush it. The longer we wait, the better the product, and we have Monster Black Market for proof of such. At least, in my opinion
 

Info geek

Newbie
Jun 21, 2023
40
45
I'm not sure how much awareness you have about game development, but programing takes a hefty amount of time for a small team and staring at it for days on end would leave anyone with a headache. Frankly, switching to AI would dramatically downgrade the visual quality and using it to write code would leave it more prone to glitches and unintended functionality. Better to let them take their time with a fine-toothed comb than rush it. The longer we wait, the better the product, and we have Monster Black Market for proof of such. At least, in my opinion
I have many years of experience in game development, which is why I can assure you it's not scary forbidden arts. What we have right here, is literally calling gif play functions, moving it along X axis and setting some collision hit box handlers to update variables and text. There is no multiplayer code here, there is no 3D space calculations or algorithms, there is no world geometry and shader manipulation, no physics simulations, etc.. "Programming" right here, is on the level of school graders learning to program.

AI right now is hard to use, expensive, or lacking in quality. What's I'm saying is, at the rate of "work" (or rather non-work) that is going, AI will surpass this progress and catch up with what it currently lacks.
 

yp34

Newbie
May 4, 2022
30
21
Burn out from what? moving some 2D gifs that get created every couple months, a few collision boxes and buttons? People need to recognize this for what it is.

At this rate, we'll get AI that will generate those gifs faster.
True h Devs should use ai in coding and create scaffolding considering how bad coders most of them are and slow
H Devs must upgrade themselves eventually or someone else will do it for them
 
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shanefullanon

New Member
Jun 10, 2022
1
2
True h Devs should use ai in coding and create scaffolding considering how bad coders most of them are and slow
H Devs must upgrade themselves eventually or someone else will do it for them
Utter waste of time. You would spend at minimum as much time deciphering and fixing that "scaffolding" as you would be spending just doing the job right in the first place.
 
Dec 16, 2021
39
21
True h Devs should use ai in coding and create scaffolding considering how bad coders most of them are and slow
H Devs must upgrade themselves eventually or someone else will do it for them
AI in coding mostly helps with finding information on where to learn something, where to start searching about your problem, and i guess maybe advanced autofill. If you let the common AI's to write the code for you on anything even remotely complicated, you'll be spending more time fixing the code and wondering what part of the code the AI hallucinated.

Utter waste of time. You would spend at minimum as much time deciphering and fixing that "scaffolding" as you would be spending just doing the job right in the first place.
Yeah pretty much. It should be thought of as a tool, not a worker.
 
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Jan 6, 2018
113
181
The art assets are made in a version of Spine we don't have pirated copies of. So standard movements solo just requires a call to their individual character 'scene'. Every sex scene requires both participants redrawn and a scene made just for them. These aren't 3D models being swapped, but calls to a unique scene combo. It starts to add up in work, and while yes AI could theoretically do the work. . . why? If you just wanted AI scenes to wank at, you could do that.

Look, the group here could very well animate and code faster if this was the only thing they did. Even if this was their job, no one should be slaved to a desk to produce more content for others. We collectively have very little idea of anyone else's life or the difficulties they face, or if they are facing burnout do to a variety of things. They come here on occassion and do keep tabs on the thread. Their Pixiv entry specifies them as a team of 3 as well. No idea if that is still true, but likely is.
 
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