b_ram

Newbie
Sep 13, 2019
45
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110
Is The crazy stats on girl we get from defending a bug or is it intended ? cause having a +45 health/damage on 10ish wave is wack
 
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iixviiiix

Member
Mar 11, 2020
117
115
139
Replaying to test this game again
Got kind of tired of the random breeding stats.
I think the [goblin burrows] breeding system from [Peperoncino] with work well with this game , it's better when you can see your monster get stronger with each generation and with the foods you feed them.
Like you can turn the useless monster and captured female into food and feed them to the fighting monsters to create stronger one. Like how they slaughter the monsters and slaves in [monster black market] for materials

The developer should add the mix of monster and human invading like older versions instead of human only like the one right now. like we can capture the monster with better stats than the starter one instead of breeding.
 
Jan 6, 2018
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DraconisOminous any chance of updating the script to the new version XD
I haven't looked at the source yet, but possibly.

Looks like a lot of the issues (I had) from 0.6 will exist on first pass. From a script side, Goblin's will likely still break, but give me a bit. Oh, nevermind, they fixed it. Huzzah, Goblins don't break the RGB!

Side note: To the one who uploaded the initial file, or anyone else that can confirm, did a script and a mostly blank female.cs get added to base?

Huh, we finally changed from Woman to Human.

Anyway, just unzip the folder into your ProjectR_Data/Streaming Assets folder. No issues loaded as of now. Haven't played around with it, but everything should work.

Oh, and it goes without saying, but the colors are random, so don't expect this exact loadout immediately on launch.
1766261587674.png
 

McHuman

Active Member
Nov 8, 2019
529
457
208
The gameplay loop has been "spam archers" since the Renessaince armies switched to "lots of guys with muskets" strategy.
It takes some careful balancing to make melee play an important role. Especially when you're defending a fortress!
Well, melee units do still have some value in this game, or at least orcs do. Since humanoid archers so massively out-range goblin archers/shortstacks, even when on the towers, without melee units you can lose a lot of units to your archers getting picked off while they move up to get into range. At least with orcs their jump attack means they can instantly close the distance and soak up damage while the goblins get into range.
 
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