A Null Reference Error means something in the code is being called that can't be found. You might have renamed something that you shouldn't have, either a folder or a file integral to the game. Considering the building itself can't be found, it's likely something in your pathing.View attachment 4549611
Hi everyone who is not lazy help please help, the game does not start here is such an error, what should I do?
Thank you in advance for your help!
At the moment, shota MC is not implemented. And I think names aren't implemented either.how do you play with the shota character? also can you name characters?
Did you know this website has a thread search function that you can use to search the thread to see if the same question's been asked fifty times already for the same version?how do you play with the shota character? also can you name characters?
The problem with thread search is, it doesn't sort by date. Which is a problem for games in development.Did you know this website has a thread search function that you can use to search the thread to see if the same question's been asked fifty times already for the same version?
Also, you need to go to OP in order to search this tread. Otherwise your search request will lead you somewhere else.The problem with thread search is, it doesn't sort by date. Which is a problem for games in development.
And "advanced" search can't search a thread.
Doesn't matter. Just drag them away from where they are displayed, and they will join your list of women. Then when you're at the base interface, find them in that list and drag them to give birth.Somehow someway I'm messing up on what to do on the invasion aftermath. Where do I drag the new or returning captives?
I figured it out had to right-click on the peopleDoesn't matter. Just drag them away from where they are displayed, and they will join your list of women. Then when you're at the base interface, find them in that list and drag them to give birth.
By going to your account > preferences you can change your search options to be displayed by most recent instead.The problem with thread search is, it doesn't sort by date. Which is a problem for games in development.
And "advanced" search can't search a thread.
Yes, there is a hard limit. You always pass on 1 stat, but every stat after has reduced chances. I believe 6 is the limit, but I might have not accounted for something in the code. If that is the case, then 5 might be it, particularly if you've done over 100 trials (which should be a 98% chance. Once you reach 180 trials, you are either the luckiest or unluckiest person I've seen in a long while).Quick question. When breeding monsters, is there a max number of bonus stats they can get? I'm currently able to get 5 bonus stats on a creature... but seem to be unable to get 6+ stats to show up. Trying to figure out if it's a hard limit, or if I just haven't been lucky yet.
int num = Ut.GetRandomIndexFromChanceList(new float[]
{
40f,
30f,
15f,
10f,
5f
}) + 1;
so about a 1 in 20 chance of a 6 instead of a 5… I’ve definitely had over 50 5’s and no 6’s yet when the pool is 6 stats, but I could just be unlucky.Yes, there is a hard limit. You always pass on 1 stat, but every stat after has reduced chances. I believe 6 is the limit, but I might have not accounted for something in the code. If that is the case, then 5 might be it, particularly if you've done over 100 trials (which should be a 98% chance. Once you reach 180 trials, you are either the luckiest or unluckiest person I've seen in a long while).
Here is the relevant snippet I've posted before.
That being said, prepare for everything about inheritance to go weird next update. Actually, all saves should be considered dead anyway with what appears to be a drastic change in how traits (these are your stats) are passed on.C:int num = Ut.GetRandomIndexFromChanceList(new float[] { 40f, 30f, 15f, 10f, 5f }) + 1;
It’s included? Been in English since day 1So is there an english translation for this?
Yeah, deployment cost isn't in base as a wave clear, even if it is a trait. I think it might be possible as a random pregnancy thing from an Orc, but I could be mistaking it as possible after getting it on my game. Since I made my Player Character get a trait and I gave him -1 Deployment cost as a test and just never removed it.so about a 1 in 20 chance of a 6 instead of a 5… I’ve definitely had over 50 5’s and no 6’s yet when the pool is 6 stats, but I could just be unlucky.
I’m going to operate under that presumption (though that code looks like 6 if 1 is guaranteed). Just means I need to be a bit more clever about what I want in my terminators. That also answers another question I had, it doesn’t matter how many stats both parent have, just that you have the stats to pick from.
Thanks!
I guess just drop sex time, conception rate and fetal growth and focus on the other 5… (haven’t seen a deployment cost reduction yet and I’m 100 days in).
Yes.So is there an english translation for this?