i'm getting a glitch where i get softlocked after sending slaves to monsters and the menu stays up and won't go down. Is anyone else having a similar problem?
Same. The aggro mechanic for raiding and seeding is more reasonable. I won't have to worry about defending every 2 days.This version is a lot better than the last one, there is a lot of improvements on this one that i really like (infamy, the towns to raid, monster dens), in the future would be nice if there is more ways to organize the monsters, more positions with the mc and maybe more buildings (for example a place where you keep the monsters for the mc use at random, upgrade to some rooms, helpers to automate some things, etc).
happens if you move the screen (keys or mouse) while an action/display is up on map, instant crash if you have sent females to the orc/gobbo camp and select a different camp too.i'm getting a glitch where i get softlocked after sending slaves to monsters and the menu stays up and won't go down. Is anyone else having a similar problem?
only takes 10-15 mins to create a super monster once you know how, see earlier posts...May we have your save kind stranger?
Right clickOk, I must be stupid, but how to actually get slaves from raids? I send a team of monsters to a town, the attack suceeds, it shows me that we captured a woman, but I don't get her added to my slave roster.
breed em, abilities don't do anything right now.what does the cleric do? i see the skill in the stats but what do i do with them?
// Token: 0x0600082A RID: 2090 RVA: 0x00036A7C File Offset: 0x00034C7C
private void CombineTrait(Character fetus, Character mother, Character father)
{
SeqList<Trait> traitList = mother.GetTraitList();
SeqList<Trait> traitList2 = father.GetTraitList();
SeqList<Trait> traitList3 = fetus.GetTraitList();
List<Trait> list = new List<Trait>();
foreach (Trait trait in traitList)
{
if (!GameManager.<CombineTrait>g__TraitContains|478_1(list, trait))
{
list.Add(trait.Clone());
}
}
foreach (Trait trait2 in traitList2)
{
if (!GameManager.<CombineTrait>g__TraitContains|478_1(list, trait2))
{
list.Add(trait2.Clone());
}
}
Ut.ShuffleList<Trait>(list);
int num = Ut.GetRandomIndexFromChanceList(new float[]
{
40f,
30f,
15f,
10f,
5f
}) + 1;
traitList3.Clear();
int num2 = 0;
while (num2 < num && num2 < list.Count)
{
traitList3.Add(list[num2]);
num2++;
}
traitList3.Sort((Trait a, Trait b) => string.Compare(SeqLocalization.Localize(a.Name), SeqLocalization.Localize(b.Name), StringComparison.CurrentCulture));
}
You need to raid human settlements to get slaves with stat modifiers, or send slaves to gob/orc camps to get them pregnant, and then raid to get them back. The mons they give birth to have stat modifiers.Did they remove the breeding for stats mechanic? I am 5 generations in and have yet to breed any of these stats in a goblin.
View attachment 4358804
They all have these stats natively, no matter who I breed them with. Same discourse for the "Shortstack"
View attachment 4358811
But why are there those stats on a baseline human if I can't breed themYou need to raid human settlements to get slaves with stat modifiers, or send slaves to gob/orc camps to get them pregnant, and then raid to get them back. The mons they give birth to have stat modifiers.