i've been liking the development so far. And i had some thoughts about it. Gameplay wise, they seem to be tower defense for now which is more strategy and probably less leaning towards how many goblins you have but toward how you use them.
- There could be a checkpoint wave, ie day 10 wave will be harder. successfully defeat the checkpoint allow you to face new enemy and possibly obtain them.
- Because wave can be harder, there are chances you may lose so add new option to trade prisoner for a 1 day truce. Untouch prisoner will have higher chance of success, higher if you intimate with them (mostly because they still havent change the bedroom or its purpose). Used prisoner will have lower chance of success.
- Intimate prisoners add small stat to the goblins (human knight add atk, elf knight add magic, nun add chance to increase stat to a newborn, etc...)
- Bedroom can be bigger so prisoner can switch from standing sprite to bed sprite, masterbating and breastfeed. this is kinda my itch, why bear the child up in the castle then bring it to the dungeon to raise. yeah, baby can be male, idk what to do with this so... maybe not, just make them all female
- The nursing stage is so fast, we can make it longer. which also mean more milking chamber need to be built, less breeding room, less goblin, game more strategic? idk dev decides
- Dev probably think about add more combination like orc + knight = walking meatshield, range goblin on tower + blade dance = barista, ...
- Tunelling under the battlefield, enemy who drop down has 100% chance of being capture if defeated
There's some more i can think of but ill stop here. maybe dev will read this, maybe not. Anyway im looking foward to the update