Belkezar

Newbie
Jun 9, 2024
71
79
Oh wow, after checking out the past older post of the dev's ci-en he has a lot of female race/variants that i'm suprised the dev hasn't used any of them aside from normal enemies
*snip*
We are basically on the fourth draft of the game now.

The Darkest Dungeon version never even made it to Alpha, and we're now on the third version of the base management game. v1 had an overworld that you would conquer Risk-style; v2 ditched all of the conquest elements, and now v3 has ditched the overworld entirely but is trying go more in-depth with the base defenses.
 

Belkezar

Newbie
Jun 9, 2024
71
79
I hope they add an option to capture male slaves. Or at least for the Player to have male offspring. So you can really use all those new breeding rooms.
Yeah, having a dozen bedrooms when the MC can only impregnate like two girls per wave is really silly. We should have an option to "turn" the male soldiers and use them as additional breeders.

That or give the MC the ability to clone himself.
 
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Pornolover91

Newbie
May 3, 2023
34
14
Yeah, having a dozen bedrooms when the MC can only impregnate like two girls per wave is really silly. We should have an option to "turn" the male soldiers and use them as additional breeders.

That or give the MC the ability to clone himself.
I think, a brothel is the right way, for this problem
 
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McHuman

Member
Nov 8, 2019
488
362
Hey so i tried your code and i couldnt get the elves to make more elves. I got the shortstack to replicate it... but i dont know what im doing wrong.
~Snip~
Wasn't my code, I know nothing about coding. So this is a question to direct at the person who actually made the code,
DraconisOminous (though I see they already replied anyways so...).

The tricky thing is some bonuses are only on females, the conception bonus in particular, so while you can spread most bonuses to new males, you have to get the conception one on to a monster girl then on to a human, which is rather rough.
Conception rate is nice to have, but inheriting it isn't really necessary. Humans already have over a 70% base conception rate so it's pretty likely for them to get pregnant. So just treat getting conception rate on a Monster Girl as a nice bonus rather than something you should actually be aiming for.

Oh wow, after checking out the past older post of the dev's ci-en he has a lot of female race/variants that i'm suprised the dev hasn't used any of them aside from normal enemies
~Snip~
Keep in mind it takes time to code the race and create the actual in-game assets and animations, it took us until 0.6 to get Elves after all. Those images are more a case of "what's planned in the future" rather than what can actually be implemented right now. It would especially be bad to push new races now considering the current state of Elves where they're basically completely worthless as breeders. The dev really needs to focus on how they should implement new races and have them actually be usable before they push ahead with adding even more.

Yeah, having a dozen bedrooms when the MC can only impregnate like two girls per wave is really silly. We should have an option to "turn" the male soldiers and use them as additional breeders.

That or give the MC the ability to clone himself.
Eh, depending on conception RNG it's possible to impregnant up to 4 or 5 girls. At the very least I can usually impregnant 3 or 4 girls before the first gives birth.
 
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Xakorik

Worshiper of Lerd0
Donor
Jr. Uploader
Sep 27, 2018
547
696
Обновление Auto Breeding Plugin
Версия: 1.4.2

Модуль OffspringFilter
Версия: 1.4.1 - не обновлён

Вот список изменений:

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ВНИМАНИЕ: модуль OffspringFilter пока не обновлён

ВНИМАНИЕ: для коректной работы удалите сохранёный конфиг модуля OffspringFilter по пути AppData\LocalLow\TeamApplePie\ProjectR во избежания ошибок

-------------------------------------------------------------------------------------------------------------------------------------------


Auto Breeding Plugin Update
Version: 1.4.2

OffspringFilter module
Version: 1.4.1 - not updated

Here’s the list of changes:

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WARNING: the OffspringFilter module has not been updated yet

WARNING: To ensure proper operation, delete the saved OffspringFilter module configuration at AppData\LocalLow\TeamApplePie\ProjectR to avoid errors.
I'm trying it for the first time but it seems the F10 and F11 controls do nothing?
And the plugin doesn't move babies to lactation rooms it seems.
 

neron86

Member
Mar 5, 2017
106
98
I'm trying it for the first time but it seems the F10 and F11 controls do nothing?
And the plugin doesn't move babies to lactation rooms it seems.
have u tried with BepInEx-Unity.Mono-win-x64-6.0.0-pre.2, after i installed this version the mod was working for me
 

hevensdragon

Member
Jul 8, 2018
379
258
I'm trying it for the first time but it seems the F10 and F11 controls do nothing?
And the plugin doesn't move babies to lactation rooms it seems.
The babies part I have noticed as well, it does everything else. Though I thought the f10 and f11 menu was disabled do to not being updated yet. If not then yeah its just not opening for me ether, f12 is the auto move MC, don't use that, he peace's out.
 

hevensdragon

Member
Jul 8, 2018
379
258
Yeah, having a dozen bedrooms when the MC can only impregnate like two girls per wave is really silly. We should have an option to "turn" the male soldiers and use them as additional breeders.

That or give the MC the ability to clone himself.
I assume there will be other rooms for him to use. Though I hate the forced layout, I would rather his room be on top and he goes down for the bedrooms, in large part because they just wont let you zoom out the cameras, the max zoomed out is the max zoomed in I would use, I hate playing so zoomed.
 

Tsygan_m249

Newbie
Sep 12, 2022
28
76
Yes, F10 and F11 are not working yet, OffspringFilter has not yet been completed for the new version of the game due to new monsters, the developer has redesigned the dll structure, in the near future I will post an updated OffspringFilter, so far only F8, F9, F12 are working, which is related to automatic childbirth.

I'm sorry that I posted it in parts like that
 

FluffyRaKu

Newbie
Jan 2, 2023
99
156
Hey so i tried your code and i couldnt get the elves to make more elves. I got the shortstack to replicate it... but i dont know what im doing wrong.

Code:
{
        "ParentFigure": ["Sister", "Player1"],
        "CharacterId": "Sister",
        "Chance": 70,
    },
    {
        "ParentFigure": ["Elf1", "Player1"],
        "CharacterId": "Elf1",
        "Chance": 70,
    },
    {
            "ParentFigure": ["Elf", "Player1"],
            "CharacterId": "Elf",
            "Chance": 70,
      },
    {
        "ParentFigure": ["Shortstack", "Player1"],
        "CharacterId": "Elf",
        "Chance": 70,
    },
I think that part of the problem is that the regular Elf soldiers are basically a subset of humans. They use the same "figure", albeit with a different race modifier that switches out the ears for the pointy ones. This unfortunately means that they are basically treated as "human" for most purposes.

Eventually, I suspect that they will rework some of the inheritance stuff to look at the race or some other variable, but for now it basically is determined by the broad category of animations the unit uses.
 

Unknownadd

Member
Sep 23, 2017
205
318
Before the whole remaking the game with the dev he actually had sketch designs of lizard creature and wolf type monsters (Was there a minotaur too?) that would be able to breed with the characters

Sadly since we got the whole re-change with the game we are back to step one so don't expect them for a good while
It would easier to just say it how it is.
This game is the natural evolution of Monster Black Market taking those core mechanics and putting it into a playable world with objectives. So everything in MBM will eventually make its way into this game. This might even be spun off as a prequel since MBM gradually rewarded you with racial hero characters to add to your breeding stock or slip into the private harem on your estate.

There really should be some sort of level or energy absorbing/donating mechanics to power up the Player character. Though I can understand how that would be an difficult thing to balance. If you make the player character the ultimate breeder then there is less purpose to the monster breeding and inheritance mechanics.
 
Jan 6, 2018
213
323
I think that part of the problem is that the regular Elf soldiers are basically a subset of humans. They use the same "figure", albeit with a different race modifier that switches out the ears for the pointy ones. This unfortunately means that they are basically treated as "human" for most purposes.

Eventually, I suspect that they will rework some of the inheritance stuff to look at the race or some other variable, but for now it basically is determined by the broad category of animations the unit uses.
It is a bit funky that it checks animation categories and not races or parent IDs, which is why it slipped by me originally. Just didn't make sense at first. Probably because I'd have used either of those before using figures. Either way, how they have handled it currently is rough.

My current solution required doubling up a lot of files we probably wouldn't need if it was hooked in just slightly differently.

Wonder if they'll change it when we get 6.0.1 or whatever update because of the Sister Totem issue.
 
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