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Jan 6, 2018
257
379
267
where can i change the % of where the stat gonna go?
Look, I'm unsure of what you mean. Did you want to change the uncap chance and factor to improve breeding numbers? Then Playsetting.txt works. If you want to modify what stats can be boosted, you need to modify/write a script and change the initialization.
 

Yellowsub17

Newbie
Aug 26, 2021
15
8
79
I will never understand how people can run out of orcs/goblins, I never touch my orcs/goblins in breeding rooms unless I'm swapping them out with a better breeder.
Your telling me you never made a mistake? Not once? I mean its as simple as accidentally right clicking something and it returns to storage, throw them into battle and they gone. Besides, this benefits others since not many know you can run out of goblins and orcs. And once they gone in a vanilla game, they gone. And at the end of the day its a sex game.
 
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Tsygan_m249

Newbie
Sep 12, 2022
66
131
92
ProjectR Mod Suite — v2.2.0

Вот список изменений:

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ProjectR Mod Suite — v2.2.0

Here is the list of changes:

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McHuman

Active Member
Nov 8, 2019
534
472
208
Your telling me you never made a mistake? Not once? I mean its as simple as accidentally right clicking something and it returns to storage, throw them into battle and they gone. Besides, this benefits others since not many know you can run out of goblins and orcs. And once they gone in a vanilla game, they gone. And at the end of the day its a sex game.
No I don't typically accidentally right click for no reason. I also use the filters to only show undeployed monsters in the monster menu for ease of using the menu anyways. So no, never once made a mistake like that.
 
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Mardexz

New Member
Apr 8, 2024
1
0
11
I scanned it with VirusTotal and it flagged the file as Malicious (high Confidence), any advice?

Lo analize con virus total y me marco el archivo como Malicious (high Confidence) ¿algún consejo?
 

Tsygan_m249

Newbie
Sep 12, 2022
66
131
92
I scanned it with VirusTotal and it flagged the file as Malicious (high Confidence), any advice?

Lo analize con virus total y me marco el archivo como Malicious (high Confidence) ¿algún consejo?
Yes, it's possible that this mod may be flagged as suspicious by antivirus programs or VirusTotal — but not because it's malicious, but for the following reasons:

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Tsygan_m249

Newbie
Sep 12, 2022
66
131
92
Создан репозиторий мода на GitVerse

Рад сообщить, что официальный репозиторий ProjectR.ModSuite теперь доступен на платформе GitVerse — отличном месте для открытых проектов и моддинга.

Ссылка на репозиторий:

Теперь вы можете:

- Скачать последнюю версию мода
- Ознакомиться с полным списком изменений
- Изучить исходный код
- Сообщать об ошибках или предлагать улучшения
- Вносить свой вклад или создавать форки

Репозиторий будет регулярно обновляться: новые версии, исправления и улучшения появятся здесь в первую очередь.
Спасибо за поддержку — вместе делаем мод лучше!

-------------------------------------------------------------------------------------------------------------------------------------------

ProjectR Mod Suite Repository Created on GitVerse

I'm glad to announce that the official repository for ProjectR.ModSuite is now available on GitVerse — a great platform for open-source projects and modding.

Repository link:

Now you can:

- Download the latest version of the mod
- Check out the full changelog
- Explore the source code
- Report bugs or suggest improvements
- Contribute or create your own forks

The repository will be regularly updated — new versions, fixes, and enhancements will appear here first.
Thank you for your support — together we’re making the mod even better!
 

K33tster

New Member
Jul 23, 2023
7
3
13
does this game still have the raid feature as all i am getting when i press the crossed axe is the defense of my base over and over again playing version 0.6.1.0
 

GrogGuy

Member
Apr 3, 2022
179
268
140
Your telling me you never made a mistake? Not once? I mean its as simple as accidentally right clicking something and it returns to storage, throw them into battle and they gone. Besides, this benefits others since not many know you can run out of goblins and orcs. And once they gone in a vanilla game, they gone. And at the end of the day its a sex game.
Just FYI, you can lock units placed in rooms so that they can't be moved or removed from the room. Between that and filtering, you can pretty much ensure you don't deploy units you don't want to.

Edit: On a separate note, I like a lot of things in the new update, but the female goblins and orcs only producing more of themselves is kind of meh. I hope that is only temporary.
 
Last edited:

Tsygan_m249

Newbie
Sep 12, 2022
66
131
92
Just FYI, you can lock units placed in rooms so that they can't be moved or removed from the room. Between that and filtering, you can pretty much ensure you don't deploy units you don't want to.

Edit: On a separate note, I like a lot of things in the new update, but the female goblins and orcs only producing more of themselves is kind of meh. I hope that is only temporary.
I'm currently working on adding a feature to the mod that allows control over the birth rate percentage and the ability to change which offspring will be generated from specific races.
 

HeldKyrie

New Member
Sep 14, 2022
4
0
107
I unzip the file, open game. BOOM! Title error. I look in the error logs for unity and see two error's constantly repeating. Any fix for this?

NullReferenceException: Object reference not set to an instance of an object
SeqScripts.PlayerDataManager.GetBuildingSeqList () (at <c5aac5394b8a43d3a25709c6c82ed67b>:0)
SeqScripts.GameManager.Update_Visibility_Building () (at <e8e93bf07b574ca7a73f42200ac1e7c4>:0)
SeqScripts.GameManager.FixedUpdate () (at <e8e93bf07b574ca7a73f42200ac1e7c4>:0)

NullReferenceException: Object reference not set to an instance of an object
SeqScripts.Test.Update () (at <e8e93bf07b574ca7a73f42200ac1e7c4>:0)
 

Tsygan_m249

Newbie
Sep 12, 2022
66
131
92
I unzip the file, open game. BOOM! Title error. I look in the error logs for unity and see two error's constantly repeating. Any fix for this?

NullReferenceException: Object reference not set to an instance of an object
SeqScripts.PlayerDataManager.GetBuildingSeqList () (at <c5aac5394b8a43d3a25709c6c82ed67b>:0)
SeqScripts.GameManager.Update_Visibility_Building () (at <e8e93bf07b574ca7a73f42200ac1e7c4>:0)
SeqScripts.GameManager.FixedUpdate () (at <e8e93bf07b574ca7a73f42200ac1e7c4>:0)

NullReferenceException: Object reference not set to an instance of an object
SeqScripts.Test.Update () (at <e8e93bf07b574ca7a73f42200ac1e7c4>:0)
The game without mods?
 

McHuman

Active Member
Nov 8, 2019
534
472
208
Just FYI, you can lock units placed in rooms so that they can't be moved or removed from the room. Between that and filtering, you can pretty much ensure you don't deploy units you don't want to.

Edit: On a separate note, I like a lot of things in the new update, but the female goblins and orcs only producing more of themselves is kind of meh. I hope that is only temporary.
Eh... it's kinda necessary when you consider they're adding more humanoid races. After all if monster girls only give birth to their own race and humans then there would never be a reason to use anything other than humans. Admittedly there still isn't much reason to use elves since they're objectively worse in every way, but now the elves are only worse in low conception stats rather than being basically impossible to breed stronger elves. Though there definitely should be a better system for it, like maybe letting you choose what humanoid species monster girls can give birth to or something.
 
Jan 6, 2018
257
379
267
I'm currently working on adding a feature to the mod that allows control over the birth rate percentage and the ability to change which offspring will be generated from specific races.
Manipulated game side, I presume, since you can do that with just modifying .mix files.

Edit: On a separate note, I like a lot of things in the new update, but the female goblins and orcs only producing more of themselves is kind of meh. I hope that is only temporary.
I expect it will be temporary, but at least you can manipulate it manually still.
 
4.00 star(s) 41 Votes