Tsygan_m249

Newbie
Sep 12, 2022
28
76
Русская локализация
Russian localization

Обновлена локализация для версии игры 0.6.0.0
Перевод новых строк, корректировка старого перевода
 

choi1112

New Member
Feb 23, 2025
1
0
For some reason, I cannot get additional floor level after 3rd breeding room floor. I have enough points (55 points) and the cost is 40 points, but for some reason the game cannot identify the points. Anyone else have the same issues?
 
Jan 6, 2018
213
323
Yeah same, the lack of automation is really a major point of limitation. There isn't any point in expanding past the first expansion since that provides enough room for breeding and milking that you wont run out of bodies to throw into the battle map, and expanding any farther to try fishing for optimized stats just becomes micro hell.

Also does anyone know how to breed more elves, or are they like sisters where they just breed normal humans?
The mix file suggests Elf1's should breed more Elfs, but that might be causing issues if not all Elf are Elf1. Modifying the .mix file could fix it if it is an issue. (And allow you to breed Sisters again)

What's the bloody point of this update? it added nothing, just removed shit.
I get that you are being hyperbolic, but it did add things. And most of the bones for everything else still exists. This update is literally meant to test the features in it, which is feedback on the new Pillory/shield and the battle formation. The animation loss was from a change in function that would disable the use-case in the first place.

Everything else removed is being worked on so they could get out this first bit. I get being annoyed that it seems to be sliding backwards, but it isn't. Most of the code for the map and traits still exists. Sure the Map UI is gone thanks to the change, and the Map screen as well, but the map files are just assets.

I imagine if you added a new ui button, and the assets, it wouldn't be hard to add. Heck, you could add back traits in with just a few bits and bobs without issue.
 

McHuman

Member
Nov 8, 2019
488
362
Alright, figured out how to get more Elves and unfortunately it would seem like Elves are completely fucking worthless for breeding. You can only breed an Elf through Spellblades, however those Elves will only produce Humans (or Monsters) and Monster Girls will only produce Humans (or Monsters), making it impossible to actually get Elves with good stats. I really hope this is just an early implementation issue and they don't plan on making humans the only race worth breeding. They're not even theoretically worth using as breeders early on until you breed higher stat humans as their conception rate and fetal growth stats are significantly worse than humans, sure their base combat stats are better than humans but I'm pretty sure base stats don't mean anything, just the bonuses.
 
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Jan 6, 2018
213
323
Alright, figured out how to get more Elves and unfortunately it would seem like Elves are completely fucking worthless for breeding. You can only breed an Elf through Spellblades, however those Elves will only produce Humans (or Monsters) and Monster Girls will only produce Humans (or Monsters), making it impossible to actually get Elves with good stats. I really hope this is just an early implementation issue and they don't plan on making humans the only race worth breeding. They're not even theoretically worth using as breeders early on until you breed higher stat humans as their conception rate and fetal growth stats are significantly worse than humans, sure their base combat stats are better than humans but I'm pretty sure base stats don't mean anything, just the bonuses.
Alrighty, yeah, then just add

C:
{
        "ParentFigure": ["Elf", "Player1"],
        "CharacterId": "Elf",
        "Chance": 70,
  },
to woman_player1_mix.mix in ProjectR_Data/Streaming Assets/character/woman, it should fix it.

You can also modify it so Elf1's and Sisters can actually breed Elf1's and Sisters.
 
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Master Flemsch

New Member
Dec 10, 2023
5
10
I hate to say it, but this didn't feel like a move in the right direction...

- Gameplay is disjointed with the two areas of play now
- It's harder to be creative in how you layout your underground structures (buying layers with energy)
- I don't need more bedrooms for my main char upstairs (Are we turning it into a brothel / hotel soon?)
- Placing stockades and such is confusing (drag goblin in, then female)
- Raiding and agro systems are gone (Holy shit imagine the amount of devtime that went out the window there)
- Can't find a clear path to breed my uber-monsters anymore
- I am 15m into playing the game and feel like speeding up time super often already just to get to the next wave.
- (Invisibly) damaged structures can't be removed from the battleground.

New menu background looks cool though? :)
And yay Elves!
But I feel immediately bored and think I'll go back to Mudblood Prologue for now...

No offense Devs, you're hard at work and I think you make awesome games! But this doesn't feel right to me.
 

Azrail26232

Newbie
Jan 15, 2019
55
84
For some reason, I cannot get additional floor level after 3rd breeding room floor. I have enough points (55 points) and the cost is 40 points, but for some reason the game cannot identify the points. Anyone else have the same issues?
Its says 40, but it's actually 60. I was able to buy it once i had more than that.
 
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McHuman

Member
Nov 8, 2019
488
362
Alrighty, yeah, then just add

C:
{
        "ParentFigure": ["Elf", "Player1"],
        "CharacterId": "Elf",
        "Chance": 70,
  },
to woman_player1_mix.mix in ProjectR_Data/Streaming Assets/character/woman, it should fix it.

You can also modify it so Elf1's and Sisters can actually breed Elf1's and Sisters.
Still doesn't really change the fact that they're worthless as breeders, worse breeding stats than Humans with no benefits to offset it. Plus, being restrained to only breeding with the MC means getting better stats on Elves is nearly impossible, or at least absurdly slow compared to Humans.
 
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Jan 6, 2018
213
323
Still doesn't really change the fact that they're worthless as breeders, worse breeding stats than Humans with no benefits to offset it. Plus, being restrained to only breeding with the MC means getting better stats on Elves is nearly impossible, or at least absurdly slow compared to Humans.
Yeah, I get that bit, but if you didn't want them to just become human it is a path forward. I'm sure we will see use case for them later. They will probably get their own stats/traits they are proficient in or are more likely to see on.

I can only 'fix' the issue of them becoming human now.
 

BreezeIndigo

Newbie
Aug 30, 2016
16
16
Alrighty, yeah, then just add

C:
{
        "ParentFigure": ["Elf", "Player1"],
        "CharacterId": "Elf",
        "Chance": 70,
  },
to woman_player1_mix.mix in ProjectR_Data/Streaming Assets/character/woman, it should fix it.

You can also modify it so Elf1's and Sisters can actually breed Elf1's and Sisters.
Given that a similar block exists in that file already, I wonder if this is a typo / oversight by the dev?
 
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