The mix file suggests Elf1's should breed more Elfs, but that might be causing issues if not all Elf are Elf1. Modifying the .mix file could fix it if it is an issue. (And allow you to breed Sisters again)Yeah same, the lack of automation is really a major point of limitation. There isn't any point in expanding past the first expansion since that provides enough room for breeding and milking that you wont run out of bodies to throw into the battle map, and expanding any farther to try fishing for optimized stats just becomes micro hell.
Also does anyone know how to breed more elves, or are they like sisters where they just breed normal humans?
I get that you are being hyperbolic, but it did add things. And most of the bones for everything else still exists. This update is literally meant to test the features in it, which is feedback on the new Pillory/shield and the battle formation. The animation loss was from a change in function that would disable the use-case in the first place.What's the bloody point of this update? it added nothing, just removed shit.
Alrighty, yeah, then just addAlright, figured out how to get more Elves and unfortunately it would seem like Elves are completely fucking worthless for breeding. You can only breed an Elf through Spellblades, however those Elves will only produce Humans (or Monsters) and Monster Girls will only produce Humans (or Monsters), making it impossible to actually get Elves with good stats. I really hope this is just an early implementation issue and they don't plan on making humans the only race worth breeding. They're not even theoretically worth using as breeders early on until you breed higher stat humans as their conception rate and fetal growth stats are significantly worse than humans, sure their base combat stats are better than humans but I'm pretty sure base stats don't mean anything, just the bonuses.
{
"ParentFigure": ["Elf", "Player1"],
"CharacterId": "Elf",
"Chance": 70,
},
Its says 40, but it's actually 60. I was able to buy it once i had more than that.For some reason, I cannot get additional floor level after 3rd breeding room floor. I have enough points (55 points) and the cost is 40 points, but for some reason the game cannot identify the points. Anyone else have the same issues?
Still doesn't really change the fact that they're worthless as breeders, worse breeding stats than Humans with no benefits to offset it. Plus, being restrained to only breeding with the MC means getting better stats on Elves is nearly impossible, or at least absurdly slow compared to Humans.Alrighty, yeah, then just add
to woman_player1_mix.mix in ProjectR_Data/Streaming Assets/character/woman, it should fix it.C:{ "ParentFigure": ["Elf", "Player1"], "CharacterId": "Elf", "Chance": 70, },
You can also modify it so Elf1's and Sisters can actually breed Elf1's and Sisters.
Yeah, I get that bit, but if you didn't want them to just become human it is a path forward. I'm sure we will see use case for them later. They will probably get their own stats/traits they are proficient in or are more likely to see on.Still doesn't really change the fact that they're worthless as breeders, worse breeding stats than Humans with no benefits to offset it. Plus, being restrained to only breeding with the MC means getting better stats on Elves is nearly impossible, or at least absurdly slow compared to Humans.
Spellblades do yes, but regular elves are just humans with pointy ears and worse breeding stats.So, elves are just reskinned human soldiers? Any special animations for them? And does the spellblade have new animations?
Yeah, normal elves have the same animations as normal humans, Spellblades do have their own set of animations though.So, elves are just reskinned human soldiers? Any special animations for them? And does the spellblade have new animations?
Given that a similar block exists in that file already, I wonder if this is a typo / oversight by the dev?Alrighty, yeah, then just add
to woman_player1_mix.mix in ProjectR_Data/Streaming Assets/character/woman, it should fix it.C:{ "ParentFigure": ["Elf", "Player1"], "CharacterId": "Elf", "Chance": 70, },
You can also modify it so Elf1's and Sisters can actually breed Elf1's and Sisters.
Drag and drop a sister or soldier on a deployed goblin, not on tower.View attachment 5199044
How do we use the sister Totem and meat sheild