MTCF

Active Member
Aug 31, 2017
651
394
248
Changelog seems that we get some interesting gameplay changes/updates

Now there will be like status attacks such as bleeding, maybe the oni girl will finally get buffed since she always got one shot before even doing anything
 

McHuman

Active Member
Nov 8, 2019
528
452
208
So is it just me or are the stats completely thrown out of whack with the new update. Like I'm capturing women with stat bonuses in the 20s. Not even breeding them, just straight up capturing them.

Changelog pls!

We have not seen you.
We have recently updated version 0.6.1.0.
The following content has been added and changed in this update:
【Update content】
1. Changed the knockback mechanism
Instead of a probability system, knockback occurs due to the accumulation of attacks.
2. Added defensive status
Added new stats that can reduce damage.
3. Added player character enhancement system
Energy can now be used to enhance the player character's additional stats or grant certain buffs.
4. Changes to the territorial invasion system (provisional)
Currently, as a temporary solution, instead of a system in which enemies attack every certain amount of time, a specification has been adopted that allows players to set the timing and scale of the invasion at their own choice.
5. Adding genetic maps
The pregnancy and childbirth system has been revamped. From now on, the specifications will be such that you can obtain the corresponding Monmus by using energy on the genetic map to unlock Monmus.
6. Change in energy drop method
You can now gain a certain amount of energy by clearing waves of invading enemies.
7. Adding Subtraffic Characteristics
It is a trait that enhances the character's stats. It can be enhanced by crossbreeding.
8. Adding higher-level characteristics
It is an energy-releasable property. Two subordinate traits possessed by both parents combine and manifest as new traits in the child.
9. Adding status abnormalities
Added stun, bleeding, and slow status abnormalities.
10. Other balancing
We are making some UI changes, adjusting the number of invasion units and status, etc.
This time, the update will focus on the system and UI.
The knight character planned for version 0.7 is currently being implemented as a mechanic in parallel with animation production, and will be added once it is completed.
Thank you for your continued interest.
We will continue to develop it so that we can deliver better games in the future.
 

tank1221

Newbie
Jul 16, 2017
28
44
177
Right now the gameplay loop is spam archers crank up the wave level to 100 proceed to get girls with +60 stats so then repeat/do whatever you want
 

McHuman

Active Member
Nov 8, 2019
528
452
208
Playing the update, I kinda got mixed feelings with how they decided to make elves reasonably usable. Rather than making any changes to elves they just made it so now humans can only be produced by breeding humans with the MC, while monster girls now only produce monster girls, and making it so you can actually buff the MC's stats. While this technically makes them reasonable to use now since humans no longer have the benefit of monster girl breeding, elves are still just objectively worse humans, having no difference from humans other than a significantly worse conception rate.

Beside my usual gripe with elves though, this update is otherwise very good, the reintroduction and expansion of traits, more and better tutorial pop ups to explain the systems to new players, and some neat menus showing what breeding and trait combos produce. Also of course MC stats.
 
4.00 star(s) 41 Votes