Thoughts on V0.6 :
Meh
I mean... it's alright... but frankly the archer towers are pretty useless, traps aren't too bad, but frankly, the breeding side of things needs a major boost, as right now it is possible to get overrun if the enemy balls up and steamrolls our minions.
The pillory could have been more useful if it helped during combat, but it doesn't.
The new layout (indoor and outdoor) can be a tad awkward if you put anything in the rooms to the far side, as interface (goblins, women, babies) can cover those rooms.
I miss the uber breeding program you could do in V0.4 :
View attachment 5206665
What I think would be ideal is if there was a actual cap per generation (I.E, max +2 to any stat, with a hard cap on the actual stats themselves, say, 80 hp total, 20-50 attack etc) but still had the old breeding system (adding parents stats together), could possibly be linked to an upgrade that increased the limits...)
Would be amusing to have the old "I made a single Super goblin capable of dealing with entire waves single handedly" back... but I doubt that will happen.