I believe you need to change "RestTime" in playsettings.txt (a file in ProjectR_Data\StreamingAssets)DraconisOminous
I finally remembered what I've been trying to ask you since early 0.4. Is it possible to change the time interval between sex?
I believe you need to change "RestTime" in playsettings.txt (a file in ProjectR_Data\StreamingAssets)DraconisOminous
I finally remembered what I've been trying to ask you since early 0.4. Is it possible to change the time interval between sex?
...Did I made a mistake? Why do I felt Deja Vu?I believe you need to change "RestTime" in playsettings.txt (a file in ProjectR_Data\StreamingAssets)
Scripts work, just need to put in a new Script Folder. I highly recommend not using old Scripts though, particularly as most of the backend code has changed.Wait. I just noticed we got no Script Folder on ver05. I guess the scripts for previous versions aren't working(?).
...Did I made a mistake? Why do I felt Deja Vu?
Thanks btw!
I always thought the player was just a girl duplicator. What can he influenceScripts work, just need to put in a new Script Folder. I highly recommend not using old Scripts though, particularly as most of the backend code has changed.
As a Side note: The Player does have a wide range of stats they can influence that doesn't show up in the card anymore.
So, it does depend on what you roll, but "BabyGrowthTime", "CumshotTime", "ConceptionRate", "Damage", "CriticalHitChance", "Health", "CriticalHitMultiplier", and "KnockBackResistance" are all possible selections (1 to 4 of them).I always thought the player was just a girl duplicator. What can he influence
Considering there are big changes in system and calculation, I do think that is plausible.I highly recommend not using old Scripts though, particularly as most of the backend code has changed.
If you just want the rainbow, no worries. I'll do it in the next 6 hours (probably less), I just need to handle a few things first.Considering there are big changes in system and calculation, I do think that is plausible.
I did made a folder manually, and tried the color script. Which turns all of the new babies into albinos, some hairs didn't even load.
Adding and removing the script seems to be possible mid-game without NG.
Now my Rangers Squadron Dream falls into ruin once again.
You really are a man of promise. I'll try my best to follow that footstep.If you just want the rainbow, no worries.
They slightly changed how it works. You drag slaves from the slave menu into the Surrogate Slave box first, then you can send a unit to plunder the slaves back.I have a strange problem in ver0.5+:
I can't send womans to Orcs or Goblins - Just a dark "button with swords".
So my question: Am I the only one with this problem? Or is this functionality "disabled" in this version?
Oh, i checked it out, and it's works! Thank you very much!They slightly changed how it works. You drag slaves from the slave menu into the Surrogate Slave box first, then you can send a unit to plunder the slaves back.
Used your mod as an example and made one that makes colors inheritable with slight variations. Have no idea how to properly do it, used notepad and a lot of trial and error, so had to copypaste all methods in all script files, and there are few quite rough solutions used (for example nipple color is basically eyeballed), but it works.If you just want the rainbow, no worries. I'll do it in the next 6 hours (probably less), I just need to handle a few things first.
Edit: If anyone wants randomized color babies: Unzip this into your /ProjectR_Data/StreamingAssets folder. This includes sisters, even though you'll need to modify files to get them.
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We can change player too? Cool, used your file as an example to add randomized player colors (without ANY special perks or stats, not even vanilla ones, only rng colors) to the comment above)This is the player script. Just breed the player to one of the woman to pass the stats and trait.
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Nicely done, though that is quite a bit of a bonus.This is the player script. Just breed the player to one of the woman to pass the stats and trait.
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Yeah, I was debating on handling the Player Character like above, and switching randomization to initialization and doing inheritance colors. I thought about splitting the colors RGB values, adding the individual values, then modulo 256 to accomplish your bit shift.Used your mod as an example and made one that makes colors inheritable with slight variations. Have no idea how to properly do it, used notepad and a lot of trial and error, so had to copypaste all methods in all script files, and there are few quite rough solutions used (for example nipple color is basically eyeballed), but it works.
For monsters:
For monstergirls:
- Skin color is father's skin color + mother's hair color (with severe bias towards father)
- Eye color is average of father's and mother's (with some randomness)
- Gear colors are slightly shifted vanilla colors
For slaves:
- IF BORN FROM MONSTER
- Skin color is father's skin color + mother's hair color (with severe bias towards father)
- Hair color is mother's hair color (with some randomness)
- Eye color is average of father's and mother's (with some randomness)
- IF BORN FROM PLAYER
- Both skin and eye colors are slight variation of mother's
- Gear colors are slightly shifted vanilla colors
Colors are set to change somewhat slow each generation. Also expanded base skin (+1), eye (+4), hair (+4) and sister's robe (+2) colors for more variety.
- IF SPAWNED NATURALLY
- Eye, skin, hair and robe (for sisters) colors are fixed colors with added random variation.
- IF BORN FROM PLAYER
- Both hair, skin and eye colors are slight variation of mother's (if born from monstergirl, skin is randomly generated)
Most random values are eyeballed, so some changes might be too slow while others are too fast/too randomYou don't have permission to view the spoiler content. Log in or register now.
UPD: Added a second version, that also randomizes player character's appearance on start of the game (within reason), allowing for proper skin color inheritance from player's children. Also added few rare colorations for goblins and orks (you can start with them, or get them from raiding). Keeping first version in the post just in case.
I thought about 'storing' heritage in extra fields, like color 10 or 11, haven't tried it, but quite sure it should work. Alternative is to use gear colors to store skin and hair colors of one of the parents, but it makes gear really flashy and I didn't like that. For slaves' skin colors limits, I just went with 'hope rng doesn't make it too weird', rolling small changes each birth. Btw, do you happen to know how to use, for example, Math.abs() in those scripts? I have no idea how to properly add it, adding "using System.Math;" or "using static System.Math;" at the top doesn't work, gives me "'Math' does not contain a definition for 'abs'". Also, is it possible to create a script to store all those duplicate methods I had to copy in each character script? ThanksNicely done, though that is quite a bit of a bonus.
Yeah, I was debating on handling the Player Character like above, and switching randomization to initialization and doing inheritance colors. I thought about splitting the colors RGB values, adding the individual values, then modulo 256 to accomplish your bit shift.
The biggest issue was how to handle our current slave skin colors. My thought was to make like 8 or so skin variants as base, then make a color shift by comparison to certain color benchmarks and shifting from there (for example <= 31, 63, 95, 127, 159, 191, 223, 255) add adding or subtracting some number from the slave skin color RGB. Maybe with the values being something like -32, -16, -8, -4, 4, 8, 16, 32; respecting caps of #00 and #FF respectively.
It would run into the same issue you had of monster girl birth, since they don't keep last slave parentage. Choosing it off the MC's color would work in those situations, with a minor chance at being any other skin tone varient.
Small recommendation if you have room. Use Jetbrains Rider, the non-commercial license is free.I thought about 'storing' heritage in extra fields, like color 10 or 11, haven't tried it, but quite sure it should work. Alternative is to use gear colors to store skin and hair colors of one of the parents, but it makes gear really flashy and I didn't like that. For slaves' skin colors limits, I just went with 'hope rng doesn't make it too weird', rolling small changes each birth. Btw, do you happen to know how to use, for example, Math.abs() in those scripts? I have no idea how to properly add it, adding "using System.Math;" or "using static System.Math;" at the top doesn't work, gives me "'Math' does not contain a definition for 'abs'". Also, is it possible to create a script to store all those duplicate methods I had to copy in each character script? Thanks
I'd say we just need to wait until devs add mid-game player customization to alter own appearance and it should solve most problems.There is a small chance that you could recursively search along the mother of monster girls until you reach their 'Slave Mother' or Null. No idea how heavy an impact that could be on performance.
Hm. Yeah, weird that I've missed this. ThanksBecause it is Math.Abs() and not .abs?
Probably, but it is 'fun' to think about.I'd say we just need to wait until devs add mid-game player customization to alter own appearance and it should solve most problems.
Hm. Yeah, weird that I've missed this. Thanks