turtletamer
Newbie
- Jan 29, 2020
- 44
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There are tweaks that should be made to it to normalize over values (sex time being multiples of 30 vs damage being multiples of 1) but the growth rate would converge to +/-10%I mean, sure, but then you rarely grow. It'll be meaningless for a long time, as if you breed the basic goblin with a level 2/village b woman with 1 in a stat you have a possibility of backsliding to 0. And any .9/1.1 scaling is going to be meaningless until relatively late stages anyway. I'm not a fan of it.
And honestly, we shouldn't be coding for min-max breeders anyway. Three-fold issues:
1) Not everyone is going to min-max. Or want to. There are many who just want to have fun making super gob.
2) Other constraints can be put into place to cater difficulty.
3) Those that want harder challenges can self-implement, or get something to make that formula for themselves.
At damage +1 for both, you would have equal odds of doubling, losing the status, or staying the same. At +5, it's plus or minus 20% At +10 and on, it resolves to a +/- 10% change and holds there going forward.
It would make it harder to min/max your gobs, but easier to super-gob since each status would inherit independently. The idea is to smooth the push to survive max infamy with the push to max out your army, and also create a situation where critical hits do, well, anything.