Krongorka

Well-Known Member
Sep 22, 2017
1,153
3,503
For what it's worth, it looks like ACLU is gearing up to start a class-action against Mastercard, pitching the payment bans as a form of discrimination that disproportionately targets minorities. (Since challenging them for being the censorship they are is going to fall flat, since VISA/Mastercard aren't the government).

Of course, that'll probably take years to work its way through the courts.

I'm guessing we're going to see a massive drop in things getting officially translated as it becomes harder and harder to sell stuff in Western markets.

I had figured MBM on Steam was a longshot even if the payment companies hadn't gone full Puritan, but I'll be fucking amazed if it happens now.
Yeah, good take.

It seems like we've returned to square one with DLSite now. I don't think (more like 'I hope') that team Apple-Pie will be discouraged to continue developing games, though. It's a shame about steam but we still have a newer build for MBM for DLsite and 072 store to look forward to. I'll support that with mods till I physically capable to do so. Can only do that much for the dev.
 

Bonsai465

Active Member
Jul 9, 2020
640
333
Yeah, good take.

It seems like we've returned to square one with DLSite now. I don't think (more like 'I hope') that team Apple-Pie will be discouraged to continue developing games, though. It's a shame about steam but we still have a newer build for MBM for DLsite and 072 store to look forward to. I'll support that with mods till I physically capable to do so. Can only do that much for the dev.
New update for MBM?
 

Krongorka

Well-Known Member
Sep 22, 2017
1,153
3,503
New update for MBM?
Yeah. It's mostly a "technical" update, though. But very useful for modding and better out-of-box performance. You can read about it in this post (link).

Of course, steam-related part about it is probably a no-go now due to recent NSFW purge on western platforms, but the rest is true.
 

Bonsai465

Active Member
Jul 9, 2020
640
333
1. Flat-chested characters will be censored: Niel figure is different, not brainwash-able (also not required to be brainwashed for endings). Vivi won't spawn. These two won't be in gallery either. New-born females will turn into grown forms skipping loli stage. All of that can be restored with "Patch", so don't worry about it. It's just how it had to be done for Steam.
2. Rune ending requirements changed: build 10 rooms (was 50 rooms before) and sell 100 eggs. Done for balancing - easier to get without building tons of rooms. Getting her ending still results in game over... well, I still think that's a canon ending for MBM.
3. Remember that white character outline? In old version each object have 3 textures: main, black (opaque) and outline-white. In new version there's only one main texture and outline is done with a shader. So no more additional GPU compute for texture duplicates = faster performance. New method looks a bit different, though.
4. Since there are less textures and less GPU memory is used they upgraded texture quality. Original release used a mix of DXT5/DXT5Crunched compression for characters. New version use BC7 compression. Unless you're trying to emulate it on ARM or playing on 10 years+ old hardware it's a preferable format.
Mind you, it's not a tremendous difference in quality, but art is just not suffering from additional compression:

View attachment 4838950

5. Data structure is different, easier to mod character assets and no need for constant packing-repacking procedure. It still requires Spine software for a proper editing. Don't expect big breakthroughs in modding either, it's not built for modding in mind like ProjecR is after all. Most of stuff is still hard-coded.

If you want my opinion, new version is worth it from a technical standpoint. I'll make sure to adapt my mod for it, there's still lots of CPU performance headroom available if I'll optimize character mesh complexity. Tits mod won't be supported on release since I'll need to adapt its files to work properly on steam build. Old BepInEx (ModPack) mods should work fine, though (ComplexBreeding should work as well).

Can't say anything more, since I simply don't know what's going on with Steam Review process *fingers crossed and all that* You should wait for news from devs about that.
What about the game ending after Rune ending? It's the only ending that just boots you out of the game and forces you to start over.
 
Jan 6, 2018
197
295
Ci-en update

seems more of a gameplay change, much better than clutterfuck, you can build walls and more watchtowers

As for h-content, Elf x Human
Yeah, they are showing off more of it. Good to know lane building works, so you can funnel enemies.
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tangren

New Member
Sep 15, 2022
13
5
holy shit, now they just need to add deploy cost, block count, and skill activation :oops:

our very own Rkn*ghts...
 

McHuman

Member
Nov 8, 2019
454
311
so does this mean they are back to giving this project their full attention or is it still divided with MBM's steam release?
They've been back to focusing on this project since around the end of June with the next update confirmed for sometime next month.
 
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Krongorka

Well-Known Member
Sep 22, 2017
1,153
3,503
so does this mean they are back to giving this project their full attention or is it still divided with MBM's steam release?
Their game releases are handled by a publisher as far as I know. MBM did get some additional development time in march-start of may when we bug tested it (mainly to check the patch and visuals). After that ProjectR had their full attention.
 

BBTheB

New Member
Jul 5, 2022
3
6
Recently started playing and modding Monster Black Market the other day and then heard about this game while scrolling the other game's thread. I might have to drop $400 to make some custom animations and units.

I decided to look into the files and made a simple change to allow slaves to be assigned to parties, though I might have to make a complex mod to add as just allowing any girl doesn't feel right. Might make it where you can slowly turn slaves into servants or something along those lines.

Anyone know if I can apply changes to the Character.cs file in the Game.Character.dll with the inbuilt mod loader or would I need to make a bepinex mod?

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yp34

Newbie
May 4, 2022
52
37
Recently started playing and modding Monster Black Market the other day and then heard about this game while scrolling the other game's thread. I might have to drop $400 to make some custom animations and units.

I decided to look into the files and made a simple change to allow slaves to be assigned to parties, though I might have to make a complex mod to add as just allowing any girl doesn't feel right. Might make it where you can slowly turn slaves into servants or something along those lines.

Anyone know if I can apply changes to the Character.cs file in the Game.Character.dll with the inbuilt mod loader or would I need to make a bepinex mod?

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Eventually they will probably add corruption mechanics
Spine being 400 though oof thanks brother for taking one for the team
 
Jan 6, 2018
197
295
Recently started playing and modding Monster Black Market the other day and then heard about this game while scrolling the other game's thread. I might have to drop $400 to make some custom animations and units.

I decided to look into the files and made a simple change to allow slaves to be assigned to parties, though I might have to make a complex mod to add as just allowing any girl doesn't feel right. Might make it where you can slowly turn slaves into servants or something along those lines.

Anyone know if I can apply changes to the Character.cs file in the Game.Character.dll with the inbuilt mod loader or would I need to make a bepinex mod?

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Not quite sure what you mean. Changing Character.cs stuff should reflect across everything (the separate .dll files may or may not be them moving to individual .dll's in the future). It certainly is more likely to not error like messing around the Gamemanager. I'd also not invest too heavily in some things right now because the nuts and bolts might be moving around next patch.
 
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