Did you read the post I made and those I was replying too? You left me feeling a little confused with your choice of wording.
A quick summary for anyone who cares
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Belkezar said it would be funny for ranged goblins to switch from Ranged attack to Melee.
I disagreed! and said it has always been normal throughout history for ranged troops switch to melee when the enemy gets close enough
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Belkezar responded in a way that suggested he thought I was fixated on historical accuracy as opposed to just responding to his interpretation of Ranged>Melee being "funny"
I responded in a way I thought clarified my point.
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So now here you are, you seem to think I want to do some mental gymnastics to imagine a reason for why the goblins would be stupid enough not to use melee weapons when it would make sense for them to do so?
You seem to want me to imagine they are incapable of carrying a melee weapon along with their Bow?? like they can't hang a weapon of their belts like almost every archer in history, or like they can't keep a weapon in their quiver, or lay one at their feet (or on racks against the walls in a defensive scenario... you know, like the kind in this game?).
You cite how strong Goblins are right now, in this very unbalanced, very early version of the game, like they need to be this strong going forward??... like they can't be balanced any other way! how about this??
1. Goblins are traditionally weak! almost every other unit can be stronger/faster/more durable than them
2. Goblins are traditionally chaotic! almost every other unit can be more accurate than them
3. Goblins are traditionally cowardly! almost every battle could carry the risk of the goblins routing when they make contact with the enemy (dependent on things like stats and context, eg if they don't have any stronger characters nearby to fortify their courage, or if they don't outnumber the enemy by "n" amount, or if their stats fail to meet certain thresholds).
4. Goblins are traditionally Stupid! They can make foolish choices about when to switch to melee and charge that more elite troops wouldn't do. (eg if their intelligence stats are lower than "n", every point lower than "n" might represent them jumping the gun by additional "x" number of seconds).
You say Tier one troops shouldn't be able to to do "everything" (paraphrasing obviously)...
I disagree strongly! I feel the opposite is true, the lowest level troops are generalised cannon fodder, nothing should stop them trying to fill any role that is open, higher tier troops on the other hand get more specialized as they go up the tier ranks, investing more and more time into getting exceptionally good at whatever specific task/role they are focusing on, eventually being almost unbeatable with the context of their niche but barely better than average in roles they haven't trained for.
The biggest flaw in the various versions of the game so far as far as I see is the Devs haven't done much to define the other races/units, Orcs & Oni are shit, dying early when they should be devastating powerhouses stomping Humans & Elfs, while inspiring goblins to fight by crushing any who try to flee.
Frankly I never played with Spell Swords, but based on their name I'd expect them to be much faster and more accurate than goblins, Smart enough to move back from their starting point to keep the enemy at range for as long as possible, before charging forward when the moment is right maybe using magic to bolster their armour/attack.
TL: DR
I'm not interested in spending any more time debating this, I think I've said everything I need to say.
Is it funny/strange for archers to ditch their bows and arm themselves for melee when the enemy get close?... No! (it's been SOP thoughout history)
Am I going to complain if the Devs chose to have the goblins locked into being exclusively Ranged or Melee?.... No! (it's the Devs game, so they get to decide how their characters act).